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CounterSide similar games & best alternatives

CounterSide

PC (Microsoft Windows), iOS, Android • 2022

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Quick resume

Everything has another side Urban Graphic Novel RPG "CounterSide" A world where conflict never ends between Counters and Corrupted Objects after the Administration Failure We invite you to a journey to save the Reality.

Global score

75/100

Genres

Role-playing (RPG), Free To Play, Strategy, Simulator

Similar games

    Pros

    • Excellent story and lore
    • Generous free-to-play system
    • Engaging tactical gameplay
    • High-quality art and music
    • Cross-platform play and updates

    Cons

    • Grindy late game progression
    • Some pvp balance and meta issues
    • Complex resource management
    • Steep learning curve for newcomers
    • Limited social and cooperative features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have significant control over team composition, resource management, and tactical deployment, with active participation required in battles."

      Capsule for Girls' Frontline Girls' Frontline

      "Players have significant control over unit deployment, team composition, and strategy, with tactical gameplay requiring planning and decision-making."

    • Competence

      Game with the same Competence vibe

      3

      "Gameplay involves mastering traversal mechanics, balance, and strategic use of tools; skillful delivery and combat elements provide challenge."

      Capsule for DEATH STRANDING DIRECTOR'S CUT DEATH STRANDING DIRECTOR'S CUT

      "Gameplay involves strategic positioning and gear optimization with a learning curve; some grind and challenge in late game content."

    • Competition

      Game with the same Competition vibe

      3

      "Includes competitive PvP modes with ranking and leaderboards, though some players focus more on PvE and casual play."

      Capsule for Shatterline Shatterline

      "Includes ranked PvP with leaderboards and competitive play, though some players focus on casual or personal progress."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many players report long playtimes, habitual daily logins, and ongoing engagement with events and progression."

      Capsule for Endless World Idle RPG Endless World Idle RPG

      "Many players report long playtimes, habitual daily logins, and sustained engagement driven by story and events."

    • Cooperation

      Game with the same Cooperation vibe

      1

      "Some cooperative elements exist such as guild chat and faction wars, but overall gameplay is mostly single-player focused."

      Capsule for Cadria Item Shop Cadria Item Shop

      "Some cooperative elements like guild co-op and raids exist, but most gameplay and PvP are individual-focused."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize teams with different characters, equipment, and abilities, allowing some creative strategy within predefined mechanics."

      Capsule for Dodgeball Academia Dodgeball Academia

      "Players customize teams and gear builds; however, gameplay follows established mechanics with limited creative freedom."

    • Domination

      Game with the same Domination vibe

      -2

      "Community emphasizes fair matchmaking and balanced PvP rather than domination or toxic behavior."

      Capsule for Miscrits: World of Creatures Miscrits: World of Creatures

      "Community emphasizes fair play and balanced PvP; no strong evidence of toxic domination or power imposition."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as immersive distraction and stress relief with engaging world and story."

      Capsule for Wall World 2 Wall World 2

      "Players use the game for story immersion and distraction, with emotional engagement and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Most players engage voluntarily for fun and interest; some feel pressure from grind but generally intrinsic motivation."

      Capsule for Closers Closers

      "Most players engage voluntarily out of interest and enjoyment; some pressure from grind but generally intrinsic motivation."

    • Experimenting

      Game with the same Experimenting vibe

      1

      "Some exploration of team setups and mini-game strategies, but overall gameplay is repetitive with limited novelty."

      Capsule for Umamusume: Pretty Derby - Party Dash Umamusume: Pretty Derby - Party Dash

      "Some experimentation with team compositions and strategies, though meta and repetitive play limit novelty for many."

    • Exploration

      Game with the same Exploration vibe

      3

      "Players explore diverse locations and uncover lore, secrets, and side quests"

      Capsule for Dragon Age: Origins - Ultimate Edition Dragon Age: Origins - Ultimate Edition

      "Story and side quests encourage discovery of lore and secrets; players explore interconnected narratives."

    • Expression

      Game with the same Expression vibe

      3

      "Customization of characters through skins and dorm furniture allows for personal expression, though some content is gated."

