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Resident Evil Revelations similar games & best alternatives

Resident Evil Revelations

PC (Microsoft Windows), Nintendo Switch • 2013

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Quick resume

Resident Evil® Revelations returns redefined for PC complete with high quality HD visuals, enhanced lighting effects and an immersive sound experience.

Global score

81/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Engaging episodic story with plot twists
    • Atmospheric horror setting on cruise ship
    • Weapon customization and upgrades
    • Addictive raid mode with co-op
    • Smooth controls and gameplay

    Cons

    • Linear and repetitive level design
    • Lack of co-op in main campaign
    • Dated graphics and animations
    • Some clunky controls and camera issues
    • Poor localization and voice acting

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to customize ships, choose play styles (combat, trade, industry), and explore the world at their own pace, though story progression is somewhat linear and player agency in narrative decisions is limited."

      Capsule for Airship: Kingdoms Adrift Airship: Kingdoms Adrift

      "Players can explore the ship and revisit areas with some freedom, but the game is still mostly linear and episodic with set story progression."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves skillful shooting, tactical arrests, ammo management, and puzzle-like boss fights, providing a moderate challenge."

      Capsule for Judge Dredd: Dredd vs. Death Judge Dredd: Dredd vs. Death

      "Gameplay involves skillful shooting, weapon upgrades, and tactical combat with limited ammo, providing a moderate challenge."

    • Competition

      Game with the same Competition vibe

      1

      "Some multiplayer modes exist with cooperative and competitive play, but competition is not the primary focus."

      Capsule for Dangerous Waters Dangerous Waters

      "Raid mode offers cooperative multiplayer but no ranked or competitive modes; focus is more on cooperation than competition."

    • Continuation

      Game with the same Continuation vibe

      3

      "High replay value due to multiple modes, collectibles, and raid mode grind encourages habitual play."

      Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

      "Raid mode provides high replayability and long-term engagement beyond the campaign."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong emphasis on cooperative gameplay with asymmetric character roles and local split-screen co-op; online co-op only in raid mode."

      Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

      "Raid mode supports online and local co-op play, encouraging teamwork; campaign is single-player only."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some player experimentation with weapons and combat tactics, but level design and structure are predefined."

      Capsule for Viscerafest Viscerafest

      "Weapon customization and scanning mechanics encourage player experimentation within predefined structures."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize cooperation and shared goals rather than dominance or power over others."

      Capsule for BADLAND: Game of the Year Edition BADLAND: Game of the Year Edition

      "Interactions emphasize shared cooperation and mutual support rather than dominance or power over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong atmospheric horror and immersive story provide escape from real life."

      Capsule for FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse

      "Atmospheric horror and immersive story provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

      Capsule for Partisans 1941 Partisans 1941

      "Players engage voluntarily out of interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with character abilities, weapon mods, and strategies especially in raid mode."

      Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

      "Players explore different characters, weapon mods, and strategies, especially in Raid mode."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of the ship and environment occurs, but mostly within familiar, structured settings."

      Capsule for 39 Days to Mars 39 Days to Mars

      "Exploration of the ship and revisiting areas is encouraged but within a mostly linear environment."

    • Expression

      Game with the same Expression vibe

      2

      "Weapon upgrades and character options allow some degree of self-expression, though limited cosmetic customization."

      Capsule for KILL IT WITH FIRE! 2 KILL IT WITH FIRE! 2

      "Weapon upgrades and character skins allow some degree of personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative sci-fi horror elements, mutated enemies, and a fictional narrative world."

      Capsule for Endoparasitic 2 Endoparasitic 2

      "The game features fictional viruses, monsters, and conspiracies in an imaginative horror setting."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community engagement through raid mode and cooperative play fosters group identity."

      Capsule for Resident Evil Revelations 2 Resident Evil Revelations 2

      "Raid mode fosters community and social play, though campaign is single-player focused."

    • Growth

      Game with the same Growth vibe

      3

      "Progression through leveling weapons and characters; players develop skills and unlock new abilities."

      Capsule for Arcadegeddon Arcadegeddon

      "Players develop skills, upgrade weapons, and progress through story and Raid mode levels."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay without physical activity or health-related features."

      Capsule for The Great Rebellion The Great Rebellion

      "Typical sedentary gameplay without physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during gameplay; not designed for idle or background play."

      Capsule for Call of Duty®: Modern Warfare® 2 (2009) Call of Duty®: Modern Warfare® 2 (2009)

      "Requires focused attention during gameplay; not designed for idle or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are limited to cooperative gameplay without deep emotional or personal connections."

      Capsule for Zombieville USA 3D Zombieville USA 3D

      "Social interactions are limited to cooperative gameplay without deep emotional connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players generally cooperate as equals with no strong leadership or management roles."

      Capsule for Renegade Ops Renegade Ops

      "Players mostly cooperate as equals; no strong leadership or management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on collecting weapons, upgrades, and leveling up throughout the game."

      Capsule for Zombie Shooter 2 Zombie Shooter 2

      "Strong emphasis on collecting weapon parts, upgrades, and character levels especially in Raid mode."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Tense atmosphere with moments of suspense; some players find it thrilling rather than purely relaxing."

      Capsule for Boris and the Dark Survival Boris and the Dark Survival

      "Tense atmosphere with moments of action and horror; some players find it engaging rather than purely relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric audio and visual design provide sensory stimulation and emotional engagement."

      Capsule for Murky Divers Murky Divers

      "Atmospheric audio and visual design provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      1

      "Some social recognition through multiplayer and achievements, but not a major focus."

      Capsule for Borderlands 3 Borderlands 3

      "Some social recognition possible through multiplayer and achievements but not a major focus."

    • Story

      Game with the same Story vibe

      4

      "Strong narrative immersion with plot twists, character development, and multiple endings."

      Capsule for BOKURA: planet BOKURA: planet

      "Episodic narrative with multiple characters and plot twists provides strong story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and resource management require tactical thinking and planning."

      Capsule for Crashlands Crashlands

      "Combat and resource management require tactical thinking and planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Horror elements and challenging bosses create suspense and excitement."

      Capsule for Jimmy and the Pulsating Mass Jimmy and the Pulsating Mass

      "Horror elements and boss fights create suspense and moments of thrill."

    • Value

      Game with the same Value vibe

      3

      "Good value for price with solid gameplay and replay modes"

      Capsule for SPRAWL SPRAWL

      "Good replay value especially with Raid mode; generally considered worth the price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against monsters and enemies is a core gameplay element."

      Capsule for Gothic II: Gold Edition Gothic II: Gold Edition

      "Combat against monsters and enemies is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources and avoid threats to survive through hostile environments."

      Capsule for Half-Life: Alyx Half-Life: Alyx

      "Players manage limited resources and avoid threats to survive in hostile environments."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Competition. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026