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Qbeh-1: The Atlas Cube similar games & best alternatives

Qbeh-1: The Atlas Cube

PC (Microsoft Windows), Mac • 2014

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Quick resume

QBEH-1 is an atmospheric 1st-person puzzle platformer that takes players on a quest through a series of divergent worlds. Each world is filled with new puzzles that require special cubes to solve as well as fun secrets to uncover. Includes a LEVEL EDITOR and STEAM WORKSHOP support!

Global score

88/100

Genres

Adventure, Casual, Indie, Puzzle

Similar games

    Pros

    • Beautiful and relaxing atmosphere
    • Engaging and progressively challenging puzzles
    • Creative cube placement mechanics
    • Soothing soundtrack
    • Level editor and community content

    Cons

    • Lack of narrative or story depth
    • Checkpoint system can be frustrating
    • Some platforming sections cause frustration
    • Limited social or multiplayer features
    • Some repetitiveness in puzzles

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players freely explore levels and solve simple puzzles at their own pace, with some choice in interaction."

      Capsule for Mushroom Cats 2 Mushroom Cats 2

      "Players can freely explore levels, choose how to place cubes to solve puzzles, and find secrets, indicating a good degree of control over actions."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging puzzles and platforming that require skill and problem solving, with feedback through discovery."

      Capsule for ANIMAL WELL ANIMAL WELL

      "The game offers progressively challenging puzzles requiring skillful thinking and platforming, with feedback through puzzle completion and secret discoveries."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on personal puzzle solving and exploration without competitive elements or leaderboards."

      Capsule for Linelight Linelight

      "Focus is on personal puzzle solving and exploration without competitive elements or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many players report being hooked and wanting to complete all side quests and achievements, with some replay value."

      Capsule for Kraken Academy!! Kraken Academy!!

      "Many players report being hooked and wanting to continue playing, including replaying for secrets and community levels."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player experience with no cooperative gameplay elements."

      Capsule for Bayonetta Bayonetta

      "Single-player experience with no cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively combine cubes to build different towers and solve puzzles, though within preset mechanics and level designs."

      Capsule for Cubetractor Cubetractor

      "Players creatively place cubes to build paths and solve puzzles; level editor and community maps encourage creative expression."

    • Domination

      Game with the same Domination vibe

      -5

      "No elements of exerting control or superiority over others; purely individual puzzle solving."

      Capsule for The Room VR: A Dark Matter The Room VR: A Dark Matter

      "No elements of exerting control or superiority over others; purely individual puzzle solving."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive, atmospheric world and relaxing music provide a strong escape from real life."

      Capsule for Slice of Sea Slice of Sea

      "The relaxing atmosphere, beautiful environments, and meditative music provide a strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic enjoyment and relaxation without obligation or pressure."

      Capsule for Garden of the Sea (VR) Garden of the Sea (VR)

      "Players engage voluntarily for intrinsic enjoyment and relaxation without obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Encourages exploration of puzzles and game mechanics, including revisiting locations and trying different approaches."

      Capsule for Underground Blossom Underground Blossom

      "Encourages exploration and trying different cube placements and puzzle solutions; some players enjoy discovering glitches and alternate routes."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large, detailed levels with hidden paths and secrets reward exploration."

      Capsule for Deus Ex: Game of the Year Edition Deus Ex: Game of the Year Edition

      "Game rewards exploration of levels to find hidden pyramids and secrets, with large, open environments."

    • Expression

      Game with the same Expression vibe

      2

      "Customization mainly through mods and mission editor; limited in-game character or avatar personalization."

      Capsule for EMERGENCY 20 EMERGENCY 20

      "Customization mainly through level editor and community content; in-game character customization is minimal or absent."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "The game presents an imaginative, abstract world with unconventional mechanics, though not heavily narrative or mythic."

      Capsule for Leap Year Leap Year

      "The game is set in an imaginative floating cube world with abstract elements, though not heavily narrative or mythological."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social connection; primarily a solo experience with limited community interaction."

      Capsule for House Flipper House Flipper

      "Primarily a solo experience with minimal social interaction; community content exists but social connection is limited."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop puzzle-solving skills and learn new mechanics progressively throughout the game."

      Capsule for Carto Carto

      "Players develop puzzle-solving skills and learn new mechanics progressively through the game."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and puzzle solving; not designed for casual or background play."

      Capsule for Rusty Lake Paradise Rusty Lake Paradise

      "Requires focused attention and puzzle engagement; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No close social relationships or emotional sharing; solitary gameplay."

      Capsule for ANIMAL WELL ANIMAL WELL

      "No close social relationships or emotional sharing; solitary gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements; purely individual play."

      Capsule for Electronic Super Joy Electronic Super Joy

      "No leadership or group management elements; purely individual play."

    • Progression

      Game with the same Progression vibe

      4

      "Progression through collecting items, upgrades, and unlocking new areas and abilities."

      Capsule for Wuppo: Definitive Edition Wuppo: Definitive Edition

      "Progression through levels, unlocking new cube types and worlds, and collecting hidden items."

    • Relaxation

      Game with the same Relaxation vibe

      5

      "Highly praised for its relaxing atmosphere, soothing music, and calming gameplay."

      Capsule for Terra Nil Terra Nil

      "Highly praised for its relaxing atmosphere, soothing music, and meditative gameplay."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visual style and sound design provide pleasant sensory stimulation without intense excitement."

      Capsule for Outlanders Outlanders

      "Enjoyable visual and auditory aesthetics provide pleasant sensory stimulation without intense excitement."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements exist but are personal."

      Capsule for Final Theory Final Theory

      "No social status or recognition systems; achievements exist but are personal."

    • Story

      Game with the same Story vibe

      -4

      "Minimal to no narrative; story is vague or absent, with no meaningful plot engagement."

      Capsule for SHOWTIME 2073 SHOWTIME 2073

      "Minimal to no narrative; story is implied or absent, focusing on puzzles and atmosphere."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires logical thinking, planning block placement, and timing to solve puzzles."

      Capsule for Zup! XS Zup! XS

      "Requires logical thinking, planning cube placements, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      -3

      "Low suspense or risk; some mild frustration from platforming but mostly controlled experience."

      Capsule for Colortone Colortone

      "Low risk and suspense; some tension from platforming falls but overall calm experience."

    • Value

      Game with the same Value vibe

      4

      "Players report good value for price with many hours of gameplay and content."

      Capsule for BattleBit Remastered BattleBit Remastered

      "Players report good value for price, with many hours of gameplay and community content."

    • Violence

      Game with the same Violence vibe

      -5

      "No violence; gameplay is constructive and puzzle-based."

      Capsule for Cogs Cogs

      "No violence; gameplay is constructive and puzzle-based."

    • Survival

      Game with the same Survival vibe

      -4

      "Stable environment with no threats or failure states beyond falling; no survival mechanics."

      Capsule for Grow Up Grow Up

      "No survival mechanics; stable conditions without threats beyond falling."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy, Exploration. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026