Airship: Kingdoms Adrift similar games & best alternatives
Airship: Kingdoms Adrift
2023
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Quick resume
Welcome to Suthseg! As the newly commissioned airship captain, forge a mercantile empire across the archipelago, until the great powers of Europa turn their attention toward it. Build up a fleet, chart trade routes, establish industries, and explore the frontier at your airship's helm!
Global score
76/100
Genres
Action, Adventure, Role-playing (RPG), Simulator, Strategy, Indie, Tactical
Similar games
Pros
- Deep ship customization
- Engaging ship combat
- Large explorable world
- Active developer support
- Immersive steampunk setting
Cons
- Tedious travel times
- Linear story with limited player agency
- Some ui and quality of life issues
- Economic system lacks dynamic supply/demand
- Limited multiplayer and social features
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can explore the ship and revisit areas with some freedom, but the game is still mostly linear and episodic with set story progression."
Resident Evil Revelations
"Players have freedom to customize ships, choose play styles (combat, trade, industry), and explore the world at their own pace, though story progression is somewhat linear and player agency in narrative decisions is limited."
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Competence
Game with the same Competence vibe
4"Game offers a steep learning curve with complex ship building and tactical combat requiring skill and mastery."
Istrolid
"The game offers complex ship customization, strategic combat, and economic management that require skill and learning, with a steep learning curve and rewarding mastery."
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Competition
Game with the same Competition vibe
-2"Focus is mainly on cooperative and solo PvE play; PvP exists but is not a major focus and many players prefer casual or co-op play without heavy competition."
Tom Clancy's Ghost Recon® Breakpoint
"Focus is mainly on single-player experience with PvE content; PvP exists but is limited and not a major focus, with no matchmaking and minor community-driven matches."
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Continuation
Game with the same Continuation vibe
4"Many players report long sessions, addictive progression, and habitual play with repeated voyages and exploration."
Sailwind
"Players report long play sessions, addictive ship building and combat, and habitual engagement despite some grind and travel tedium."
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Cooperation
Game with the same Cooperation vibe
-3"Gameplay centers on individual player control of fleets; no evidence of multiplayer cooperative play or teamwork."
Space Reign
"Gameplay centers on individual fleet management and personal progression; limited multiplayer interaction and no strong cooperative gameplay elements."
-
Creativity
Game with the same Creativity vibe
5"Extensive ship design and customization options allow players to experiment and create unique fleets."
Rule the Waves 3
"Extensive ship customization and design options allow players to create unique ships and strategies, fostering creative experimentation."
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Domination
Game with the same Domination vibe
-3"Interactions emphasize shared play and cooperation; PvP is limited and balanced without harsh penalties."
Saleblazers
"Interactions are balanced with no strong emphasis on exerting control over others; PvP is minor and respectful, with no toxic dominance reported."
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Escapism
Game with the same Escapism vibe
4"Steampunk setting and immersive gameplay provide a strong escape from real life."
Ironcast
"The immersive steampunk world, exploration, and engaging gameplay provide a strong escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily driven by intrinsic interest and enjoyment; no evidence of obligation or external pressure."
Thea: The Awakening
"Players engage voluntarily driven by interest and enjoyment; no evidence of obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with different ships, builds, skills, and strategies; game encourages trying new things."
Star Valor
"Players enjoy trying new ship builds, combat tactics, and economic strategies, encouraged by the game's depth and customization."
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Exploration
Game with the same Exploration vibe
3"World is large with secrets and optional dungeons rewarding exploration."
Demons Roots
"Large world with many locations and secrets to discover; some players note the world can feel empty but exploration is still rewarding."
-
Expression
Game with the same Expression vibe
3"Ship and character customization allow personal expression within the game’s aesthetic framework."
Assassin’s Creed® IV Black Flag™
"Character customization is limited but ship design and fleet composition allow for personal expression; some critique on inconsistent character art style."
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Fantasy
Game with the same Fantasy vibe
4"Strong steampunk fantasy setting with imaginative airship combat and roles."
Guns of Icarus Online
"Steampunk airship setting with imaginative fiction elements, fantasy weapons, and a fictional world distinct from realistic scenarios."
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Fellowship
Game with the same Fellowship vibe
-3"Minimal social interaction; community exists mainly in external forums and Discord but gameplay is solo."
Definitely Not Fried Chicken
"Community exists mainly via Discord and forums but gameplay is largely solo with minimal social interaction in-game."
-
Growth
Game with the same Growth vibe
4"Players develop skills in ship design, resource management, and strategic combat, showing clear learning and development."
Cosmoteer: Starship Architect & Commander
"Players develop skills in ship design, combat tactics, and economic management; game encourages learning and mastery."
-
Health
Game with the same Health vibe
-4"Gameplay is sedentary with no physical activity; some players note long passive sessions."
Ecosystem
"Typical sedentary gameplay with no physical activity; long travel times encourage passive play."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention; some players find travel and combat demanding."
GreedFall
"Game requires attention during combat and management; travel can be sped up but still demands player focus."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social or emotional connection beyond scripted character interactions; no player-driven relationships."
Spec Ops: The Line
"Limited social or emotional connections; character interactions are scripted with little player input or relationship building."
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Leadership
Game with the same Leadership vibe
3"Players lead and manage fleets, issuing commands and making strategic decisions."
Space Reign
"Players lead and manage fleets and companies, making strategic decisions and guiding progression."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on acquiring ships, building stations, and expanding economic and military power."
X4: Foundations
"Strong emphasis on acquiring ships, upgrades, resources, and expanding industrial and trade empires."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and enjoyable, though others note frustration and grind."
Smooth Operators
"Some players find the game relaxing and immersive, though others note grind and travel can cause frustration."
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Sensation
Game with the same Sensation vibe
3"Visuals and sound effects provide sensory stimulation, though graphics are not cutting-edge."
VRC PRO
"Visuals, sound design, and combat effects provide sensory enjoyment, though graphics are not cutting-edge."
-
Status
Game with the same Status vibe
-3"Achievements and recognition are mostly personal; limited social status or visibility in multiplayer."
Total War: ATTILA
"Achievements and recognition are mostly personal; limited social status or visibility in multiplayer."
-
Story
Game with the same Story vibe
2"Narrative is present and engaging for many players, though considered somewhat typical and secondary to gameplay."
Dying Light
"Narrative is present and engaging for some, but linear and with limited player agency; story can feel intrusive or optional."
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Strategy
Game with the same Strategy vibe
4"Game requires planning, problem solving, and tactical decision making in ship design and combat."
The Last Starship
"Game requires strategic planning in combat, ship design, and economic management."
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Thrill
Game with the same Thrill vibe
2"Combat and exploration provide some tension and excitement, though overall pacing is slow."
Fallen Enchantress: Legendary Heroes
"Combat and exploration provide moments of excitement and tension, though pacing can be slow."
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Value
Game with the same Value vibe
4"Players feel the game offers good value for time and money with many hours of content."
The Magical Mixture Mill
"Players feel the game offers good value for time and money, especially given the depth and hours of content."
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Violence
Game with the same Violence vibe
3"Combat involves attacking and defeating enemies, but violence is stylized and tactical rather than graphic."
Fell Seal: Arbiter's Mark
"Combat involves ship battles and destruction, but violence is stylized and not graphic."
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Survival
Game with the same Survival vibe
2"Players manage resources and avoid defeat in battles, but the game is not focused on survival mechanics."
FINAL FANTASY X/X-2 HD Remaster
"Players must manage resources and avoid defeat in combat, but game is not focused on survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Creativity, Expression. It leans lower than usual among comparable games on Survival.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026