About Love, Hate and the other ones similar games & best alternatives
About Love, Hate and the other ones
2014
Related articles
Quick resume
About Love, Hate and the other ones is a puzzle game, in which you influence your surroundings by the force of Hate and the power of Love. Find a way through caves and ice, castles and factories, all by the might of your puzzling!
Global score
90/100
Genres
Casual, Indie, Adventure, Puzzle
Similar games
Pros
- Charming art style and characters
- Unique push-pull puzzle mechanics
- Undo feature reduces frustration
- Progressive difficulty with 80 levels
- Relaxing and accessible gameplay
Cons
- Minimal story and narrative depth
- Some difficulty spikes late in game
- Controls can be occasionally finicky
- Lack of achievements or workshop
- Repetitive voice lines may annoy
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players control two characters with distinct abilities and must decide how to use them to solve puzzles, allowing freedom in approach."
Pilot Brothers
"Players control two characters with distinct abilities and decide their moves freely to solve puzzles."
-
Competence
Game with the same Competence vibe
3"Puzzles require logical thinking and planning, with increasing difficulty and some challenging levels."
The Dweller
"Puzzles require logical thinking and planning, with increasing difficulty and feedback through level completion."
-
Competition
Game with the same Competition vibe
-4"Focus is on individual puzzle solving without competitive or ranked elements."
FRAMED Collection
"Focus is on individual puzzle solving without any competitive or ranked elements."
-
Continuation
Game with the same Continuation vibe
2"Many levels and addictive gameplay encourage continued play, though some find it repetitive and stop after completion."
Cube Destroyer
"Players engage in multiple levels with some desire to progress, but some find it easy to stop after completion."
-
Cooperation
Game with the same Cooperation vibe
4"Gameplay centers on teamwork between characters with different abilities to solve puzzles."
Thomas Was Alone
"Gameplay centers on coordinating two characters (Love and Hate) to solve puzzles together."
-
Creativity
Game with the same Creativity vibe
2"Players experiment with puzzle elements and character interactions, though within predefined level designs."
Path of Giants
"Players experiment with puzzle mechanics and character abilities, though within predefined level designs."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over other players; interactions are individual and cooperative elements are absent."
Slitterhead
"No elements of exerting control over other players; cooperative and equal interaction."
-
Escapism
Game with the same Escapism vibe
3"Players use the game as a relaxing, casual puzzle experience to unwind and distract from real life."
MouseCraft
"Players use the game as a relaxing, casual puzzle experience to unwind and distract from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for enjoyment and mental challenge without external pressure."
Splendor
"Players engage voluntarily for enjoyment and mental challenge without external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different strategies, character combinations, and approaches to solve puzzles."
Shadow Tactics: Aiko's Choice
"Players try different strategies and interactions with game elements to solve puzzles."
-
Exploration
Game with the same Exploration vibe
-2"Levels are fixed single-screen arenas with unique layouts but limited exploration; focus is on combat rather than discovery."
Bot Vice
"Levels are fixed and visible on a single screen; limited discovery but some novelty in mechanics."
-
Expression
Game with the same Expression vibe
-3"Minimal character customization or cosmetic modification; focus is on puzzle solving rather than self-expression."
Timelie
"Minimal character customization; focus is on puzzle solving rather than personal expression."
-
Fantasy
Game with the same Fantasy vibe
2"The game features imaginative themed puzzle boxes and a light narrative with some fantasy elements."
Boxes: Lost Fragments
"Game features imaginative characters and settings with whimsical art style, though grounded in puzzle logic."
-
Fellowship
Game with the same Fellowship vibe
-4"Single-player experience with minimal social interaction or community focus."
LocoCycle
"Single-player experience with minimal social interaction or community focus."
-
Growth
Game with the same Growth vibe
3"Players develop problem-solving skills and learn new mechanics progressively."
klocki
"Players develop problem-solving skills and learn new mechanics as they progress."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity involved."
World of Tanks Blitz
"Sedentary gameplay with no physical activity involved."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and active problem solving rather than passive or background play."
Moncage
"Requires focused attention and active problem solving rather than passive or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"No social or emotional relationship building; purely solitary puzzle play."
Sokobond
"No social or emotional relationship building; solitary puzzle play."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player controls only own actions."
Timelie
"No leadership or group management elements; player controls only own actions."
-
Progression
Game with the same Progression vibe
3"Players progress through levels with increasing difficulty and new mechanics, showing advancement."
Roogoo
"Players progress through 80 levels with increasing difficulty and new mechanics introduced."
-
Relaxation
Game with the same Relaxation vibe
3"Atmosphere and pacing provide a somewhat relaxing experience despite occasional challenging puzzles."
Anodyne
"Casual pacing and ambient sound create a relaxing atmosphere despite some challenging puzzles."
-
Sensation
Game with the same Sensation vibe
2"Visuals and sounds are pleasant and charming but not highly stimulating or intense."
Sunset Motel: Prologue
"Visuals and sounds are charming and pleasant but not intense or highly stimulating."
-
Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
Cargo! The Quest for Gravity
"No social recognition or ranking systems present."
-
Story
Game with the same Story vibe
-3"Minimal story with only opening and closing cutscenes; little narrative immersion."
Feudal Alloy
"Minimal narrative with few cutscenes; story is not a central focus."
-
Strategy
Game with the same Strategy vibe
4"Requires logical reasoning and planning to solve puzzles."
Hatsune Miku Logic Paint S
"Requires logical reasoning and planning to solve puzzles effectively."
-
Thrill
Game with the same Thrill vibe
-3"Low suspense or risk; gameplay is calm and methodical rather than thrilling."
The House of Da Vinci 2
"Low suspense or risk; gameplay is calm and methodical."
-
Value
Game with the same Value vibe
2"Affordable price and shorter playtime offer good value, especially on sale."
XCOM®: Chimera Squad
"Affordable price and reasonable playtime provide good value, especially on sale."
-
Violence
Game with the same Violence vibe
-5"No combat or destructive elements; gameplay is constructive and puzzle-focused."
Islands of Insight
"No combat or destructive elements; gameplay is constructive and puzzle-focused."
-
Survival
Game with the same Survival vibe
-5"No threat or failure states; stable and safe puzzle environment."
VOI
"No threat or failure conditions; stable and safe puzzle environment."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fantasy. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026