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Onmyoji similar games & best alternatives

Onmyoji

PC (Microsoft Windows), iOS, Android • 2018

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Quick resume

Onmyoji is a turn-based fantasy strategy game with PVP or PVE battles, where you can strengthen your beloved shikigami to build your dream tactical team and defeat various demons to become the ultimate onmyoji. Cross-platform play available for both Steam and English mobile versions.

Global score

82/100

Genres

Adventure, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Simulator, Card & Board Game

Similar games

    Pros

    • Beautiful art and character design
    • Engaging story and lore
    • Generous free-to-play rewards
    • Strong community and guild systems
    • Auto-play and farming features

    Cons

    • Steep learning curve and complexity
    • Grinding and repetitive gameplay
    • Occasional technical issues and bugs
    • Gacha rng can be frustrating
    • Pvp can be pay-to-win and unbalanced

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose characters, customize teams, and switch between manual and auto combat, allowing personal control over gameplay style."

      Capsule for Summoners War: Chronicles Summoners War: Chronicles

      "Players have freedom to choose team compositions, builds, and play styles, including manual or auto combat options."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers strategic turn-based combat and progression systems that reward skill and planning, though RNG introduces unpredictability."

      Capsule for For The King For The King

      "The game offers strategic turn-based combat and skill development, but also includes repetitive grinding and RNG elements."

    • Competition

      Game with the same Competition vibe

      1

      "PvP exists but is limited and not the main focus; most play is cooperative or solo without heavy ranking pressure."

      Capsule for Spiral Knights Spiral Knights

      "PvP exists but is not the main focus; many players prefer casual or cooperative play without heavy emphasis on competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long-term engagement and habitual play, with hundreds to thousands of hours logged."

      Capsule for Wolvesville Wolvesville

      "Long-term engagement encouraged by daily logins, events, and ongoing content; players report hundreds to thousands of hours played."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Guilds, cooperative events, and multiplayer content promote teamwork and social interaction among players."

      Capsule for Summoners War: Chronicles Summoners War: Chronicles

      "Guilds, mentor systems, and cooperative events promote teamwork and social interaction."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with team builds and strategies but within a fixed set of classes and upgrades."

      Capsule for Incremental Adventures Incremental Adventures

      "Players can experiment with team builds and character upgrades, but within predefined game systems and characters."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize friendly competition and community support rather than dominance or power over others."

      Capsule for Initial Drift Online Initial Drift Online

      "Interactions emphasize mutual support and community rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game for immersive fantasy experience and stress relief, enjoying the story and art."

      Capsule for The Vagrant The Vagrant

      "Players use the game as a stress relief and immersive fantasy experience with rich story and art."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

      Capsule for Call of Duty®: Black Ops Cold War Call of Duty®: Black Ops Cold War

      "Most players engage voluntarily out of interest and enjoyment rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with team builds and strategies, but core gameplay loops are repetitive and routine."

      Capsule for VALKYRIE CONNECT VALKYRIE CONNECT

      "Encourages trying different team compositions and strategies, though core gameplay loops are repetitive."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore detailed environments and uncover lore, though within limited and familiar settings."

      Capsule for Westworld Awakening Westworld Awakening

      "Players explore story content, events, and character lore, though environments are mostly familiar and reused."

    • Expression

      Game with the same Expression vibe

      3

      "Customization through skins and character appearances allows personal expression."

      Capsule for Commander Cool 2 Commander Cool 2

      "Customization through skins and cosmetic items allows personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strongly rooted in imaginative Japanese folklore and mythological fantasy setting."

      Capsule for Bō: Path of the Teal Lotus Bō: Path of the Teal Lotus

      "Strongly rooted in Japanese mythology and supernatural themes, offering an imaginative fantasy experience."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Guilds and community features foster a sense of belonging and social interaction."

      Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

      "Active community, guilds, and social features foster a sense of belonging."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills in team building, strategy, and game mechanics over long-term play."

      Capsule for Metal Waltz: Anime tank girls Metal Waltz: Anime tank girls

      "Players develop skills in team building, strategy, and game mechanics over long-term play."

    • Health

      Game with the same Health vibe

      -4

      "Primarily sedentary gameplay with long grinding sessions and no physical activity."

      Capsule for DRAGON QUEST MONSTERS: The Dark Prince DRAGON QUEST MONSTERS: The Dark Prince

      "Primarily sedentary gameplay with long grinding sessions and no physical activity."

    • Idle

      Game with the same Idle vibe

      3

      "Supports AFK farming and auto modes, allowing for intermittent attention and background play."

      Capsule for My Little Universe My Little Universe

      "Auto-play and farming features allow for passive play and multitasking."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in guilds and teams, but mostly surface-level and casual."

      Capsule for Hero Zero - Multiplayer RPG Hero Zero - Multiplayer RPG

      "Social interactions exist but are mostly surface-level within guilds and mentor systems."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players lead guilds or teams, but many participate collaboratively without strong leadership roles."

      Capsule for Summoners War Summoners War

      "Some players take leadership roles in guilds and mentoring, but many participate collaboratively."

    • Progression

      Game with the same Progression vibe

      5

      "Strong focus on leveling up, acquiring new skills, fusing characters, and collecting items."

      Capsule for Touhou Artificial Dream in Arcadia Touhou Artificial Dream in Arcadia

      "Strong focus on collecting, leveling up characters, acquiring items, and upgrading equipment."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "Game provides a relaxing yet engaging experience balancing challenge and flow."

      Capsule for Marble Age Marble Age

      "Game provides flow and relaxation through balanced challenge and auto-play features."

    • Sensation

      Game with the same Sensation vibe

      4

      "High-quality visuals, audio, and voice acting provide rich sensory stimulation."

      Capsule for Baldur's Gate 3 Baldur's Gate 3

      "High-quality visuals, animations, voice acting, and music provide rich sensory stimulation."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through leaderboards and guild rankings, but many players focus on personal progress."

      Capsule for Firestone – Idle Clicker Online RPG Firestone – Idle Clicker Online RPG

      "Some social recognition via guilds and PvP ranks, but many players focus on personal progress."

    • Story

      Game with the same Story vibe

      4

      "Strong emergent narrative with event chains and character backstories enhancing immersion"

      Capsule for Curious Expedition Curious Expedition

      "Engaging narrative with character backstories and ongoing events enrich story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Turn-based combat and team building require strategic thinking and planning."

      Capsule for Miscrits: World of Creatures Miscrits: World of Creatures

      "Turn-based combat and team building require planning and tactical thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some suspense from RNG and increasing difficulty, but overall controlled and predictable gameplay."

      Capsule for Core Defense Core Defense

      "Some suspense from RNG pulls and PvP, but overall gameplay is controlled and predictable."

    • Value

      Game with the same Value vibe

      3

      "Free-to-play with fair monetization; players appreciate generous free rewards and cosmetic-only purchases."

      Capsule for FragPunk FragPunk

      "Fair free-to-play options with generous rewards; cosmetics and convenience items available for purchase."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves spells and creatures attacking; fantasy violence but no graphic or realistic depiction."

      Capsule for Spectromancer Spectromancer

      "Combat involves fantasy battles and character skills, but no graphic or realistic violence."

    • Survival

      Game with the same Survival vibe

      -1

      "Low risk gameplay; no survival or failure avoidance mechanics."

      Capsule for LEGO® Party! LEGO® Party!

      "Low-risk gameplay with no real threat of failure or survival pressure."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle, Story. It leans lower than usual among comparable games on Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026