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Overdungeon similar games & best alternatives

Overdungeon

PC (Microsoft Windows), Nintendo Switch, Mac • 2019

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Quick resume

A completely new style real-time card battle "Overdungeon" Overdungeon combines rogue-like, tower defense and card games. More than 100 cards are Attack, Animal, Building, Spell, Trap, etc..Build your creative and crazy deck!

Global score

80/100

Genres

Action, Adventure, Casual, Indie, Role-playing (RPG), Strategy, Card & Board Game

Similar games

    Pros

    • Unique blend of deck building and real-time strategy
    • Fun, chaotic gameplay with humorous combos
    • Frequent developer updates and added content
    • Good replayability with multiple modes and progression
    • Bright, attractive visuals and sound design

    Cons

    • Limited content and characters in early access
    • Performance issues with many units on screen
    • Poor english translation and ui polish
    • Game can be too easy and unbalanced
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can choose character classes, spells, and equipment, and decide their path on a large map, indicating moderate control over actions."

      Capsule for FreeCell Quest FreeCell Quest

      "Players choose characters, decks, and paths on an over-map with tactical choices, allowing personal control over decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skillful deckbuilding and strategic play with increasing difficulty and challenging bosses."

      Capsule for 月圆之夜 (Night of Full Moon) 月圆之夜 (Night of Full Moon)

      "Players engage in skillful deck building and real-time placement strategy, with challenge modes offering increased difficulty."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is mostly on single-player campaigns and personal progression rather than competitive multiplayer or ranked modes."

      Capsule for SHOGUN: Total War™ - Collection SHOGUN: Total War™ - Collection

      "Focus is primarily on single-player progression and personal improvement; no multiplayer or ranked modes currently."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report habitual play and long sessions, with daily/weekly missions and seasonal passes encouraging continued engagement."

      Capsule for KartRider: Drift KartRider: Drift

      "Players report habitual play and daily logins, with quest and seasonal modes encouraging repeated sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player only with no cooperative or multiplayer features."

      Capsule for Rogue Fable III Rogue Fable III

      "Game is single-player only with no cooperative multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      4

      "Deck building and ability customization encourage creative experimentation with builds and strategies."

      Capsule for Slime 3K: Rise Against Despot Slime 3K: Rise Against Despot

      "Deck building, card combinations, and strategic placement allow creative experimentation with builds and combos."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; interactions are single-player focused."

      Capsule for Pixel Heroes: Byte & Magic Pixel Heroes: Byte & Magic

      "No evidence of exerting control over others; interactions are single-player focused and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players enjoy chaotic, fast-paced action and humorous scenarios, providing a fun distraction and stress relief."

      Capsule for Mighty Goose Mighty Goose

      "Players enjoy chaotic, fast-paced gameplay and humorous combos as a fun distraction from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or external pressure."

      Capsule for Neon Sundown Neon Sundown

      "Players engage voluntarily for fun and intrinsic interest, with no indication of obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try new decks, mechanics, and strategies; game encourages exploration of different classes and combos."

      Capsule for Shadowverse CCG Shadowverse CCG

      "Players try new card combos, deck builds, and strategies, encouraged by variety and evolving game modes."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of dungeons and map, but limited number of dungeons and areas reduce novelty over time."

      Capsule for Boyfriend Dungeon Boyfriend Dungeon

      "Some exploration of dungeon paths and modes, but limited map visibility and content reduce discovery."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and some cosmetic options allow limited self-expression, but no deep customization."

      Capsule for Assault Android Cactus+ Assault Android Cactus+

      "Limited character selection and deck customization allow some self-expression, but cosmetic options are minimal."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Game features imaginative, improbable creatures and scenarios blending fantasy and survival."

      Capsule for CHKN CHKN

      "Game features imaginative animal-themed cards, fantasy creatures, and exaggerated, improbable combat scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solitary."

      Capsule for Switchcars Switchcars

      "No social or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in deck building, timing, and strategy; progression systems reward learning and mastery."

      Capsule for SUPER DRAGON BALL HEROES WORLD MISSION SUPER DRAGON BALL HEROES WORLD MISSION

      "Players develop skill in deck building and real-time strategy, with progression systems and unlocks."

    • Health

      Game with the same Health vibe

      -5

      "Game involves sedentary play with no physical activity or health-related features."

      Capsule for Furnish Master Furnish Master

      "Game involves sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and decision-making throughout gameplay."

      Capsule for Super Seducer 2 - Advanced Seduction Tactics Super Seducer 2 - Advanced Seduction Tactics

      "Gameplay requires active attention and quick decision making in real-time card placement."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing; single-player focus."

      Capsule for Gladiator Guild Manager Gladiator Guild Manager

      "No evidence of close social relationships or emotional sharing; single-player focus."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player acts independently."

      Capsule for Go Home Dinosaurs! Go Home Dinosaurs!

      "No leadership or group management roles; player acts independently."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate items, upgrades, and resources to advance through quests and combat."

      Capsule for Hero of the Kingdom: The Lost Tales 2 Hero of the Kingdom: The Lost Tales 2

      "Players accumulate cards, relics, and upgrades through runs and quests, enabling growth."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game is chaotic and fast-paced, providing fun but also moments of tension and frustration."

      Capsule for Bro Falls Bro Falls

      "Game is fast-paced and chaotic, offering fun but also some tension; not primarily relaxing."

    • Sensation

      Game with the same Sensation vibe

      4

      "Colorful visuals, flashy effects, and satisfying animations provide strong sensory stimulation."

      Capsule for The Treasures of Montezuma 4 The Treasures of Montezuma 4

      "Bright visuals, flashy effects, and humorous animations provide strong sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or leaderboards; achievements are personal and not publicly ranked."

      Capsule for Endzone - A World Apart Endzone - A World Apart

      "No social recognition or leaderboards; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      -2

      "Minimal narrative focus; story is sparse and secondary to gameplay."

      Capsule for Prodeus Prodeus

      "Minimal story content; narrative is sparse and secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires mental challenge in deckbuilding, resource management, and tactical combat."

      Capsule for Yohane the Parhelion - NUMAZU in the MIRAGE - Yohane the Parhelion - NUMAZU in the MIRAGE -

      "Requires mental challenge in deck building, card synergy, and tactical placement under time pressure."

    • Thrill

      Game with the same Thrill vibe

      3

      "Realistic combat and high difficulty create suspense and tension, with moments of relief after overcoming challenges."

      Capsule for ARMA: Gold Edition ARMA: Gold Edition

      "Real-time combat and challenge modes create excitement and tension, though some find it easy."

    • Value

      Game with the same Value vibe

      3

      "Players find good value especially on sale, with hours of gameplay and replayability."

      Capsule for Space Hulk: Deathwing Enhanced Edition Space Hulk: Deathwing Enhanced Edition

      "Players find good value especially on sale, enjoying hours of gameplay and ongoing updates."

    • Violence

      Game with the same Violence vibe

      2

      "Combat involves fighting and defeating enemies, but presented in a humorous, cartoonish style."

      Capsule for Pit People® Pit People®

      "Combat involves attacking enemies with summoned creatures and towers, but in a cartoonish, humorous style."

    • Survival

      Game with the same Survival vibe

      2

      "Players manage health, stamina, and resources to survive threats; some challenge in avoiding failure."

      Capsule for Momodora: Moonlit Farewell Momodora: Moonlit Farewell

      "Players manage health and threats in runs, with some risk of failure especially in harder modes."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Story, Exploration, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026