Prince of Persia: The Forgotten Sands™ Thumbnail

Prince of Persia: The Forgotten Sands™ similar games & best alternatives

Prince of Persia: The Forgotten Sands™

PC (Microsoft Windows), Web browser • 2010

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Quick resume

Prince of Persia The Forgotten Sands is the next chapter in the fan-favorite Sands of Time universe. Visiting his brother's kingdom following his adventure in Azad, the Prince finds the royal palace under siege from a mighty army bent on its destruction.

Global score

71/100

Genres

Action, Adventure

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    Pros

    • Smooth and satisfying parkour mechanics
    • Engaging platforming and puzzle-solving
    • Fluid and acrobatic gameplay
    • Good graphics and atmospheric persian setting
    • Short and enjoyable experience for fans

    Cons

    • Simplified and repetitive combat
    • Short game length with limited replay value
    • Technical bugs and glitches reported
    • Story less compelling compared to series classics
    • Requires ubisoft connect with some launch issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose to engage in combat, stealth kills, or platforming at their own pace, with some scripted transformations into the Dark Prince."

      Capsule for Prince of Persia: The Two Thrones™ Prince of Persia: The Two Thrones™

      "Players have control over the Prince's actions including parkour, combat, and use of elemental powers, allowing freedom in traversal and combat choices."

    • Competence

      Game with the same Competence vibe

      3

      "The game features challenging puzzles, platforming, and combat that require skill and problem-solving, with some difficulty noted in combat and puzzle sections."

      Capsule for Sphinx and the Cursed Mummy Sphinx and the Cursed Mummy

      "The game features challenging platforming and puzzles requiring skill and timing, though combat is simplified and repetitive."

    • Competition

      Game with the same Competition vibe

      -4

      "Focus is on single-player experience with no mention of multiplayer or competitive modes."

      Capsule for DOOM 64 DOOM 64

      "Focus is on single-player experience with no mention of multiplayer or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short game length (~4-6 hours) with some replay value for collectibles, but limited long-term attachment."

      Capsule for Valley Valley

      "Short game length (~6-8 hours) with some replay value through challenges and collectibles, but limited long-term attachment."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player with no cooperative gameplay elements."

      Capsule for DOOM 64 DOOM 64

      "Entirely single-player with no cooperative gameplay elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players creatively use parkour and time powers to solve puzzles and navigate."

      Capsule for Prince of Persia®: The Sands of Time Prince of Persia®: The Sands of Time

      "Players creatively use elemental powers and parkour mechanics to solve puzzles and navigate environments."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over other players; single-player focus."

      Capsule for Them and Us Them and Us

      "No evidence of exerting control or superiority over other players; single-player focus."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive fantasy world and platforming provide a strong escape from real life."

      Capsule for Blue Fire Blue Fire

      "Immersive fantasy world with acrobatic platforming and story provides a strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and nostalgia rather than obligation."

      Capsule for Supreme Commander 2 Supreme Commander 2

      "Players engage voluntarily for enjoyment and nostalgia rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different ability builds and platforming techniques; some exploration of mechanics encouraged."

      Capsule for Constance Constance

      "Players experiment with new elemental powers and platforming techniques to progress."

    • Exploration

      Game with the same Exploration vibe

      2

      "Multiple varied environments and secrets encourage discovery within the fixed game structure."

      Capsule for I'm on Observation Duty 4 I'm on Observation Duty 4

      "Game encourages discovery of secrets and collectibles within varied environments."

    • Expression

      Game with the same Expression vibe

      -2

      "Limited character customization; focus is on gameplay rather than avatar personalization."

      Capsule for Just Cause™ 3 Just Cause™ 3

      "Limited character customization; focus is on gameplay rather than avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with mythical servants, magical combat, and supernatural storylines."

      Capsule for Fate/Samurai Remnant Fate/Samurai Remnant

      "Strong fantasy elements with magic, supernatural powers, and mythical story."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely solo experience."

      Capsule for Lucius Demake Lucius Demake

      "No social or community features; purely solo experience."

    • Growth

      Game with the same Growth vibe

      3

      "Skill tree and upgrades provide a sense of progression and personal development."

      Capsule for Fresh Start Cleaning Simulator Fresh Start Cleaning Simulator

      "Skill tree and ability upgrades provide a sense of progression and personal development."

    • Health

      Game with the same Health vibe

      -5

      "Standard sedentary gameplay with no physical activity or health-related features."

      Capsule for UNCHARTED™: Legacy of Thieves Collection UNCHARTED™: Legacy of Thieves Collection

      "Standard sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to challenging platforming and combat."

      Capsule for The Eternal Castle [REMASTERED] The Eternal Castle [REMASTERED]

      "Requires focused attention due to platforming challenges and combat."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; single-player narrative only."

      Capsule for Tomb Raider IV: The Last Revelation (1999) Tomb Raider IV: The Last Revelation (1999)

      "No social or emotional relationship building; single-player narrative only."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management elements present."

      Capsule for Stray Stray

      "No leadership or group management elements present."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate experience points, unlock gadgets, upgrades, and collectibles to enhance abilities."

      Capsule for Batman: Arkham City - Game of the Year Edition Batman: Arkham City - Game of the Year Edition

      "Players collect experience points to upgrade abilities and unlock new powers."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Generally smooth flow with some tension from platforming and combat challenges."

      Capsule for Prince of Persia®: The Sands of Time Prince of Persia®: The Sands of Time

      "Generally enjoyable flow with some tension from platforming challenges and combat."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, sound, and fast movement provide sensory stimulation and excitement."

      Capsule for Attack on Titan / A.O.T. Wings of Freedom Attack on Titan / A.O.T. Wings of Freedom

      "Visuals, sound, and fluid parkour provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or leaderboard systems."

      Capsule for Deleveled Deleveled

      "No social recognition or leaderboard systems."

    • Story

      Game with the same Story vibe

      2

      "A narrative campaign exists but is relatively short and less compelling than previous series entries."

      Capsule for Particle Fleet: Emergence Particle Fleet: Emergence

      "Engaging narrative with characters and plot, though considered less compelling than earlier series entries."

    • Strategy

      Game with the same Strategy vibe

      1

      "Combat is simple with limited tactical depth; some puzzle-solving adds mild strategic elements."

      Capsule for Driftmoon Driftmoon

      "Some puzzle-solving and tactical use of powers, but combat is straightforward and repetitive."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and boss fights provide excitement and tension; platforming sections add challenge and suspense."

      Capsule for Darksiders Genesis Darksiders Genesis

      "Platforming sections provide suspense and challenge, though combat is less thrilling."

    • Value

      Game with the same Value vibe

      3

      "Good value for price, especially on sale; short but enjoyable experience."

      Capsule for Lucius Demake Lucius Demake

      "Good value especially on sale; short but enjoyable experience for fans."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves defeating enemies and bosses, but is not excessively violent or destructive."

      Capsule for TUNIC TUNIC

      "Combat involves fighting enemies with sword and elemental powers, but not excessively violent."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource and health management in combat, but overall low-risk environment."

      Capsule for Ni no Kuni Wrath of the White Witch™ Remastered Ni no Kuni Wrath of the White Witch™ Remastered

      "Some resource and health management in combat, but overall low-risk environment."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Fantasy, Relaxation. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026