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Dodgeball Academia similar games & best alternatives

Dodgeball Academia

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2021

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Quick resume

Dodgeball Academia is a sports RPG game featuring rookie dodgeball student, Otto. Join Otto and an eclectic cast of characters as they train to dominate on and off the courts of the academia.

Global score

94/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Sport, Arcade

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    Pros

    • Charming art style and characters
    • Engaging and strategic dodgeball gameplay
    • Humorous and lighthearted story
    • Accessible difficulty options
    • Catchy soundtrack and lively animations

    Cons

    • Limited multiplayer features (no online)
    • Small and linear game world
    • Some repetitive combat and fetch quests
    • Teammates lack ai autonomy
    • No control remapping and minor ui issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have control over character selection, team formation, and strategic choices in matches, though some routines exist in grinding and events."

      Capsule for The Spike Cross The Spike Cross

      "Players control their own actions and decisions in matches, including character switching and strategic use of abilities and equipment, though the game follows a linear story progression."

    • Competence

      Game with the same Competence vibe

      4

      "The game is described as easy to learn but hard to master, with skill-based gameplay and tactical depth, providing challenges and feedback on performance."

      Capsule for FIFA 22 FIFA 22

      "Gameplay is easy to learn but hard to master with skillful timing for catching, dodging, and countering; players receive feedback and can improve performance."

    • Competition

      Game with the same Competition vibe

      -1

      "Focus is primarily on single-player progression and personal improvement; no multiplayer or ranked modes currently."

      Capsule for Overdungeon Overdungeon

      "Focus is mostly on single-player progression and personal skill improvement; multiplayer is local only and limited, with no online ranked modes."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players often engage in multiple hours and explore side quests and collectibles, though some find gameplay repetitive."

      Capsule for Cloudpunk Cloudpunk

      "Players engage in multiple hours of gameplay with side quests and character progression, though some find the game repetitive and relatively short."

    • Cooperation

      Game with the same Cooperation vibe

      -2

      "Primarily single-player with limited AI allies; cooperation with others is minimal or absent."

      Capsule for Men of War: Condemned Heroes Men of War: Condemned Heroes

      "Players control all team members simultaneously with limited AI support; cooperation with AI teammates is minimal and not emphasized."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize teams and equipment, but gameplay follows established structures and routines."

      Capsule for Metal Waltz: Anime tank girls Metal Waltz: Anime tank girls

      "Players customize teams with different characters, equipment, and abilities, allowing some creative strategy within predefined mechanics."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are friendly and humorous with no evidence of aggressive dominance or trash talk."

      Capsule for Rayman Raving Rabbids™ Rayman Raving Rabbids™

      "Interactions are friendly and humorous with no evidence of exerting superiority or trash talk; emphasis on camaraderie and fun."

    • Escapism

      Game with the same Escapism vibe

      4

      "The colorful, charming worlds and lighthearted story provide a relaxing escape from real life."

      Capsule for Super Lucky's Tale Super Lucky's Tale

      "The colorful, cartoonish world and lighthearted story provide a cheerful escape from reality and stress relief."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."

      Capsule for WARRIORS: Abyss WARRIORS: Abyss

      "Players engage voluntarily out of intrinsic interest and enjoyment; no indications of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore different characters, abilities, and tactics, experimenting with team compositions and strategies."

      Capsule for Puppet Master: The Game Puppet Master: The Game

      "Players explore different characters, abilities, equipment, and strategies, experimenting with team compositions and tactics."

    • Exploration

      Game with the same Exploration vibe

      -2

      "The game world is limited with only a few areas and fixed battles; exploration is minimal and mostly linear."

      Capsule for Precipice of Darkness, Episode One Precipice of Darkness, Episode One

      "Game world is relatively small and linear with limited areas to explore; exploration is present but constrained."

    • Expression

      Game with the same Expression vibe

      2

      "Players can customize characters and equipment loadouts to express preferred playstyles."

      Capsule for SYNTHETIK: Arena SYNTHETIK: Arena

      "Players can customize characters with equipment and choose team members, expressing playstyle preferences within set options."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative cartoonish fiction with exaggerated characters and surreal humor."

