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Mouse (Sneaking) similar games & best alternatives

Mouse (Sneaking)

PC (Microsoft Windows) • 2018

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Quick resume

In this runner game, you play as a mouse who has stolen cheese as much as you can.

Global score

84/100

Genres

Action, Adventure, Casual, Indie

Similar games

    Pros

    • Massive number of achievements
    • Customizable achievement icons
    • Low price
    • Simple, accessible gameplay
    • Emotional and relaxation benefits reported

    Cons

    • Poor graphics and sound quality
    • Repetitive and shallow gameplay
    • Buggy and laggy performance reported
    • Minimal story and strategic depth
    • Achievement spam nature

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players control a fox with freedom to use throwable breadstick platforms and perform wall jumps, allowing personal decision-making in movement."

      Capsule for Breadsticks Breadsticks

      "Players control the mouse's jumps and movement to avoid obstacles and collect cheese, allowing some freedom in timing and decisions."

    • Competence

      Game with the same Competence vibe

      1

      "Gameplay is simple and easy with minimal challenge; some players mention easy achievements and low AI difficulty."

      Capsule for Barro 2020 Barro 2020

      "Gameplay is simple and easy with minimal skill required; achievements can be earned by idling, indicating low challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "No evidence of competitive modes or leaderboards; focus is on personal score and achievement completion."

      Capsule for SAMOLIOTIK SAMOLIOTIK

      "No evidence of competitive modes or leaderboards; focus is on personal score and achievement collection."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players engage for a few hours or to complete achievements; others find it repetitive and stop quickly."

      Capsule for Shift Shift

      "Some players engage for short sessions or idle for achievements; a few report longer playtimes, but many disengage quickly."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "No cooperative or multiplayer elements; gameplay is entirely single-player and independent."

      Capsule for PickCrafter PickCrafter

      "No cooperative or multiplayer elements; gameplay is entirely single-player and independent."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players can creatively use achievements to customize and decorate their Steam profiles, expressing individuality."

      Capsule for Zup! S Zup! S

      "Unique feature allowing players to submit custom achievements with personalized images and titles."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; interactions are individual and non-confrontational."

      Capsule for The Exit 8 The Exit 8

      "No elements of exerting control or superiority over others; interactions are minimal and non-confrontational."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players report emotional relief, stress reduction, and positive distraction from real-life difficulties through gameplay."

      Capsule for The Two of Us The Two of Us

      "Players report emotional relief, relaxation, and distraction from real-life problems through gameplay and music."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun or achievement hunting, not due to obligation."

      Capsule for Zup! F Zup! F

      "Most players engage voluntarily for personal enjoyment or achievement hunting, not due to obligation."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is largely repetitive with established routines; limited novelty or experimentation reported."

      Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

      "Gameplay is repetitive with little novelty; however, some experimentation with achievement customization exists."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Gameplay occurs in a fixed, minimalistic environment with no new areas or secrets to discover."

      Capsule for VOI VOI

      "Game consists of a single auto-scrolling environment with no new areas or secrets to discover."

    • Expression

      Game with the same Expression vibe

      4

      "Strong emphasis on customizing achievement showcases and profile aesthetics through unique achievement icons and user submissions."

      Capsule for Achievements printer Achievements printer

      "Customization of achievement icons and profile showcases allows for player self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Cartoonish setting with a mad scientist cat and mice, but gameplay is grounded in puzzle mechanics rather than deep fantasy."

      Capsule for MouseCraft MouseCraft

      "Cartoonish, whimsical setting with a cat-and-mouse chase narrative, but overall simple and lighthearted."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; mostly solo play with limited community engagement."

      Capsule for The Braves The Braves

      "Minimal social interaction; mostly solo play with limited community engagement beyond achievement requests."

    • Growth

      Game with the same Growth vibe

      -3

      "Minimal learning or skill development; gameplay is straightforward and repetitive."

      Capsule for Gathering Sky Gathering Sky

      "Little learning or skill development required; gameplay is straightforward and repetitive."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; sedentary gameplay."

      Capsule for Broken Reality Broken Reality

      "No physical activity involved; sedentary gameplay."

    • Idle

      Game with the same Idle vibe

      5

      "Designed for idling; achievements unlock while the game runs in the background with minimal attention required."

      Capsule for Achievements printer Achievements printer

      "Many achievements unlock by idling in the main menu; game designed to be left running unattended."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing through gameplay."

      Capsule for 4D Minesweeper 4D Minesweeper

      "No evidence of close social relationships or emotional sharing through gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles present."

      Capsule for People Playground People Playground

      "No leadership or group management roles present."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through levels and unlocking a large number of achievements."

      Capsule for Zup! 6 Zup! 6

      "Progression mainly through collecting cheese and unlocking a large number of achievements."

    • Relaxation

      Game with the same Relaxation vibe

      4

      "Many players highlight relaxing music, calming atmosphere, and stress relief as key aspects."

      Capsule for Sudoku Universe / 数独宇宙 Sudoku Universe / 数独宇宙

      "Players report relaxation and stress relief, aided by simple gameplay and calming music."

    • Sensation

      Game with the same Sensation vibe

      1

      "Simple visual and auditory stimuli; some find music soothing, others find it repetitive."

      Capsule for Unium Unium

      "Basic visual and audio stimuli; some find the music and sound effects memorable, others find them repetitive."

    • Status

      Game with the same Status vibe

      4

      "Achievements serve as visible markers of status and profile decoration within Steam community."

      Capsule for Zup! X Zup! X

      "Achievements serve as profile decorations and status symbols within the Steam community."

    • Story

      Game with the same Story vibe

      0

      "Minimal narrative present; story is light and not central to gameplay."

      Capsule for Battle Group 2 Battle Group 2

      "Some narrative elements mentioned but generally minimal and not central to gameplay."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Gameplay involves simple timing and positioning with minimal strategic depth."

      Capsule for Hatsune Miku VR Hatsune Miku VR

      "Gameplay involves simple timing and jumping with little strategic depth."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Gameplay is low risk and predictable; little suspense or tension."

      Capsule for Little Witch Academia: Chamber of Time Little Witch Academia: Chamber of Time

      "Some tension from being chased by the cat, but overall gameplay is low risk and predictable."

    • Value

      Game with the same Value vibe

      3

      "Low price and quick achievement gain provide perceived value for achievement hunters."

      Capsule for Achievement Clicker 2018 Achievement Clicker 2018

      "Low price and large number of achievements provide perceived value for achievement hunters."

    • Violence

      Game with the same Violence vibe

      -4

      "Gameplay focuses on avoiding obstacles and symbolic combat; no graphic violence or destruction."

      Capsule for Sayonara Wild Hearts Sayonara Wild Hearts

      "No graphic violence; gameplay focuses on avoidance and survival rather than combat."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage stamina and health through food and farming; combat requires avoiding death."

      Capsule for HARVESTELLA HARVESTELLA

      "Players must avoid obstacles and manage stamina by collecting cheese to survive longer."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Status, Expression, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026