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About Love, Hate and the other ones similar games & best alternatives

About Love, Hate and the other ones

PC (Microsoft Windows), iOS, Mac, Android, Linux • 2014

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Quick resume

About Love, Hate and the other ones is a puzzle game, in which you influence your surroundings by the force of Hate and the power of Love. Find a way through caves and ice, castles and factories, all by the might of your puzzling!

Global score

90/100

Genres

Casual, Indie, Adventure, Puzzle

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    Pros

    • Charming art style and characters
    • Unique push-pull puzzle mechanics
    • Undo feature reduces frustration
    • Progressive difficulty with 80 levels
    • Relaxing and accessible gameplay

    Cons

    • Minimal story and narrative depth
    • Some difficulty spikes late in game
    • Controls can be occasionally finicky
    • Lack of achievements or workshop
    • Repetitive voice lines may annoy

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players control two characters with distinct abilities and must decide how to use them to solve puzzles, allowing freedom in approach."

      Capsule for Pilot Brothers Pilot Brothers

      "Players control two characters with distinct abilities and decide their moves freely to solve puzzles."

    • Competence

      Game with the same Competence vibe

      3

      "Puzzles require logical thinking and planning, with increasing difficulty and some challenging levels."

      Capsule for The Dweller The Dweller

      "Puzzles require logical thinking and planning, with increasing difficulty and feedback through level completion."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on individual puzzle solving without competitive or ranked elements."

      Capsule for FRAMED Collection FRAMED Collection

      "Focus is on individual puzzle solving without any competitive or ranked elements."

    • Continuation

      Game with the same Continuation vibe

      2

      "Many levels and addictive gameplay encourage continued play, though some find it repetitive and stop after completion."

      Capsule for Cube Destroyer Cube Destroyer

      "Players engage in multiple levels with some desire to progress, but some find it easy to stop after completion."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Gameplay centers on teamwork between characters with different abilities to solve puzzles."

      Capsule for Thomas Was Alone Thomas Was Alone

      "Gameplay centers on coordinating two characters (Love and Hate) to solve puzzles together."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with puzzle elements and character interactions, though within predefined level designs."

      Capsule for Path of Giants Path of Giants

      "Players experiment with puzzle mechanics and character abilities, though within predefined level designs."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over other players; interactions are individual and cooperative elements are absent."

      Capsule for Slitterhead Slitterhead

      "No elements of exerting control over other players; cooperative and equal interaction."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing, casual puzzle experience to unwind and distract from real life."

      Capsule for MouseCraft MouseCraft

      "Players use the game as a relaxing, casual puzzle experience to unwind and distract from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and mental challenge without external pressure."

      Capsule for Splendor Splendor

      "Players engage voluntarily for enjoyment and mental challenge without external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different strategies, character combinations, and approaches to solve puzzles."

      Capsule for Shadow Tactics: Aiko's Choice Shadow Tactics: Aiko's Choice

      "Players try different strategies and interactions with game elements to solve puzzles."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are fixed single-screen arenas with unique layouts but limited exploration; focus is on combat rather than discovery."

      Capsule for Bot Vice Bot Vice

      "Levels are fixed and visible on a single screen; limited discovery but some novelty in mechanics."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization or cosmetic modification; focus is on puzzle solving rather than self-expression."

      Capsule for Timelie Timelie

      "Minimal character customization; focus is on puzzle solving rather than personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game features imaginative themed puzzle boxes and a light narrative with some fantasy elements."

      Capsule for Boxes: Lost Fragments Boxes: Lost Fragments

      "Game features imaginative characters and settings with whimsical art style, though grounded in puzzle logic."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Single-player experience with minimal social interaction or community focus."

      Capsule for LocoCycle LocoCycle

      "Single-player experience with minimal social interaction or community focus."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop problem-solving skills and learn new mechanics progressively."

      Capsule for klocki klocki

      "Players develop problem-solving skills and learn new mechanics as they progress."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity involved."

      Capsule for World of Tanks Blitz World of Tanks Blitz

      "Sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and active problem solving rather than passive or background play."

      Capsule for Moncage Moncage

      "Requires focused attention and active problem solving rather than passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No social or emotional relationship building; purely solitary puzzle play."

      Capsule for Sokobond Sokobond

      "No social or emotional relationship building; solitary puzzle play."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; player controls only own actions."

      Capsule for Timelie Timelie

      "No leadership or group management elements; player controls only own actions."

    • Progression

      Game with the same Progression vibe

      3

      "Players progress through levels with increasing difficulty and new mechanics, showing advancement."

      Capsule for Roogoo Roogoo

      "Players progress through 80 levels with increasing difficulty and new mechanics introduced."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Atmosphere and pacing provide a somewhat relaxing experience despite occasional challenging puzzles."

      Capsule for Anodyne Anodyne

      "Casual pacing and ambient sound create a relaxing atmosphere despite some challenging puzzles."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and sounds are pleasant and charming but not highly stimulating or intense."

      Capsule for Sunset Motel: Prologue Sunset Motel: Prologue

      "Visuals and sounds are charming and pleasant but not intense or highly stimulating."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems present."

      Capsule for Cargo! The Quest for Gravity Cargo! The Quest for Gravity

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      -3

      "Minimal story with only opening and closing cutscenes; little narrative immersion."

      Capsule for Feudal Alloy Feudal Alloy

      "Minimal narrative with few cutscenes; story is not a central focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires logical reasoning and planning to solve puzzles."

      Capsule for Hatsune Miku Logic Paint S Hatsune Miku Logic Paint S

      "Requires logical reasoning and planning to solve puzzles effectively."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; gameplay is calm and methodical rather than thrilling."

      Capsule for The House of Da Vinci 2 The House of Da Vinci 2

      "Low suspense or risk; gameplay is calm and methodical."

    • Value

      Game with the same Value vibe

      2

      "Affordable price and shorter playtime offer good value, especially on sale."

      Capsule for XCOM®: Chimera Squad XCOM®: Chimera Squad

      "Affordable price and reasonable playtime provide good value, especially on sale."

    • Violence

      Game with the same Violence vibe

      -5

      "No combat or destructive elements; gameplay is constructive and puzzle-focused."

      Capsule for Islands of Insight Islands of Insight

      "No combat or destructive elements; gameplay is constructive and puzzle-focused."

    • Survival

      Game with the same Survival vibe

      -5

      "No threat or failure states; stable and safe puzzle environment."

      Capsule for VOI VOI

      "No threat or failure conditions; stable and safe puzzle environment."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fantasy. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026