      Capsule for ANTONBLAST ANTONBLAST

      "The game features imaginative fiction with exaggerated dodgeball powers, anime-inspired story, and cartoonish characters."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Mostly solo play with minimal social interaction; local multiplayer exists but no online community or social features."

      Capsule for Disney•Pixar Cars Disney•Pixar Cars

      "Gameplay is mostly single-player with minimal social interaction; local multiplayer exists but online and community features are lacking."

    • Growth

      Game with the same Growth vibe

      4

      "Players level up, acquire new skills and equipment, and improve their abilities over time."

      Capsule for Aggelos Aggelos

      "Players level up characters, learn new skills, and improve their gameplay abilities over time."

    • Health

      Game with the same Health vibe

      -4

      "The game is sedentary with no physical activity elements; players engage in typical video game sitting play."

      Capsule for Unrailed 2: Back on Track Unrailed 2: Back on Track

      "The game is sedentary with no physical activity involved; players engage in typical video game sitting play."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during matches; fast-paced gameplay demands continuous engagement."

      Capsule for Friends vs Friends Friends vs Friends

      "Gameplay requires continuous attention and active engagement during matches and exploration."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Interactions are lighthearted and surface-level; no deep emotional or social relationship building."

      Capsule for Catto's Post Office Catto's Post Office

      "Social interactions are lighthearted and surface-level; no deep emotional connections or relationship building."

    • Leadership

      Game with the same Leadership vibe

      1

      "Players manage a team of characters but without complex leadership or decision-making dynamics."

      Capsule for The Horror at Highrook The Horror at Highrook

      "Players manage and direct a team of characters during matches, making strategic decisions but without formal leadership roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate items, weapons, upgrades, and character levels throughout the game."

      Capsule for Wasteland 3 Wasteland 3

      "Players accumulate items, equipment, and character upgrades throughout the game."

    • Relaxation

      Game with the same Relaxation vibe

      3

      "The game offers a cozy, low-stress experience with a balanced challenge that many find relaxing and enjoyable."

      Capsule for Discounty Discounty

      "The game offers a balanced challenge with a cheerful atmosphere, providing a relaxing yet engaging experience."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, catchy music, and expressive animations provide sensory enjoyment."

      Capsule for SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated SpongeBob SquarePants: Battle for Bikini Bottom - Rehydrated

      "Vibrant visuals, catchy music, and lively animations provide stimulating sensory enjoyment."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and progression are mostly personal; limited social recognition or ranking."

      Capsule for Shadow Warrior 2 Shadow Warrior 2

      "Achievements and progression are mostly personal; limited social recognition or competitive status elements."

    • Story

      Game with the same Story vibe

      4

      "Narrative-driven adventure with humor, character interactions, and references to previous games."

      Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

      "The game features a narrative-driven experience with character interactions, humor, and episodic story progression."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players use positioning, resource management, and tactical decisions in matches."

      Capsule for Retail Royale Retail Royale

      "Players engage in tactical decision-making during matches, including team composition, ability use, and positioning."

    • Thrill

      Game with the same Thrill vibe

      2

      "Competitive matches create moments of suspense and excitement."

      Capsule for Crashphalt Crashphalt

      "Matches can be intense and challenging, providing moments of suspense and excitement."

    • Value

      Game with the same Value vibe

      2

      "Players find good value in the game’s charm and fun despite its short length; some mention price concerns but overall positive."

      Capsule for Tiny Terry's Turbo Trip Tiny Terry's Turbo Trip

      "Players generally find good value in the game's content, charm, and gameplay, though some note it is short and repetitive."

    • Violence

      Game with the same Violence vibe

      -4

      "Combat is non-lethal, using air-powered weapons and cartoonish effects, emphasizing playful rather than violent action."

      Capsule for GOCCO OF WAR GOCCO OF WAR

      "Combat is non-lethal, cartoonish dodgeball; emphasis on fun and sportsmanship rather than destruction."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and manage health through combat mechanics, indicating survival elements."

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      "Players must avoid being hit and manage health during matches, adding a survival element to gameplay."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Violence, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026