Immortals of Aveum™ similar games & best alternatives
Immortals of Aveum™
2023
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Quick resume
Immortals of Aveum is a single-player first person magic shooter that tells the story of Jak as he joins an elite order of battlemages to save a world on the edge of abyss.
Global score
70/100
Genres
Action, Adventure, Shooter
Similar games
Pros
- Engaging and satisfying combat
- Strong fantasy world and lore
- Good graphics and visual effects
- Customization and progression systems
- Solid single-player story experience
Cons
- High system requirements and optimization issues
- Some find story and dialogue cheesy
- Relatively short game length
- No multiplayer or social features
- Performance variability across hardware
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose characters, customize loadouts, and select story paths, with some free roam exploration."
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD
"Players can customize loadouts, choose spells and abilities, and explore areas with some freedom, though story progression is linear."
-
Competence
Game with the same Competence vibe
4"Combat is skill-based with a high learning curve; players practice and improve weapon handling and magic use."
Blade and Sorcery
"Combat is skill-based with dynamic spellcasting and tactical use of abilities, rewarding mastery and strategic thinking."
-
Competition
Game with the same Competition vibe
-5"Focuses on single-player experience without competitive or ranked modes."
Fallout 3
"Single-player focused experience with no mention of competitive or ranked modes."
-
Continuation
Game with the same Continuation vibe
2"Players report engaging story and combat that encourage continued play, though the game is relatively short and some find it repetitive."
I am Setsuna
"Players report engaging combat and story that encourages continued play, though some mention the game is relatively short."
-
Cooperation
Game with the same Cooperation vibe
-5"No cooperative or multiplayer elements; gameplay is entirely single-player and independent."
PickCrafter
"No cooperative or multiplayer elements; gameplay is entirely solo."
-
Creativity
Game with the same Creativity vibe
3"Players can customize characters with talents, spells, and equipment builds, encouraging creative strategies."
Rogue's Tale
"Players can customize spells, gear, and talents, and explore to find secrets, supporting creative playstyles."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; purely single-player experience."
Tomba! Special Edition
"No evidence of exerting control or superiority over others; single-player experience."
-
Escapism
Game with the same Escapism vibe
4"Players enjoy immersive fantasy world and story as a form of escape and entertainment."
Toukiden 2
"Players enjoy immersive fantasy world and story as a form of escape and entertainment."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment rather than obligation."
Partisans 1941
"Players engage voluntarily out of interest and enjoyment rather than obligation."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different spells, combos, and strategies to find effective playstyles."
The Mageseeker: A League of Legends Story™
"Players experiment with different spell combinations, talents, and exploration to find effective strategies."
-
Exploration
Game with the same Exploration vibe
3"Game rewards exploration of levels and secret areas with hidden loot and story elements."
Zombotron
"Game rewards exploration and revisiting areas with new abilities to uncover secrets and loot."
-
Expression
Game with the same Expression vibe
2"Customization through character classes and spell/item builds allows some self-expression, though no avatar personalization."
Source of Madness
"Customization of gear and spells allows some degree of self-expression, though no avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with magic, mythical creatures, and an imaginative world."
Two Worlds Epic Edition
"Strong fantasy setting with magic, mythical creatures, and imaginative worldbuilding."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; strictly a solo game."
Digseum
"No social or community features; solo single-player game."
-
Growth
Game with the same Growth vibe
4"Skill trees, character progression, and learning combat mechanics provide strong opportunities for personal development."
MADNESS: Project Nexus
"Skill trees, loot upgrades, and learning combat mechanics provide personal development opportunities."
-
Health
Game with the same Health vibe
-5"Typical sedentary gaming experience with no physical activity elements."
Duelists of Eden
"Typical sedentary gaming experience with no physical activity elements."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention during exploration and combat; not designed for casual or background play."
Millennium - A New Hope
"Requires focused attention during combat and exploration; not a casual or idle experience."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional social interactions."
Eastern Exorcist
"No evidence of forming close relationships or emotional social interactions."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
4"Players collect loot, craft items, upgrade gear, and unlock skills, showing clear accumulation and advancement."
The Walking Dead: Saints & Sinners
"Players collect loot, upgrade gear, and unlock talents to progress and improve."
-
Relaxation
Game with the same Relaxation vibe
2"Combat is engaging and fluid but can be intense; some players find it satisfying and cathartic."
GODBREAKERS
"Some players find the combat flow satisfying and enjoyable, though combat can be intense."
-
Sensation
Game with the same Sensation vibe
4"Visual and auditory spell effects and environments provide strong sensory stimulation and excitement."
The Wizards - Dark Times: Brotherhood
"Visual effects, spellcasting, and dynamic combat provide strong sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
Pid
"No social recognition or ranking systems present."
-
Story
Game with the same Story vibe
3"Engaging narrative with character development and lore, though some find it basic and predictable."
Dungeons of Aether
"Engaging narrative with character development and lore, though some find it generic or cheesy."
-
Strategy
Game with the same Strategy vibe
3"Combat requires tactical use of spells, positioning, and resource management."
The Wizards - Enhanced Edition
"Combat requires tactical use of spells and abilities, and players must plan loadouts and approaches."
-
Thrill
Game with the same Thrill vibe
3"Combat intensity and boss fights provide moments of suspense and excitement."
Warhammer 40,000: Space Marine - Anniversary Edition
"Combat intensity and boss fights provide moments of suspense and excitement."
-
Value
Game with the same Value vibe
1"Generally considered worth the price for nostalgia and short gameplay, but some feel it is overpriced for content length."
Pilot Brothers
"Players generally find the game fun and worthwhile, though some feel the price is high for content length."
-
Violence
Game with the same Violence vibe
3"Combat involves magical attacks and destruction of enemies, though in a cartoonish and humorous style."
Magicmaker
"Combat involves magical destruction and defeating enemies, though not excessively graphic."
-
Survival
Game with the same Survival vibe
2"Players manage health and resources to survive combat encounters."
RoboCop: Rogue City - Unfinished Business
"Players manage health, shields, and resources to survive combat encounters."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Value, Competition, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026