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Serious Sam: Siberian Mayhem similar games & best alternatives

Serious Sam: Siberian Mayhem

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2022

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Quick resume

Serious Sam: Siberian Mayhem is a new stand-alone expansion to the world of the classic FPS series. Join the fight against Notorious Mental on a journey through the wild lands of Russia, and find your way through this lost chapter of Sam Stone's adventures.

Global score

92/100

Genres

Action, Adventure, Shooter

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    Pros

    • Fun, fast-paced combat with large hordes
    • Creative level design with secrets and side quests
    • Co-op multiplayer with drop-in/drop-out
    • New weapons and gadgets add variety
    • Strong fan service and nostalgic elements

    Cons

    • Short campaign length (around 5-8 hours)
    • Performance and optimization issues
    • Some difficulty spikes and balance issues
    • Limited story depth and character development
    • Repetitive enemy spawn locations in some areas

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore a large map, choose weapons and combos, and decide their approach to combat and exploration."

      Capsule for F.I.S.T.: Forged In Shadow Torch F.I.S.T.: Forged In Shadow Torch

      "Players can explore large maps, find secrets, choose weapons and gadgets, and decide how to approach combat encounters."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging combat, boss fights, and skillful melee combos, requiring player skill and strategy especially at higher difficulties."

      Capsule for Resident Evil 5 Resident Evil 5

      "The game offers challenging combat, skill upgrades, and difficult boss fights that require player skill and mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on single-player or cooperative play with no emphasis on ranked or competitive modes."

      Capsule for Solasta: Crown of the Magister Solasta: Crown of the Magister

      "Focus is primarily on single-player and cooperative play with no emphasis on ranked or competitive modes."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, replayability with new game+ and side quests, and engagement with exploration."

      Capsule for Ys: Memories of Celceta Ys: Memories of Celceta

      "Players engage in long sessions with exploration, secrets, side quests, and replayability through achievements and new game plus."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports co-op multiplayer with shared objectives and loot, enhancing teamwork and social play."

      Capsule for Deadzone: Rogue Deadzone: Rogue

      "Supports drop-in/drop-out co-op multiplayer, encouraging teamwork and shared objectives."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can explore freely, solve quests in any order, and use various weapons and gadgets with upgrades, encouraging creative approaches."

      Capsule for Outcast 1.1 Outcast 1.1

      "Includes creative secrets, side quests, and player choice in weapon and gadget use, though within structured levels."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

      Capsule for Sniper Elite: Nazi Zombie Army Sniper Elite: Nazi Zombie Army

      "Interactions are cooperative and balanced; no evidence of dominance or power imposition over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun distraction with immersive atmosphere and engaging combat."

      Capsule for C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM) C.A.S.T. (CHERNOZEM ANOMALY STRIKE TEAM)

      "Players use the game as a fun, adrenaline-filled distraction with immersive environments and intense combat."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

      Capsule for Ragnarock Ragnarock

      "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with new weapons, tactics, and explore varied environments and secrets."

      Capsule for Serious Sam Classic: The Second Encounter Serious Sam Classic: The Second Encounter

      "Players experiment with new weapons, gadgets, and combat strategies, as well as exploring secrets and side quests."

    • Exploration

      Game with the same Exploration vibe

      4

      "Large open levels with secrets, collectibles, and side quests encourage curiosity-driven discovery."

      Capsule for Big Hops Big Hops

      "Large, detailed levels with many secrets and side quests encourage curiosity-driven discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization through class and weapon choice, but limited cosmetic personalization."

      Capsule for Rogue Legacy 2 Rogue Legacy 2

      "Some character model selection and weapon customization, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a sci-fi universe with alien invasions and space battles, providing imaginative fiction."

      Capsule for Star Saviors Star Saviors

      "Set in a fictional alien invasion scenario with fantastical enemies and weapons, emphasizing imaginative fiction."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community engagement through multiplayer, co-op, and sharing workshop content fosters social connection."

      Capsule for Clone Drone in the Danger Zone Clone Drone in the Danger Zone

      "Co-op multiplayer and community engagement through shared achievements and workshop mods foster social connection."

    • Growth

      Game with the same Growth vibe

      3

      "Skill trees, weapon upgrades, and story progression provide learning and personal development opportunities."

      Capsule for Days Gone Days Gone

      "Skill trees, weapon upgrades, and challenging gameplay promote learning and personal development."

    • Health

      Game with the same Health vibe

      -4

      "Primarily a sedentary gaming experience with no physical activity elements."

      Capsule for Warhammer 40,000: Space Marine 2 Warhammer 40,000: Space Marine 2

      "Primarily a sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active engagement and focus during combat and exploration, not suited for passive or background play."

      Capsule for River City Girls 2 River City Girls 2

      "Requires continuous focus and engagement during combat and exploration; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Social interactions are mostly surface-level cooperative gameplay without deep emotional connections."

      Capsule for Nation Red Nation Red

      "Social interactions are mostly surface-level cooperative gameplay without deep emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players coordinate roles and strategies in co-op, though no explicit leadership mechanics noted."

      Capsule for Karnage Chronicles Karnage Chronicles

      "In co-op, players can lead or coordinate but no strong emphasis on formal leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate skill points, weapons, upgrades, and unlock new abilities throughout the game."

      Capsule for ANNO: Mutationem ANNO: Mutationem

      "Players accumulate weapons, upgrades, skill points, and unlock new abilities throughout the game."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Fast-paced, intense combat creates tension rather than relaxation."

      Capsule for Serious Sam HD: The First Encounter Serious Sam HD: The First Encounter

      "Fast-paced, intense combat creates sustained tension rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      4

      "Engaging visual effects, sound design, and music provide strong sensory stimulation and excitement."

      Capsule for Quake II Quake II

      "Engaging visual effects, sound design, and adrenaline-fueled action provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -2

      "No social recognition or leaderboards; achievements exist but are personal."

      Capsule for SUPER CHICKEN JUMPER SUPER CHICKEN JUMPER

      "No focus on social recognition or leaderboards; achievements exist but are personal."

    • Story

      Game with the same Story vibe

      1

      "Story is present but minimal and often requires player effort to uncover; narrative is secondary to gameplay."

      Capsule for The Surge The Surge

      "Narrative is present but minimal and secondary to gameplay; some engagement with characters and lore."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and boss fights require tactical thinking, timing, and use of different weapons and maneuvers."

      Capsule for ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ ZONE OF THE ENDERS THE 2nd RUNNER : M∀RS / アヌビス ゾーン・オブ・エンダーズ : マーズ

      "Combat and boss fights require tactical thinking, weapon choice, and planning."

    • Thrill

      Game with the same Thrill vibe

      4

      "High-intensity combat and challenging encounters provide suspense and excitement."

      Capsule for Serious Sam Classic: The Second Encounter Serious Sam Classic: The Second Encounter

      "High-intensity combat and challenging encounters provide excitement and adrenaline rush."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price with extensive content and replayability."

      Capsule for OlliOlli OlliOlli

      "Generally considered good value for price with substantial content and replayability."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay centers on combat, destruction, and defeating hordes of enemies."

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      "Core gameplay centers on combat, destruction, and killing hordes of enemies."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid damage and manage resources to survive waves of enemies and boss fights."

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      "Players must avoid death and manage resources to survive waves of enemies and boss fights."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Intimacy, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026