      Capsule for Girls' Frontline Girls' Frontline

      "Customization through skins, dorms, and character presentation allows personal expression."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong sci-fi fantasy setting with imaginative characters and story elements."

      Capsule for Cosmic Star Heroine Cosmic Star Heroine

      "Strong sci-fi and urban fantasy setting with imaginative characters and story elements."

    • Fellowship

      Game with the same Fellowship vibe

      1

      "Some community and guild features exist, but social interaction is limited and many players focus on solo play."

      Capsule for Punishing: Gray Raven Punishing: Gray Raven

      "Some community and guild features exist, but social interaction is limited compared to solo play focus."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills and knowledge of game mechanics and improve gear progressively."

      Capsule for Spiral Knights Spiral Knights

      "Players develop skills in strategy and game mechanics; progression through leveling and gearing."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; typical sedentary gaming experience."

      Capsule for The Baby In Yellow The Baby In Yellow

      "No physical activity involved; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      3

      "Game supports short sessions and background play with auto-battle and speed-up features."

      Capsule for Animation Throwdown: The Quest for Cards Animation Throwdown: The Quest for Cards

      "Game supports short sessions and auto-play features, allowing casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -3

      "Limited social interaction; mostly surface-level or casual connections."

      Capsule for Tricking 0 Tricking 0

      "Limited close social relationships; interactions mostly surface-level or casual."

    • Leadership

      Game with the same Leadership vibe

      -2

      "Players manage their own career but no evidence of leading others or group management."

      Capsule for WRC 5 FIA World Rally Championship WRC 5 FIA World Rally Championship

      "Players manage their own teams but no evidence of leading others or group management roles."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on acquiring gear, leveling characters, and unlocking upgrades."

      Capsule for Memoness Memoness

      "Strong emphasis on collecting characters, upgrading gear, and leveling to advance."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Game provides a nostalgic, casual experience with some tension in PvP but generally relaxing."

      Capsule for Miscrits: World of Creatures Miscrits: World of Creatures

      "Some players find story and music relaxing; gameplay can be casual but also involves tension in PvP."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable visuals, animations, and music provide sensory stimulation and emotional engagement."

      Capsule for Tadpole Tales Tadpole Tales

      "Enjoyable visuals, animations, and music provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      2

      "Recognition through PvP rankings and community reputation; some players value social status in multiplayer."

      Capsule for DARK SOULS™ II: Scholar of the First Sin DARK SOULS™ II: Scholar of the First Sin

      "PvP rankings and character collections provide social recognition and status within the community."

    • Story

      Game with the same Story vibe

      5

      "Highly praised narrative with rich lore, character development, plot twists, and immersive storytelling."

      Capsule for Summoner Summoner

      "Highly praised narrative with deep lore, character development, and immersive storytelling."

    • Strategy

      Game with the same Strategy vibe

      4

      "Gameplay requires tactical planning, resource management, and problem solving."

      Capsule for Halo: The Master Chief Collection Halo: The Master Chief Collection

      "Gameplay requires tactical thinking, positioning, and planning, especially in PvP and late game."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some thrill from PvP competition and RNG outcomes, but also frustration from difficulty spikes."

      Capsule for Ark Re:Code Ark Re:Code

      "Some thrill from PvP competition and challenging battles, though many stages are predictable."

    • Value

      Game with the same Value vibe

      4

      "Generous free-to-play rewards and fair progression provide good perceived value for time invested."

      Capsule for Star Crusade CCG Star Crusade CCG

      "Generous free-to-play rewards and reasonable monetization provide good value for time invested."

    • Violence

      Game with the same Violence vibe

      2

      "Combat and fighting are core gameplay elements involving destruction and defeating enemies."

      Capsule for Stick RPG 2: Director's Cut Stick RPG 2: Director's Cut

      "Combat and destruction are central gameplay elements, with animated battles and attacks."

    • Survival

      Game with the same Survival vibe

      1

      "Some resource management and threat avoidance in combat, but overall low-risk compared to hardcore survival games."

      Capsule for STAR WARS™: The Old Republic™ STAR WARS™: The Old Republic™

      "Players manage resources and overcome threats in battles, but low risk compared to hardcore survival games."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Idle, Story. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026