SHOGUN: Total War™ - Collection similar games & best alternatives
SHOGUN: Total War™ - Collection
2015
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Quick resume
SHOGUN: Total War™ is the first, original title in a 15 year series of award-winning strategy games. This Collection Edition also includes the Mongol Invasion Expansion Pack.
Global score
89/100
Genres
Action, Strategy
Similar games
Pros
- Nostalgic and classic gameplay
- Challenging ai and strategic depth
- Historical atmosphere and soundtrack
- Low system requirements
- Multiple campaigns including mongol invasion
Cons
- Dated graphics and clunky controls
- Limited diplomacy and economic complexity
- No multiplayer or cooperative modes
- Some bugs and compatibility issues
- Lack of modern quality of life features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to create clans, officers, and choose strategies including diplomacy, development, and warfare"
NOBUNAGA'S AMBITION: Sphere of Influence
"Players can choose clans, strategies, and control armies in both campaign and battles with significant freedom."
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Competence
Game with the same Competence vibe
3"The game offers strategic challenges in campaign management and tactical battles requiring skillful unit control and planning, though some AI weaknesses reduce challenge."
Total War: ROME II - Emperor Edition
"Game offers challenging AI, tactical battles requiring skillful unit positioning and strategic planning."
-
Competition
Game with the same Competition vibe
-2"Focus is primarily on single-player campaigns and personal strategic progress rather than direct competition or ranked multiplayer."
Medieval: Total War™ - Collection
"Focus is mostly on single-player campaigns and personal progression rather than competitive multiplayer or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Many users report habitual replaying, nostalgia-driven long sessions, and repeated playthroughs over years."
Dungeon Keeper™ 2
"Many users report long play sessions, nostalgia-driven repeated playthroughs, and high replay value."
-
Cooperation
Game with the same Cooperation vibe
-3"Game is primarily single player with limited multiplayer or cooperative features"
Land of the Vikings
"Game is primarily single-player with limited or no cooperative multiplayer features."
-
Creativity
Game with the same Creativity vibe
2"Limited customization currently but players can influence strategy and unit control; mod support planned for future."
Silica
"Players can experiment with different clans, unit compositions, and strategies, but limited modding and customization options."
-
Domination
Game with the same Domination vibe
-3"Interactions with AI and other players are competitive but lack aggressive or dominating social behaviors."
MXGP PRO
"Interactions with AI opponents are competitive but lack social dominance or player-to-player power dynamics."
-
Escapism
Game with the same Escapism vibe
4"Players use the game to virtually experience Japan and escape reality."
Go! Go! Nippon! ~My First Trip to Japan~
"Players use the game to immerse in historical Japan and escape reality through strategic gameplay and atmosphere."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."
System Shock
"Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different clans, strategies, and customizations to explore game mechanics"
NOBUNAGA'S AMBITION: Sphere of Influence
"Players try different clans, strategies, and approaches to battles and campaigns, exploring game mechanics."
-
Exploration
Game with the same Exploration vibe
2"Players explore complex systems and alternative historical scenarios, though geographic exploration is limited to known maps."
Victoria 3
"Campaign map exploration is limited but players discover different provinces and historical scenarios."
-
Expression
Game with the same Expression vibe
-2"Minimal character or environment customization; players mostly use standard units and visuals."
SUPREMACY: WORLD WAR 3
"Minimal character or environment customization; players use preset clans and units without cosmetic modifications."
-
Fantasy
Game with the same Fantasy vibe
-3"The game is grounded in historical and realistic settings spanning real-world eras and nations, emphasizing plausible scenarios."
Rise of Nations: Extended Edition
"Game focuses on historical realism and plausible scenarios set in feudal Japan."
-
Fellowship
Game with the same Fellowship vibe
-4"Strongly single-player focused with minimal social or community interaction."
Songs of Syx
"Strongly single-player focused with minimal social or community interaction."
-
Growth
Game with the same Growth vibe
3"Players develop skills over time, learning mechanics, roles, and strategies."
SCP: Secret Laboratory
"Players develop skills in strategy and tactics, learning game mechanics and improving over time."
-
Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
CODE VEIN
"Typical sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during battles and objectives; not designed for casual or background play."
SAMURAI WARRIORS 4-II
"Requires focused attention during battles and campaign turns; not designed for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social interaction; no features for forming close relationships."
AudioSurf
"Limited social interaction; no features for forming close relationships or emotional sharing."
-
Leadership
Game with the same Leadership vibe
4"Players lead armies and manage factions, making strategic decisions and guiding their forces to victory."
Total War: ROME II - Emperor Edition
"Players lead armies, manage clans, and make strategic decisions guiding their faction to victory."
-
Progression
Game with the same Progression vibe
4"Players accumulate armies, upgrades, and territory through campaigns and battles."
Total War: NAPOLEON – Definitive Edition
"Players accumulate territories, build armies, upgrade units, and advance through campaigns."
-
Relaxation
Game with the same Relaxation vibe
1"Game provides some flow and fun, but also involves tension and challenge."
Cube Racer
"Game can be engaging and immersive but also involves tension and challenge, especially in battles."
-
Sensation
Game with the same Sensation vibe
1"Visual and auditory elements provide moderate sensory stimulation but graphics are dated."
I am an Air Traffic Controller 4
"Audio and visual elements provide some stimulation but graphics are dated and sensory input is moderate."
-
Status
Game with the same Status vibe
-3"Achievements and recognition are limited; focus is on personal accomplishment rather than social status."
Space Crew: Legendary Edition
"Achievements and recognition are limited; focus is on personal accomplishment rather than social status."
-
Story
Game with the same Story vibe
3"Narrative and quests provide context and immersion in Sengoku Japan, with lore and character-driven elements."
Sengoku Dynasty
"Includes historical campaigns and narrative elements that immerse players in Sengoku period Japan."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on strategic planning, resource management, and tactical combat."
Supreme Commander 2
"Strong emphasis on strategic planning, tactical battles, resource management, and problem solving."
-
Thrill
Game with the same Thrill vibe
2"Tense moments in battle and risk of losing units provide moderate thrill and suspense."
Steel Division: Normandy 44
"Battles and campaigns can be tense and suspenseful, with risk of defeat and need for careful planning."
-
Value
Game with the same Value vibe
4"Highly praised for good value, especially at discounted prices, with solid gameplay and replayability."
Escape Goat
"Highly praised for replay value, nostalgia, and gameplay depth relative to price."
-
Violence
Game with the same Violence vibe
4"Combat and destruction are central gameplay elements, with large-scale battles and unit casualties."
Cossacks: European Wars
"Combat and destruction are central gameplay elements, with large scale battles and unit casualties."
-
Survival
Game with the same Survival vibe
3"Players must manage resources, defend territories, and avoid defeat, emphasizing survival and tactical defense."
Warhammer® 40,000: Dawn of War® - Dark Crusade
"Players must manage resources, defend territories, and avoid defeat to survive and expand."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Fantasy, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026