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Immortals of Aveum™ similar games & best alternatives

Immortals of Aveum™

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2023

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Quick resume

Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.

Global score

70/100

Genres

Action, Adventure, Shooter

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    Pros

    • Engaging and satisfying combat
    • Strong fantasy world and lore
    • Good graphics and visual effects
    • Customization and progression systems
    • Solid single-player story experience

    Cons

    • High system requirements and optimization issues
    • Some find story and dialogue cheesy
    • Relatively short game length
    • No multiplayer or social features
    • Performance variability across hardware

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose characters, customize loadouts, and select story paths, with some free roam exploration."

      Capsule for NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD

      "Players can customize loadouts, choose spells and abilities, and explore areas with some freedom, though story progression is linear."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is skill-based with a high learning curve; players practice and improve weapon handling and magic use."

      Capsule for Blade and Sorcery Blade and Sorcery

      "Combat is skill-based with dynamic spellcasting and tactical use of abilities, rewarding mastery and strategic thinking."

    • Competition

      Game with the same Competition vibe

      -5

      "Focuses on single-player experience without competitive or ranked modes."

      Capsule for Fallout 3 Fallout 3

      "Single-player focused experience with no mention of competitive or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging story and combat that encourage continued play, though the game is relatively short and some find it repetitive."

      Capsule for I am Setsuna I am Setsuna

      "Players report engaging combat and story that encourages continued play, though some mention the game is relatively short."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "No cooperative or multiplayer elements; gameplay is entirely single-player and independent."

      Capsule for PickCrafter PickCrafter

      "No cooperative or multiplayer elements; gameplay is entirely solo."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize characters with talents, spells, and equipment builds, encouraging creative strategies."

      Capsule for Rogue's Tale Rogue's Tale

      "Players can customize spells, gear, and talents, and explore to find secrets, supporting creative playstyles."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; purely single-player experience."

      Capsule for Tomba! Special Edition Tomba! Special Edition

      "No evidence of exerting control or superiority over others; single-player experience."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive fantasy world and story as a form of escape and entertainment."

      Capsule for Toukiden 2 Toukiden 2

      "Players enjoy immersive fantasy world and story as a form of escape and entertainment."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

      Capsule for Partisans 1941 Partisans 1941

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different spells, combos, and strategies to find effective playstyles."

      Capsule for The Mageseeker: A League of Legends Story™ The Mageseeker: A League of Legends Story™

      "Players experiment with different spell combinations, talents, and exploration to find effective strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Game rewards exploration of levels and secret areas with hidden loot and story elements."

      Capsule for Zombotron Zombotron

      "Game rewards exploration and revisiting areas with new abilities to uncover secrets and loot."

    • Expression

      Game with the same Expression vibe

      2

      "Customization through character classes and spell/item builds allows some self-expression, though no avatar personalization."

      Capsule for Source of Madness Source of Madness

      "Customization of gear and spells allows some degree of self-expression, though no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and an imaginative world."

      Capsule for Two Worlds Epic Edition Two Worlds Epic Edition

      "Strong fantasy setting with magic, mythical creatures, and imaginative worldbuilding."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly a solo game."

      Capsule for Digseum Digseum

      "No social or community features; solo single-player game."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees, character progression, and learning combat mechanics provide strong opportunities for personal development."

      Capsule for MADNESS: Project Nexus MADNESS: Project Nexus

      "Skill trees, loot upgrades, and learning combat mechanics provide personal development opportunities."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Duelists of Eden Duelists of Eden

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during exploration and combat; not designed for casual or background play."

      Capsule for Millennium - A New Hope Millennium - A New Hope

      "Requires focused attention during combat and exploration; not a casual or idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Eastern Exorcist Eastern Exorcist

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; single-player experience."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "No leadership or group management roles; single-player experience."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect loot, craft items, upgrade gear, and unlock skills, showing clear accumulation and advancement."

      Capsule for The Walking Dead: Saints & Sinners The Walking Dead: Saints & Sinners

      "Players collect loot, upgrade gear, and unlock talents to progress and improve."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Combat is engaging and fluid but can be intense; some players find it satisfying and cathartic."

      Capsule for GODBREAKERS GODBREAKERS

      "Some players find the combat flow satisfying and enjoyable, though combat can be intense."

    • Sensation

      Game with the same Sensation vibe

      4

      "Visual and auditory spell effects and environments provide strong sensory stimulation and excitement."

      Capsule for The Wizards - Dark Times: Brotherhood The Wizards - Dark Times: Brotherhood

      "Visual effects, spellcasting, and dynamic combat provide strong sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems present."

      Capsule for Pid Pid

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      3

      "Engaging narrative with character development and lore, though some find it basic and predictable."

      Capsule for Dungeons of Aether Dungeons of Aether

      "Engaging narrative with character development and lore, though some find it generic or cheesy."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires tactical use of spells, positioning, and resource management."

      Capsule for The Wizards - Enhanced Edition The Wizards - Enhanced Edition

      "Combat requires tactical use of spells and abilities, and players must plan loadouts and approaches."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat intensity and boss fights provide moments of suspense and excitement."

      Capsule for Warhammer 40,000: Space Marine - Anniversary Edition Warhammer 40,000: Space Marine - Anniversary Edition

      "Combat intensity and boss fights provide moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      1

      "Generally considered worth the price for nostalgia and short gameplay, but some feel it is overpriced for content length."

      Capsule for Pilot Brothers Pilot Brothers

      "Players generally find the game fun and worthwhile, though some feel the price is high for content length."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves magical attacks and destruction of enemies, though in a cartoonish and humorous style."

      Capsule for Magicmaker Magicmaker

      "Combat involves magical destruction and defeating enemies, though not excessively graphic."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health and resources to survive combat encounters."

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      "Players manage health, shields, and resources to survive combat encounters."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Value, Competition, Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026