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Solasta: Crown of the Magister similar games & best alternatives

Solasta: Crown of the Magister

PC (Microsoft Windows), Mac, Xbox One, Xbox Series X|S, PlayStation 5 • 2021

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Quick resume

Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battle field in this Turn-Based Tactical RPG based on the SRD 5.1 Ruleset. In Solasta, you make the choices, dice decide your destiny.

Global score

87/100

Genres

Adventure, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Tactical

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    Pros

    • Faithful d&d 5e mechanics
    • Deep tactical combat with verticality
    • Extensive character and party customization
    • User-created campaigns and mod support
    • Challenging and rewarding gameplay

    Cons

    • Linear and limited story choices
    • Stiff character animations and voice acting
    • Some ui and quality-of-life issues
    • Graphics and presentation are modest
    • Difficulty spikes can frustrate some players

    Motivations

    • Autonomy

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      4

      "Players have freedom to create and customize their party, choose careers, multiclass, and decide exploration and combat strategies, reflecting high control over actions."

      Capsule for Archaelund Archaelund

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    • Competence

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      "Combat is tactical and challenging, requiring strategic thinking and mastery of D&D 5e mechanics."

      Capsule for Baldur's Gate 3 Baldur's Gate 3

      "Combat is challenging and skill-based with tactical depth, requiring strategic thinking and mastery of D&D 5e mechanics."

    • Competition

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      "Focus is primarily on single-player and cooperative play with no emphasis on ranked or competitive modes."

      Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

      "Focus is primarily on single-player or cooperative play with no emphasis on ranked or competitive modes."

    • Continuation

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      3

      "Players report long playtimes, multiple campaigns, and habitual engagement with the game and DLC content."

      Capsule for Battlestar Galactica Deadlock Battlestar Galactica Deadlock

      "Players report long playtimes and replayability through custom campaigns and DLC, indicating habitual engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Supports multiplayer co-op which players find highly enjoyable, fostering teamwork and shared accomplishments."

      Capsule for Serious Sam VR: The First Encounter Serious Sam VR: The First Encounter

      "Supports multiplayer co-op and teamwork within the party, with some players enjoying cooperative play."

    • Creativity

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      4

      "Extensive character creation and customization, party building, and crafting systems allow creative expression."

      Capsule for Low Magic Age Low Magic Age

      "Extensive character creation, party customization, and user-created campaigns enable creative expression."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize cooperation and shared gameplay rather than dominance or power over others."

      Capsule for Gal Guardians: Demon Purge Gal Guardians: Demon Purge

      "Interactions emphasize shared party dynamics and cooperative gameplay rather than dominance or power over others."

    • Escapism

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      "The fantasy setting and challenging gameplay provide a strong escape from real life, with immersive tactical battles."

      Capsule for Fantasy Wars Fantasy Wars

      "Provides a fantasy setting and immersive tactical gameplay that serves as a strong escape from real life."

    • Expectation

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      "Players engage out of intrinsic interest and enjoyment rather than obligation or external pressure."

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    • Experimenting

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      "Players experiment with different factions, strategies, mods, and tactical approaches, exploring many gameplay possibilities."

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    • Exploration

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      "Exploration of dungeons and hidden passages is a core part of gameplay."

      Capsule for Ys I & II Chronicles+ Ys I & II Chronicles+

      "Exploration of dungeons and environments with puzzles and secrets is a meaningful part of gameplay."

    • Expression

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      3

      "Character customization and cosmetic options allow self-expression, though some desire more variety."

      Capsule for BlasterBeat BlasterBeat

      "Character customization and personality traits allow some degree of self-expression despite limited visual options."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy setting with magic, mythical creatures, and imaginative lore."

      Capsule for The Bloodline The Bloodline

      "Strongly fantasy-oriented with D&D lore, magic, mythical creatures, and imaginative settings."

    • Fellowship

      Game with the same Fellowship vibe

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      "Some social connection through co-op and community, but many play solo."

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      "Some social connection through multiplayer co-op and community content, but many players focus on solo play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills through challenging gameplay and tactical combat."

      Capsule for Call of Duty: United Offensive Call of Duty: United Offensive

      "Players develop skills in tactical combat and character building, with progression through levels and abilities."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary computer RPG gameplay with no physical activity."

      Capsule for Dungeon Siege Dungeon Siege

      "Typical sedentary computer RPG gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

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      "Requires continuous attention and strategic input during combat and exploration."

      Capsule for OCTOPATH TRAVELER 0 OCTOPATH TRAVELER 0

      "Requires continuous attention and strategic decision-making during combat and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction mostly surface-level multiplayer cooperation; no deep relationship building."

      Capsule for DRAGON QUEST HEROES™ II DRAGON QUEST HEROES™ II

      "Limited social interactions mostly confined to party banter and multiplayer co-op; no deep relationship mechanics."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead armies and make strategic decisions; some multiplayer roles involve guiding teams."

      Capsule for Circle Empires Rivals Circle Empires Rivals

      "Players lead their party and can manage group tactics; some players enjoy guiding multiplayer teams."

    • Progression

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      "Character leveling, unlocking abilities, and collecting items provide a clear sense of progression."

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      "Character leveling, item acquisition, and unlocking abilities provide strong sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Combat can be challenging but balanced; some players find it engaging and cathartic rather than stressful."

      Capsule for DYNASTY WARRIORS: ORIGINS DYNASTY WARRIORS: ORIGINS

      "Combat can be challenging but balanced; some players find the tactical flow relaxing, others find difficulty spikes stressful."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and auditory elements are pleasant but not highly stimulating; focus is on strategic gameplay."

      Capsule for Ascension: Deckbuilding Game Ascension: Deckbuilding Game

      "Visual and auditory elements are serviceable but not highly stimulating; focus is on tactical gameplay rather than sensory thrills."

    • Status

      Game with the same Status vibe

      -3

      "Minimal focus on social recognition or leaderboards; emphasis on personal achievement."

      Capsule for Lost Castle / 失落城堡 Lost Castle / 失落城堡

      "Minimal social recognition or leaderboard features; focus is on personal or cooperative achievement."

    • Story

      Game with the same Story vibe

      1

      "Story is present but considered linear, predictable, and not deeply engaging by some players."

      Capsule for American Fugitive American Fugitive

      "Story is linear and conventional with limited player impact; narrative is present but not a major draw."

    • Strategy

      Game with the same Strategy vibe

      5

      "Highly strategic turn-based combat requiring planning, positioning, and resource management."

      Capsule for Rencounter Rencounter

      "Highly strategic turn-based combat requiring planning, positioning, and resource management."

    • Thrill

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      3

      "Combat and difficulty spikes provide suspense and excitement."

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      "Combat includes suspenseful moments and difficulty spikes that create tension and excitement."

    • Value

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      4

      "Players report good value for money with hours of engaging gameplay and community interaction."

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      "Players report good value for money with extensive gameplay hours and modding/community content."

    • Violence

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      "Combat involves fantasy battles and character skills, but no graphic or realistic violence."

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    • Survival

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      "Resource management and tactical defense are important, with threats and challenges to overcome."

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    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Leadership, Strategy. It leans lower than usual among comparable games on Intimacy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026