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Airship: Kingdoms Adrift similar games & best alternatives

Airship: Kingdoms Adrift

PC (Microsoft Windows) • 2023

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Quick resume

Welcome to Suthseg! As the newly commissioned airship captain, forge a mercantile empire across the archipelago, until the great powers of Europa turn their attention toward it. Build up a fleet, chart trade routes, establish industries, and explore the frontier at your airship's helm!

Global score

76/100

Genres

Action, Adventure, Role-playing (RPG), Simulator, Strategy, Indie, Tactical

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    Pros

    • Deep ship customization
    • Engaging ship combat
    • Large explorable world
    • Active developer support
    • Immersive steampunk setting

    Cons

    • Tedious travel times
    • Linear story with limited player agency
    • Some ui and quality of life issues
    • Economic system lacks dynamic supply/demand
    • Limited multiplayer and social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can explore the ship and revisit areas with some freedom, but the game is still mostly linear and episodic with set story progression."

      Capsule for Resident Evil Revelations Resident Evil Revelations

      "Players have freedom to customize ships, choose play styles (combat, trade, industry), and explore the world at their own pace, though story progression is somewhat linear and player agency in narrative decisions is limited."

    • Competence

      Game with the same Competence vibe

      4

      "Game offers a steep learning curve with complex ship building and tactical combat requiring skill and mastery."

      Capsule for Istrolid Istrolid

      "The game offers complex ship customization, strategic combat, and economic management that require skill and learning, with a steep learning curve and rewarding mastery."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mainly on cooperative and solo PvE play; PvP exists but is not a major focus and many players prefer casual or co-op play without heavy competition."

      Capsule for Tom Clancy's Ghost Recon® Breakpoint Tom Clancy's Ghost Recon® Breakpoint

      "Focus is mainly on single-player experience with PvE content; PvP exists but is limited and not a major focus, with no matchmaking and minor community-driven matches."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long sessions, addictive progression, and habitual play with repeated voyages and exploration."

      Capsule for Sailwind Sailwind

      "Players report long play sessions, addictive ship building and combat, and habitual engagement despite some grind and travel tedium."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Gameplay centers on individual player control of fleets; no evidence of multiplayer cooperative play or teamwork."

      Capsule for Space Reign Space Reign

      "Gameplay centers on individual fleet management and personal progression; limited multiplayer interaction and no strong cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive ship design and customization options allow players to experiment and create unique fleets."

      Capsule for Rule the Waves 3 Rule the Waves 3

      "Extensive ship customization and design options allow players to create unique ships and strategies, fostering creative experimentation."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions emphasize shared play and cooperation; PvP is limited and balanced without harsh penalties."

      Capsule for Saleblazers Saleblazers

      "Interactions are balanced with no strong emphasis on exerting control over others; PvP is minor and respectful, with no toxic dominance reported."

    • Escapism

      Game with the same Escapism vibe

      4

      "Steampunk setting and immersive gameplay provide a strong escape from real life."

      Capsule for Ironcast Ironcast

      "The immersive steampunk world, exploration, and engaging gameplay provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily driven by intrinsic interest and enjoyment; no evidence of obligation or external pressure."

      Capsule for Thea: The Awakening Thea: The Awakening

      "Players engage voluntarily driven by interest and enjoyment; no evidence of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different ships, builds, skills, and strategies; game encourages trying new things."

      Capsule for Star Valor Star Valor

      "Players enjoy trying new ship builds, combat tactics, and economic strategies, encouraged by the game's depth and customization."

    • Exploration

      Game with the same Exploration vibe

      3

      "World is large with secrets and optional dungeons rewarding exploration."

      Capsule for Demons Roots Demons Roots

      "Large world with many locations and secrets to discover; some players note the world can feel empty but exploration is still rewarding."

    • Expression

      Game with the same Expression vibe

      3

      "Ship and character customization allow personal expression within the game’s aesthetic framework."

      Capsule for Assassin’s Creed® IV Black Flag™ Assassin’s Creed® IV Black Flag™

      "Character customization is limited but ship design and fleet composition allow for personal expression; some critique on inconsistent character art style."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong steampunk fantasy setting with imaginative airship combat and roles."

