Leap Year similar games & best alternatives
Leap Year
2024
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Quick resume
Leap Year is a clumsy platformer about knowledge and discovery. Explore a compact, hand drawn world filled with hidden paths. Understand the game’s secrets to reach new areas and collect all the pages of your calendar.
Global score
97/100
Genres
Action, Adventure, Indie, Platform, Puzzle
Similar games
Pros
- Innovative and clever puzzle mechanics
- Tight and masterful level design
- Short and satisfying gameplay length
- Encourages discovery and experimentation
- Charming minimalist art and music
Cons
- Slippery or floaty platforming controls
- Some frustrating backtracking
- Limited checkpoints in difficult sections
- Minimal narrative or story depth
- Short length may leave some wanting more
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, experiment, and discover mechanics on their own with minimal guidance or tutorials."
BELOW
"Players freely explore and discover game mechanics on their own without forced progression or ability gating."
-
Competence
Game with the same Competence vibe
3"Platforming and puzzles provide a satisfying challenge with skill-based movement and problem solving, though not overly difficult."
Cavern of Dreams
"The game challenges players with clever puzzles and platforming that require skill and understanding, though some platforming is described as slippery or floaty."
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Competition
Game with the same Competition vibe
-4"Focus is on personal puzzle solving at own pace, no mention of competitive modes or leaderboards."
Cats Organized Neatly
"Focus is on personal discovery and puzzle solving at one's own pace; no mention of competitive modes or leaderboards."
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Continuation
Game with the same Continuation vibe
2"Players often replay for speedrunning and achievement hunting, though the game is short and some quit after completion."
Deepest Sword
"Players often complete the game in one or two sessions and some engage in speedrunning or replaying for achievements."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely a single-player experience with no cooperative or multiplayer elements."
Braid
"Entirely a single-player experience with no cooperative or multiplayer elements."
-
Creativity
Game with the same Creativity vibe
4"Players experiment with new puzzle mechanics and explore large environments, encouraging creative problem solving."
The Talos Principle 2
"Players creatively solve puzzles by discovering hidden mechanics and reinterpreting the environment."
-
Domination
Game with the same Domination vibe
-5"No elements of exerting control over others; purely individual puzzle solving."
Oik
"No elements of exerting control over others; purely individual puzzle solving."
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Escapism
Game with the same Escapism vibe
3"Players enjoy immersion in a unique setting and story, escaping real life through engaging gameplay."
The Ship: Single Player
"Players enjoy immersion in a unique, novel world and mechanics that distract from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and curiosity."
Please, Don't Touch Anything 3D
"Players engage voluntarily out of intrinsic interest and curiosity, often going in blind to maximize discovery."
-
Experimenting
Game with the same Experimenting vibe
5"Core gameplay involves experimenting with mechanics and discovering new solutions through trial and error."
Stephen's Sausage Roll
"Core gameplay revolves around experimentation and discovering new mechanics through trial and error."
-
Exploration
Game with the same Exploration vibe
4"Large open map with emphasis on discovering new areas, secrets, and completing the map."
Ys: Memories of Celceta
"Exploration of a compact but cleverly designed map is central, with revisiting areas to apply new knowledge."
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Expression
Game with the same Expression vibe
-4"No character customization or cosmetic expression; standard pixel art and fixed visuals."
Enigmoon
"No character customization or cosmetic expression; minimalistic and uniform art style."
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Fantasy
Game with the same Fantasy vibe
2"Game presents an abstract, surreal world inspired by myth and philosophy, blending imaginative and realistic elements."
Sisyphus Reborn
"The game presents an imaginative, abstract world with unconventional mechanics, though not heavily narrative or mythic."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo play."
Remember Me
"No social or community features; entirely solo play."
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Growth
Game with the same Growth vibe
4"Players learn game mechanics, develop strategies, and improve skills to overcome challenges and progress."
Cubicle Quest
"Players learn and develop understanding of game rules and mechanics to progress."
-
Health
Game with the same Health vibe
-5"Standard sedentary gameplay with no physical activity or health-related features."
UNCHARTED™: Legacy of Thieves Collection
"Standard sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and puzzle solving; not a casual or background game."
Black The Fall
"Requires focused attention and puzzle solving; not a casual or background game."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; purely individual experience."
FRACT OSC
"No social or emotional relationship building; purely individual experience."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements."
High On Life
"No leadership or group management elements."
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Progression
Game with the same Progression vibe
3"Progression is narrative and skill-based rather than item or upgrade accumulation; players advance through broadcast days."
Not For Broadcast: Prologue
"Progression is knowledge-based rather than item or ability acquisition, but players collect calendar days as goals."
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Relaxation
Game with the same Relaxation vibe
2"Generally enjoyable flow with some tension from platforming challenges and combat."
Prince of Persia: The Forgotten Sands™
"Generally enjoyable and satisfying with moments of flow, though some frustration reported in platforming."
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Sensation
Game with the same Sensation vibe
2"Simple but charming visuals and music provide pleasant sensory experience without intense stimulation."
Dinocop
"Simple but charming visuals and music provide pleasant sensory experience without intense stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems."
Trover Saves the Universe
"No social recognition or ranking systems."
-
Story
Game with the same Story vibe
-4"Minimal narrative; focus is on puzzles rather than story immersion."
A Little to the Left
"Minimal narrative or lore; focus is on mechanics and puzzle discovery rather than story immersion."
-
Strategy
Game with the same Strategy vibe
3"Puzzles require logical thinking and planning, though mechanics are straightforward."
Missing Translation
"Requires mental challenge to figure out puzzles and plan routes, though mechanics are simple."
-
Thrill
Game with the same Thrill vibe
1"Some suspense in platforming and timing challenges, but mostly controlled puzzle solving."
Lightmatter
"Some tension from challenging platforming and trial-and-error deaths, but mostly controlled puzzle solving."
-
Value
Game with the same Value vibe
4"Players feel the game offers good value for price with satisfying gameplay despite short length."
One Turn Kill
"Players consider the game a bargain for its short length and quality design."
-
Violence
Game with the same Violence vibe
-5"No combat or destruction; gameplay is constructive and puzzle-based."
Thimbleweed Park™
"No combat or destruction; gameplay is constructive puzzle solving."
-
Survival
Game with the same Survival vibe
1"Players avoid hazards and death traps, but survival is within a lighthearted platforming context."
Super Bunny Man
"Players must avoid dying from fall damage, adding a survival element to platforming."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy, Exploration. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026