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The Thing: Remastered similar games & best alternatives

The Thing: Remastered

PC (Microsoft Windows), Xbox One, PlayStation 4, Xbox Series X|S, Nintendo Switch, PlayStation 5 • 2024

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Quick resume

The Thing: Remastered is a faithful restoration of the cult-classic 2002 third-person survival horror shooter game inspired by Universal Pictures’ genre-defining 1982 film, The Thing

Global score

90/100

Genres

Action, Adventure, Shooter

Similar games

    Pros

    • Faithful remaster with improved graphics and performance
    • Unique squad trust and infection mechanics
    • Strong atmospheric horror and tension
    • Smooth controls and quality of life improvements
    • Nostalgic appeal for fans of the movie and original game

    Cons

    • Short game length (4-7 hours)
    • Some bugs and ai pathfinding issues remain
    • Linear level design with limited exploration
    • Lack of music and ambient sound reduces immersion
    • Price considered high for content and replayability

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over combat style, weapon upgrades, and exploration, but the game is largely linear with fixed level progression."

      Capsule for Alice: Madness Returns Alice: Madness Returns

      "Players have control over squad management, trust testing, and combat decisions, though the game follows a linear progression."

    • Competence

      Game with the same Competence vibe

      2

      "Game offers skill progression, combat challenges, and puzzle solving, but combat is simple and some players find it repetitive or easy."

      Capsule for Quest Hunter Quest Hunter

      "The game offers some skill-based combat and squad management challenges, but overall it is considered easy and predictable by many players."

    • Competition

      Game with the same Competition vibe

      -5

      "The game is a single-player experience focused on personal progression without any player-vs-player or leaderboard elements."

      Capsule for Flicker of Hope Flicker of Hope

      "The game is a single-player experience focused on personal progression without competitive elements."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report being engaged for multiple hours, replaying for different endings and secrets, indicating habitual play."

      Capsule for DashBored DashBored

      "Players report being engaged and immersed for the 4-7 hour duration, with some replay value in managing squad trust and infection."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Core gameplay centers on cooperating with AI squadmates, managing their trust and issuing commands to achieve objectives together."

      Capsule for Binary Domain Binary Domain

      "Core gameplay involves managing and cooperating with AI squadmates, maintaining their trust and coordinating actions."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity in level design and character customization; players interact mostly with predefined levels and mechanics."

      Capsule for Tomato Jones Tomato Jones

      "Limited creativity in level design and story, but players can experiment with squad management and trust mechanics."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize squad cohesion and mutual respect rather than exerting control or superiority over others."

      Capsule for Broken Lines Broken Lines

      "Interactions with squadmates emphasize shared survival and trust rather than dominance or control."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to immerse themselves in a tense, atmospheric horror story, escaping real life."

      Capsule for The Survey The Survey

      "Players use the game to immerse themselves in a tense, atmospheric horror experience, escaping real life."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of personal interest and nostalgia rather than obligation."

      Capsule for Quake II Quake II

      "Players engage voluntarily out of nostalgia and personal interest rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players explore social strategies and deception tactics, though game mechanics are familiar and repetitive."

      Capsule for Among Us 3D: VR Among Us 3D: VR

      "Players explore trust and infection mechanics and try different strategies, though within a linear framework."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some environmental exploration in Antarctic setting, but within a limited, linear area."

      Capsule for Project Hailstorm Project Hailstorm

      "Some sense of exploration in uncovering secrets and progressing through different Antarctic locations, but mostly linear."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character customization or self-expression; players use predefined characters and aesthetics."

      Capsule for A Way Out A Way Out

      "Minimal character customization or self-expression; players use predefined characters and aesthetics."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game inspired by sci-fi horror movie The Thing with monsters, infection mechanics, and supernatural elements."

      Capsule for Nuclear Nightmare Nuclear Nightmare

      "The game is a sci-fi horror sequel to a cult film with alien shape-shifters and supernatural elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Players experience strong bonds with AI companions but limited social multiplayer interaction."

      Capsule for A Plague Tale: Requiem A Plague Tale: Requiem

      "While squad cooperation is key, social interaction is limited to AI companions rather than a player community."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop combat skills and learn enemy patterns, though some find the game easy and less challenging."

      Capsule for GORN 2 GORN 2

      "Players develop skills in managing squad trust and combat tactics, though the game is relatively easy."

    • Health

      Game with the same Health vibe

      -5

      "The game is a sedentary experience with no physical activity or health-related gameplay."

      Capsule for Arma Reforger Arma Reforger

      "The game is a sedentary experience with no physical activity or health-related gameplay."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement due to tense atmosphere and combat."

      Capsule for Condemned: Criminal Origins Condemned: Criminal Origins

      "Requires focused attention and continuous engagement due to tense atmosphere and combat."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No social or emotional relationship building; interactions limited to squad management and AI."

      Capsule for Silent Storm Gold Edition Silent Storm Gold Edition

      "Interactions are limited to functional squad management with AI, lacking emotional or close social bonds."

    • Leadership

      Game with the same Leadership vibe

      4

      "Player leads squadmates by issuing commands and managing trust, guiding team actions and decisions."

      Capsule for Binary Domain Binary Domain

      "Players lead and manage squadmates, issuing commands and maintaining trust to succeed."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate weapons, upgrades, and progress through story and levels."

      Capsule for Half-Life 2: Episode One Half-Life 2: Episode One

      "Players accumulate weapons, ammo, and upgrades while progressing through the story."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game maintains tension and suspense, with moments of stress rather than relaxation."

      Capsule for Resident Evil 0 Resident Evil 0

      "The game maintains tension and suspense, though some find it less challenging and more accessible."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through atmospheric visuals, sound design, and horror thrills."

      Capsule for Bendy and the Dark Revival Bendy and the Dark Revival

      "Enhanced visuals, lighting, and atmospheric effects provide sensory stimulation and horror thrills."

    • Status

      Game with the same Status vibe

      -5

      "The game focuses on individual experience without social recognition or status systems."

      Capsule for Sumerian Six Sumerian Six

      "The game focuses on individual experience without social recognition or status systems."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion with a prequel story, character development, and lore integrated into gameplay."

      Capsule for NecroVisioN: Lost Company NecroVisioN: Lost Company

      "Narrative immersion is present as the game serves as a canon sequel to the film with story and lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players engage in planning, resource management, and tactical combat."

      Capsule for Aurora Dusk: Steam Age Aurora Dusk: Steam Age

      "Players engage in tactical squad management, resource allocation, and combat planning."

    • Thrill

      Game with the same Thrill vibe

      4

      "The game delivers suspense, tension, and moments of fear consistent with survival horror thrills."

      Capsule for Flesh Made Fear Flesh Made Fear

      "The game delivers suspense, paranoia, and horror thrills consistent with the source material."

    • Value

      Game with the same Value vibe

      -2

      "Short length and limited replayability make some players feel price is high"

      Capsule for Homesick Homesick

      "Some players feel the price is high for the short length and limited replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves shooting, explosions, and destruction of alien enemies."

      Capsule for X-COM: Terror From the Deep X-COM: Terror From the Deep

      "Combat involves shooting and burning alien creatures and human enemies."

    • Survival

      Game with the same Survival vibe

      4

      "Core gameplay revolves around survival mechanics, resource management, and avoiding threats."

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      "Core gameplay revolves around survival mechanics, managing threats, and resource use."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership, Cooperation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026