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Running Through Russia similar games & best alternatives

Running Through Russia

PC (Microsoft Windows), Mac, Linux • 2017

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Quick resume

Running Through Russia - funny runner with a bunch of memes about Russia and russian people.

Global score

72/100

Genres

Adventure, Casual, Indie, Early Access

Similar games

    Pros

    • Extremely large number of achievements
    • Low price
    • Humorous and meme value
    • Simple and accessible gameplay
    • Developer active in community

    Cons

    • Buggy and glitchy
    • Repetitive and minimal gameplay
    • Poor graphics and sound
    • Lack of meaningful story or depth
    • Can cause physical discomfort from repetitive clicking

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      2

      "Players have freedom to explore and choose paths, but jumping is automatic and some mechanics are on rails, limiting full control."

      Capsule for The Last Tinker™: City of Colors The Last Tinker™: City of Colors

      "Players control a simple runner character with jumping actions, but gameplay is mostly repetitive and constrained to running and jumping; some choice in timing but limited freedom."

    • Competence

      Game with the same Competence vibe

      1

      "Some skill progression and milestone achievements exist, but overall gameplay is simple and repetitive with limited challenge."

      Capsule for Tube Tycoon Tube Tycoon

      "Game involves basic jumping skills and some dodging, but many achievements are earned by repetitive jumping; some bugs and difficulty in timing add minor challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progress and story; no evidence of competitive modes or player comparison."

      Capsule for Iconoclasts Iconoclasts

      "No evidence of competitive modes or player comparison; focus is on personal achievement collection and individual progress."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and long sessions, with some completing 100% achievements over multiple hours."

      Capsule for My Little Life My Little Life

      "Many players report long sessions to collect thousands of achievements; some use autoclickers to extend play; habitual play to complete achievement goals."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player with no cooperative or multiplayer elements."

      Capsule for UMIGARI | ウミガリ UMIGARI | ウミガリ

      "Game is single-player with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      -4

      "Gameplay is fixed and repetitive with no customization or creative input; players follow preset patterns without modification."

      Capsule for 8infinity 8infinity

      "Gameplay is fixed and repetitive with no customization or building; achievements are earned by repeating the same action."

    • Domination

      Game with the same Domination vibe

      -5

      "No social or competitive dominance elements; interactions are purely individual."

      Capsule for Space Codex Space Codex

      "No social or competitive dominance elements; interactions are individual and isolated."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a humorous distraction and stress relief, enjoying absurd scenarios and memes."

      Capsule for Ultimate Arena Ultimate Arena

      "Players use the game as a humorous distraction and stress relief, enjoying the absurdity and meme value."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun or achievement hunting; no external pressure or obligation."

      Capsule for Get Off My Lawn! Get Off My Lawn!

      "Players engage voluntarily for fun or achievement hunting; no external pressure or obligation noted."

    • Experimenting

      Game with the same Experimenting vibe

      -3

      "Gameplay is repetitive with no exploration of new mechanics; some use of autoclickers but no in-game experimentation."

      Capsule for Achievement Clicker 2019 Achievement Clicker 2019

      "Gameplay is repetitive with little novelty or exploration of mechanics; some players experiment with autoclickers but core gameplay is fixed."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Game environments and modes are limited and familiar; no exploration or discovery elements beyond gameplay mechanics."

      Capsule for Puyo Puyo Champions Puyo Puyo Champions

      "Game features limited environments and repetitive levels; no meaningful exploration or discovery."

    • Expression

      Game with the same Expression vibe

      -5

      "No character customization or visual expression options."

      Capsule for Lucius Lucius

      "No character customization or visual expression options."

    • Fantasy

      Game with the same Fantasy vibe

      1

      "Game has cartoonish style and some humor but grounded in plausible physics and engineering."

      Capsule for Forts Forts

      "Game has absurd and humorous fictional elements like going to heaven or hell and mutant bears, but overall simple and cartoonish."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; play is solitary."

      Capsule for Weird RPG Weird RPG

      "No social or community features; play is solitary."

    • Growth

      Game with the same Growth vibe

      1

      "Some skill improvement possible with timing and difficulty modes, but limited learning depth."

      Capsule for MOMO Crash MOMO Crash

      "Some skill improvement in timing jumps, but mostly repetitive actions with minimal learning curve."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health benefits."

      Capsule for Lost Lost

      "Sedentary gameplay with no physical activity or health benefits."

    • Idle

      Game with the same Idle vibe

      4

      "Players often use autoclickers or idle the game; can be played passively."

      Capsule for Achievement Clicker Achievement Clicker

      "Many players use autoclickers or idle the game to accumulate achievements; game can be played passively."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Aviators Aviators

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating a large number of achievements and completing levels."

      Capsule for Zup! 3 Zup! 3

      "Strong focus on accumulating thousands of achievements as progression; collecting vodka bottles and achievements is main goal."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find humor and flow in gameplay, though occasional bugs cause frustration."

      Capsule for Brief Karate Foolish Brief Karate Foolish

      "Some players find humor and casual enjoyment; however, bugs and repetitive gameplay may cause frustration."

    • Sensation

      Game with the same Sensation vibe

      1

      "Simple pixel art and music provide modest sensory stimulation; some find music repetitive but graphics charming."

      Capsule for Pixel Dungeon Pixel Dungeon

      "Simple pixel graphics and repetitive music provide basic sensory stimulation; some find soundtrack catchy."

    • Status

      Game with the same Status vibe

      3

      "Achievements serve as social status symbols on Steam profiles, valued by players."

      Capsule for Zup! 7 Zup! 7

      "Achievements serve as social status symbols on Steam profiles; players value large achievement counts."

    • Story

      Game with the same Story vibe

      -4

      "No significant narrative or lore; gameplay is scenario and task based without overarching plot."

      Capsule for Train Sim World® 4 Train Sim World® 4

      "No meaningful narrative or plot; some joke lore mentioned but not central to gameplay."

    • Strategy

      Game with the same Strategy vibe

      -3

      "Minimal strategic depth; mainly choosing items without complex planning."

      Capsule for How To Cope With Boredom and Loneliness How To Cope With Boredom and Loneliness

      "Minimal strategic depth; mostly timing jumps and avoiding obstacles with little planning."

    • Thrill

      Game with the same Thrill vibe

      -2

      "Mild challenge and tension; mostly controlled and forgiving gameplay."

      Capsule for Tales From Space: Mutant Blobs Attack Tales From Space: Mutant Blobs Attack

      "Some tension from avoiding obstacles and bears, but overall predictable and repetitive gameplay."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for low price and good value, especially for achievement hunters and casual players."

      Capsule for Barro GT Barro GT

      "Highly praised for low price and large number of achievements; considered good value for achievement hunters."

    • Violence

      Game with the same Violence vibe

      -3

      "No combat; deaths occur but gameplay focuses on puzzle solving and stealth rather than violence."

      Capsule for Creepy Tale Creepy Tale

      "No combat or destruction; death occurs by touching obstacles but no violent gameplay."

    • Survival

      Game with the same Survival vibe

      1

      "Some survival elements like avoiding dangerous animals and tracking wounded prey, but limited threat complexity."

      Capsule for Hunting Unlimited 2010 Hunting Unlimited 2010

      "Some survival elements in avoiding death by obstacles and bears, but simple and limited."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Strategy, Survival, Competence, Violence. Here, the score leans higher than usual among comparable games on Status, Survival. It leans lower than usual among comparable games on Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026