I am Setsuna Thumbnail

I am Setsuna similar games & best alternatives

I am Setsuna

PC (Microsoft Windows), Nintendo Switch, PlayStation 4, PlayStation Vita • 2016

Related articles

Quick resume

Inspired by the timeless classic Chrono Trigger, I am Setsuna is a great homage to the JRPG masterpieces of yesteryear. Journey with Setsuna as she prepares to make the ultimate sacrifice and save the people of her land.

Global score

72/100

Genres

Role-playing (RPG), Adventure

Similar games

    Pros

    • Engaging story and characters
    • Beautiful piano soundtrack
    • Nostalgic classic jrpg combat system
    • Detailed snowy environments
    • Strategic skill and combo customization

    Cons

    • Very linear gameplay and story
    • Limited exploration and map features
    • Some complex and poorly explained mechanics
    • Short game length
    • Overpriced at full price

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      -3

      "The game is very linear with a fixed narrative path and limited player choices, emphasizing following the story rather than directing actions."

      Capsule for Firework Firework

      "The game is very linear with a fixed story path and limited impact from player dialogue choices, indicating less player control over the narrative."

    • Competence

      Game with the same Competence vibe

      3

      "Combat system involves skillful combos, timing, and equipment optimization, providing a satisfying challenge especially at higher difficulties."

      Capsule for Tales of Zestiria Tales of Zestiria

      "Combat system involves skillful timing with momentum boosts and strategic use of combos and equipment, though some mechanics are complex and not well explained."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience without ranked modes or leaderboards; gameplay centers on personal progression and story."

      Capsule for Cthulhu Saves the World Cthulhu Saves the World

      "Focus is on single player experience without competitive modes or leaderboards; gameplay is personal and story-driven."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report engaging combat and story that encourages continued play, though some mention the game is relatively short."

      Capsule for Immortals of Aveum™ Immortals of Aveum™

      "Players report engaging story and combat that encourage continued play, though the game is relatively short and some find it repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player game with no multiplayer or cooperative elements."

      Capsule for Stellar Blade™ Stellar Blade™

      "Entirely a single-player game with no multiplayer or cooperative elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Some customization in equipment and skill use, but mostly predefined story and character progression."

      Capsule for Long Gone Days Long Gone Days

      "Some customization in skills and equipment, but limited character customization and mostly predefined story and environments."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of dominance or power over others; interactions are single-player and story-driven."

      Capsule for WitchSpring R WitchSpring R

      "No evidence of dominance or power over others; interactions are single-player and narrative-focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive dark fantasy world, emotional story, and atmospheric music provide strong escape from real life."

      Capsule for ENDER LILIES: Quietus of the Knights ENDER LILIES: Quietus of the Knights

      "The melancholic story, immersive snowy world, and piano soundtrack provide a strong emotional escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia for JRPGs, not out of obligation or pressure."

      Capsule for Edge Of Eternity Edge Of Eternity

      "Players engage voluntarily out of interest and nostalgia for classic JRPGs, not out of obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players can experiment with different characters, combos, and accessory placements, though gameplay loop is somewhat repetitive."

      Capsule for MegaTagmension Blanc + Neptune VS Zombies (Neptunia) MegaTagmension Blanc + Neptune VS Zombies (Neptunia)

      "Players can experiment with different skill and combo setups, but the gameplay loop and story are quite fixed."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Game world is simple and limited in variety; some desire for more maps but mostly familiar environments."

      Capsule for Mayonnaise Simulator Mayonnaise Simulator

      "Game world is mostly linear and snowy with limited variety; no maps and little incentive for exploration."

    • Expression

      Game with the same Expression vibe

      1

      "Some character renaming and minor customization, but limited avatar or environment personalization."

      Capsule for Rogue Waters Rogue Waters

      "Some ability to rename characters and customize skills, but limited avatar or environment personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a fantasy world with imaginative characters, magic, and supernatural elements."

      Capsule for Vernal Edge Vernal Edge

      "Set in a fictional snowy world with fantasy elements like magic, monsters, and sacrifice rituals."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; strictly single-player experience."

      Capsule for Frogmonster Frogmonster

      "No social or community features; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop characters through leveling, equipment upgrades, and skill acquisition."

      Capsule for Cyberdimension Neptunia: 4 Goddesses Online Cyberdimension Neptunia: 4 Goddesses Online

      "Players develop characters through leveling, skill acquisition, and equipment upgrades, though some systems are complex."

    • Health
      Insufficient data

      No nearest game available

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and story; not a casual or idle experience."

      Capsule for Tales of Graces f Remastered Tales of Graces f Remastered

      "Requires focused attention due to combat timing and story progression; not a casual or idle experience."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Character interactions exist but limited to scripted dialogue without forming close player relationships."

      Capsule for Unhack Unhack

      "Character interactions exist but are limited to scripted dialogue without deep emotional connection or socializing."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on leveling up, acquiring weapons, skills, and upgrades throughout the game."

      Capsule for Wasteland 2: Director's Cut Wasteland 2: Director's Cut

      "Strong emphasis on acquiring and upgrading weapons, skills, and abilities to progress through the game."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Slow pacing and soothing music create a melancholic but calming atmosphere."

      Capsule for memories memories

      "The piano soundtrack and steady pacing create a melancholic but calming atmosphere."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visual and auditory experience with detailed animations and atmospheric music"

      Capsule for Empires of the Undergrowth Empires of the Undergrowth

      "Enjoyable visual and auditory experience with detailed snowy environments and piano music, though repetitive."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or multiplayer status systems."

      Capsule for Mafia: Definitive Edition Mafia: Definitive Edition

      "No social recognition or multiplayer status elements."

    • Story

      Game with the same Story vibe

      3

      "Narrative is simple but emotionally engaging with character-driven plot and meaningful moments."

      Capsule for Atelier Sophie 2: The Alchemist of the Mysterious Dream Atelier Sophie 2: The Alchemist of the Mysterious Dream

      "Engaging narrative with emotional moments, though somewhat predictable and linear."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat requires planning, timing, and tactical use of skills and equipment."

      Capsule for Fearless Fantasy Fearless Fantasy

      "Combat requires planning combos, timing momentum boosts, and managing skills and equipment."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some challenge and tension in boss fights but overall a controlled and calm experience."

      Capsule for Atelier Sophie 2: The Alchemist of the Mysterious Dream Atelier Sophie 2: The Alchemist of the Mysterious Dream

      "Some challenge in boss fights and combat, but overall a calm and steady experience."

    • Value

      Game with the same Value vibe

      -2

      "Some players feel the game is overpriced for its length and content; better value on sale."

      Capsule for Solar Ash Solar Ash

      "Some players feel the game is overpriced for its length and content, recommending purchase on sale."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting infected enemies with weapons and special moves; some violence but not excessive gore."

      Capsule for Eternights Eternights

      "Combat involves defeating monsters and bosses with attacks and combos, but no excessive gore or destruction."

    • Survival

      Game with the same Survival vibe

      1

      "Players manage resources and troop survival, but game is not focused on survival mechanics."

      Capsule for Divinity: Dragon Commander Divinity: Dragon Commander

      "Players manage resources and tactics to survive battles, but the game is not focused on survival mechanics."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. It leans lower than usual among comparable games on Autonomy, Value, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026