      Capsule for Guns of Icarus Online Guns of Icarus Online

      "Steampunk airship setting with imaginative fiction elements, fantasy weapons, and a fictional world distinct from realistic scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social interaction; community exists mainly in external forums and Discord but gameplay is solo."

      Capsule for Definitely Not Fried Chicken Definitely Not Fried Chicken

      "Community exists mainly via Discord and forums but gameplay is largely solo with minimal social interaction in-game."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in ship design, resource management, and strategic combat, showing clear learning and development."

      Capsule for Cosmoteer: Starship Architect & Commander Cosmoteer: Starship Architect & Commander

      "Players develop skills in ship design, combat tactics, and economic management; game encourages learning and mastery."

    • Health

      Game with the same Health vibe

      -4

      "Gameplay is sedentary with no physical activity; some players note long passive sessions."

      Capsule for Ecosystem Ecosystem

      "Typical sedentary gameplay with no physical activity; long travel times encourage passive play."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention; some players find travel and combat demanding."

      Capsule for GreedFall GreedFall

      "Game requires attention during combat and management; travel can be sped up but still demands player focus."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social or emotional connection beyond scripted character interactions; no player-driven relationships."

      Capsule for Spec Ops: The Line Spec Ops: The Line

      "Limited social or emotional connections; character interactions are scripted with little player input or relationship building."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead and manage fleets, issuing commands and making strategic decisions."

      Capsule for Space Reign Space Reign

      "Players lead and manage fleets and companies, making strategic decisions and guiding progression."

    • Progression

      Game with the same Progression vibe

      5

      "Strong emphasis on acquiring ships, building stations, and expanding economic and military power."

      Capsule for X4: Foundations X4: Foundations

      "Strong emphasis on acquiring ships, upgrades, resources, and expanding industrial and trade empires."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though others note frustration and grind."

      Capsule for Smooth Operators Smooth Operators

      "Some players find the game relaxing and immersive, though others note grind and travel can cause frustration."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals and sound effects provide sensory stimulation, though graphics are not cutting-edge."

      Capsule for VRC PRO VRC PRO

      "Visuals, sound design, and combat effects provide sensory enjoyment, though graphics are not cutting-edge."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and recognition are mostly personal; limited social status or visibility in multiplayer."

      Capsule for Total War: ATTILA Total War: ATTILA

      "Achievements and recognition are mostly personal; limited social status or visibility in multiplayer."

    • Story

      Game with the same Story vibe

      2

      "Narrative is present and engaging for many players, though considered somewhat typical and secondary to gameplay."

      Capsule for Dying Light Dying Light

      "Narrative is present and engaging for some, but linear and with limited player agency; story can feel intrusive or optional."

    • Strategy

      Game with the same Strategy vibe

      4

      "Game requires planning, problem solving, and tactical decision making in ship design and combat."

      Capsule for The Last Starship The Last Starship

      "Game requires strategic planning in combat, ship design, and economic management."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and exploration provide some tension and excitement, though overall pacing is slow."

      Capsule for Fallen Enchantress: Legendary Heroes Fallen Enchantress: Legendary Heroes

      "Combat and exploration provide moments of excitement and tension, though pacing can be slow."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for time and money with many hours of content."

      Capsule for The Magical Mixture Mill The Magical Mixture Mill

      "Players feel the game offers good value for time and money, especially given the depth and hours of content."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves attacking and defeating enemies, but violence is stylized and tactical rather than graphic."

      Capsule for Fell Seal: Arbiter's Mark Fell Seal: Arbiter's Mark

      "Combat involves ship battles and destruction, but violence is stylized and not graphic."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage resources and avoid defeat in battles, but the game is not focused on survival mechanics."

      Capsule for FINAL FANTASY X/X-2 HD Remaster FINAL FANTASY X/X-2 HD Remaster

      "Players must manage resources and avoid defeat in combat, but game is not focused on survival mechanics."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Creativity, Expression. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026