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39 Days to Mars similar games & best alternatives

39 Days to Mars

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2018

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Quick resume

Embark on the 19th century's most unreliable spaceship in this 2 player couch co-op adventure. 39 Days to Mars is a unique game designed to be played with a friend, where both players have important roles in the expedition. Solo players are aided by the computer-controlled ship's cat.

Global score

85/100

Genres

Adventure, Indie, Platform, Puzzle

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    Pros

    • Unique cooperative puzzle mechanics
    • Charming art style and music
    • Engaging british humor and story
    • Accessible for casual players
    • Great for playing with friends or loved ones

    Cons

    • Very short gameplay duration
    • Limited replay value
    • Some control awkwardness especially in single player
    • Repetitive minigames (tea and scones)
    • Price considered high for content length

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over their actions and decisions, including choosing roles and solving puzzles cooperatively with freedom."

      Capsule for We Were Here Too We Were Here Too

      "Players have control over their own actions and decisions, especially in cooperative puzzle solving and managing different tasks on the ship."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require thinking, observation, and communication, providing a moderate challenge and rewarding problem-solving skills."

      Capsule for Tick Tock: A Tale for Two Tick Tock: A Tale for Two

      "Puzzles require skill and coordination, providing a moderate challenge that rewards problem solving and dexterity."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on cooperative play and personal progress rather than competing against others."

      Capsule for Storebound Storebound

      "Focus is on cooperative play and personal progress rather than competing against others."

    • Continuation

      Game with the same Continuation vibe

      -3

      "Short game length and limited replay value lead to low habitual or long-term engagement"

      Capsule for Raji: An Ancient Epic Raji: An Ancient Epic

      "Short game length and limited replay value lead to relatively low habitual or long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      5

      "Core gameplay revolves around two players working together, communicating and sharing information to solve puzzles."

      Capsule for Tick Tock: A Tale for Two Tick Tock: A Tale for Two

      "Core gameplay revolves around two players working together closely to solve puzzles and progress."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players engage in creative problem solving and experimentation with unique puzzle mechanics."

      Capsule for Pro Office Calculator Pro Office Calculator

      "Players engage in creative problem solving and interact with unique, physics-based puzzles and quirky scenarios."

    • Domination

      Game with the same Domination vibe

      -5

      "Gameplay emphasizes equal participation and mutual collaboration without power imbalances."

      Capsule for In Sink: A Co-op Escape Adventure In Sink: A Co-op Escape Adventure

      "Gameplay emphasizes equal participation and mutual cooperation without dominance or power imbalance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy immersive space opera setting and engaging story as a form of escape and adventure."

      Capsule for Star Wolves Star Wolves

      "Players enjoy a whimsical, imaginative Victorian space adventure that provides a charming escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and social connection, not out of obligation or pressure."

      Capsule for The Jackbox Party Pack 6 The Jackbox Party Pack 6

      "Players engage voluntarily for fun and social connection, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies and coordinate actions to solve puzzles, though within a limited set of mechanics."

      Capsule for The Two of Us The Two of Us

      "Players try different puzzle solutions and coordinate actions, though puzzle variety is somewhat limited."

    • Exploration

      Game with the same Exploration vibe

      2

      "Exploration of the ship and revisiting areas is encouraged but within a mostly linear environment."

      Capsule for Resident Evil Revelations Resident Evil Revelations

      "Some exploration of the ship and environment occurs, but mostly within familiar, structured settings."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited evidence of character customization or self-expression; focus is on narrative and puzzle interaction."

      Capsule for The Fall Part 2: Unbound The Fall Part 2: Unbound

      "Limited customization or self-expression; players mainly interact within predefined puzzle and story frameworks."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features surreal, imaginative fiction with whimsical characters and scenarios."

      Capsule for We Love Katamari REROLL+ Royal Reverie We Love Katamari REROLL+ Royal Reverie

      "The game features a whimsical, steampunk Victorian sci-fi setting with imaginative characters and scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      5

      "Strong sense of community and shared experience through cooperative play."

      Capsule for Biped Biped

      "Strong sense of community and shared experience through local cooperative play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and improve physical coordination through puzzle challenges."

      Capsule for The Last Clockwinder The Last Clockwinder

      "Players develop coordination and problem-solving skills through puzzle challenges."

    • Health

      Game with the same Health vibe

      -5

      "Primarily sedentary gameplay with no physical activity or health-related features."

      Capsule for Borderlands 2 Borderlands 2

      "Primarily sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during puzzles; not designed for passive or background play."

      Capsule for Evergarden Evergarden

      "Requires focused attention and coordination during puzzles; not designed for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      4

      "Encourages close social interaction and bonding through cooperative gameplay with friends or loved ones."

      Capsule for POPUCOM POPUCOM

      "Encourages close social interaction and bonding through cooperative gameplay and shared humor."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players share responsibilities equally without clear leadership roles."

      Capsule for DEATH IN UNISON DEATH IN UNISON

      "Players share responsibilities equally without formal leadership or hierarchical roles."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through puzzle completion and story advancement, though no item collection or upgrades."

      Capsule for Unboxing the Cryptic Killer Unboxing the Cryptic Killer

      "Progression through puzzle completion and story advancement, though no item collection or upgrades."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Casual pacing and ambient sound create a relaxing atmosphere despite some challenging puzzles."

      Capsule for About Love, Hate and the other ones About Love, Hate and the other ones

      "Relaxed pacing with soothing music and charming atmosphere, though some puzzles add mild tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art style, music, and humorous tone provide sensory and emotional stimulation."

      Capsule for Godlike Burger Godlike Burger

      "Enjoyable art style, music, and humorous dialogue provide pleasant sensory and emotional experiences."

    • Status

      Game with the same Status vibe

      -4

      "Focus is on private cooperative experience rather than social recognition or status."

      Capsule for A Way Out A Way Out

      "Focus is on private cooperative experience rather than social recognition or status."

    • Story

      Game with the same Story vibe

      4

      "Engaging narrative with humor, multiple characters, and quest-driven plot."

      Capsule for King's Bounty: Dark Side King's Bounty: Dark Side

      "Engaging narrative with characters and humor integrated into the cooperative puzzle adventure."

    • Strategy

      Game with the same Strategy vibe

      3

      "Puzzles require logical thinking, planning, and problem solving, though complexity is moderate."

      Capsule for Gravitas Gravitas

      "Puzzles require logical thinking, timing, and coordination, though complexity is moderate."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some suspense in puzzle solving and timed events, but overall a calm experience with limited risk."

      Capsule for The Talos Principle VR The Talos Principle VR

      "Some suspense in puzzle timing and ship events, but overall a low-risk, lighthearted experience."

    • Value

      Game with the same Value vibe

      -2

      "Some players feel the price is high for the short length and limited replayability."

      Capsule for The Thing: Remastered The Thing: Remastered

      "Many players feel the price is high relative to the short playtime and limited replayability."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive gameplay; focus is on constructive and cooperative activities."

      Capsule for APICO APICO

      "No combat or destructive gameplay; focus is on cooperative problem solving and maintenance."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage risks like storms, piracy, and ship damage to avoid failure and penalties."

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      "Players manage ship repairs and challenges to avoid failure, but gameplay is forgiving and low-stakes."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship. It leans lower than usual among comparable games on Continuation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026