SHOGUN: Total War™ - Collection Thumbnail

SHOGUN: Total War™ - Collection similar games & best alternatives

SHOGUN: Total War™ - Collection

PC (Microsoft Windows) • 2015

Related articles

Quick resume

SHOGUN: Total War™ is the first, original title in a 15 year series of award-winning strategy games. This Collection Edition also includes the Mongol Invasion Expansion Pack.

Global score

89/100

Genres

Action, Strategy

Similar games

    Pros

    • Nostalgic and classic gameplay
    • Challenging ai and strategic depth
    • Historical atmosphere and soundtrack
    • Low system requirements
    • Multiple campaigns including mongol invasion

    Cons

    • Dated graphics and clunky controls
    • Limited diplomacy and economic complexity
    • No multiplayer or cooperative modes
    • Some bugs and compatibility issues
    • Lack of modern quality of life features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to create clans, officers, and choose strategies including diplomacy, development, and warfare"

      Capsule for NOBUNAGA'S AMBITION: Sphere of Influence NOBUNAGA'S AMBITION: Sphere of Influence

      "Players can choose clans, strategies, and control armies in both campaign and battles with significant freedom."

    • Competence

      Game with the same Competence vibe

      3

      "The game offers strategic challenges in campaign management and tactical battles requiring skillful unit control and planning, though some AI weaknesses reduce challenge."

      Capsule for Total War: ROME II - Emperor Edition Total War: ROME II - Emperor Edition

      "Game offers challenging AI, tactical battles requiring skillful unit positioning and strategic planning."

    • Competition

      Game with the same Competition vibe

      -2

      "Focus is primarily on single-player campaigns and personal strategic progress rather than direct competition or ranked multiplayer."

      Capsule for Medieval: Total War™ - Collection Medieval: Total War™ - Collection

      "Focus is mostly on single-player campaigns and personal progression rather than competitive multiplayer or ranked modes."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many users report habitual replaying, nostalgia-driven long sessions, and repeated playthroughs over years."

      Capsule for Dungeon Keeper™ 2 Dungeon Keeper™ 2

      "Many users report long play sessions, nostalgia-driven repeated playthroughs, and high replay value."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Game is primarily single player with limited multiplayer or cooperative features"

      Capsule for Land of the Vikings Land of the Vikings

      "Game is primarily single-player with limited or no cooperative multiplayer features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Limited customization currently but players can influence strategy and unit control; mod support planned for future."

      Capsule for Silica Silica

      "Players can experiment with different clans, unit compositions, and strategies, but limited modding and customization options."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions with AI and other players are competitive but lack aggressive or dominating social behaviors."

      Capsule for MXGP PRO MXGP PRO

      "Interactions with AI opponents are competitive but lack social dominance or player-to-player power dynamics."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game to virtually experience Japan and escape reality."

      Capsule for Go! Go! Nippon! ~My First Trip to Japan~ Go! Go! Nippon! ~My First Trip to Japan~

      "Players use the game to immerse in historical Japan and escape reality through strategic gameplay and atmosphere."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."

      Capsule for System Shock System Shock

      "Players engage voluntarily out of interest and nostalgia, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different clans, strategies, and customizations to explore game mechanics"

      Capsule for NOBUNAGA'S AMBITION: Sphere of Influence NOBUNAGA'S AMBITION: Sphere of Influence

      "Players try different clans, strategies, and approaches to battles and campaigns, exploring game mechanics."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore complex systems and alternative historical scenarios, though geographic exploration is limited to known maps."

      Capsule for Victoria 3 Victoria 3

      "Campaign map exploration is limited but players discover different provinces and historical scenarios."

    • Expression

      Game with the same Expression vibe

      -2

      "Minimal character or environment customization; players mostly use standard units and visuals."

      Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

      "Minimal character or environment customization; players use preset clans and units without cosmetic modifications."

    • Fantasy

      Game with the same Fantasy vibe

      -3

      "The game is grounded in historical and realistic settings spanning real-world eras and nations, emphasizing plausible scenarios."

      Capsule for Rise of Nations: Extended Edition Rise of Nations: Extended Edition

      "Game focuses on historical realism and plausible scenarios set in feudal Japan."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Strongly single-player focused with minimal social or community interaction."

      Capsule for Songs of Syx Songs of Syx

      "Strongly single-player focused with minimal social or community interaction."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills over time, learning mechanics, roles, and strategies."

      Capsule for SCP: Secret Laboratory SCP: Secret Laboratory

      "Players develop skills in strategy and tactics, learning game mechanics and improving over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during battles and objectives; not designed for casual or background play."

      Capsule for SAMURAI WARRIORS 4-II SAMURAI WARRIORS 4-II

      "Requires focused attention during battles and campaign turns; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited social interaction; no features for forming close relationships."

      Capsule for AudioSurf AudioSurf

      "Limited social interaction; no features for forming close relationships or emotional sharing."

    • Leadership

      Game with the same Leadership vibe

      4

      "Players lead armies and manage factions, making strategic decisions and guiding their forces to victory."

      Capsule for Total War: ROME II - Emperor Edition Total War: ROME II - Emperor Edition

      "Players lead armies, manage clans, and make strategic decisions guiding their faction to victory."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate armies, upgrades, and territory through campaigns and battles."

      Capsule for Total War: NAPOLEON – Definitive Edition Total War: NAPOLEON – Definitive Edition

      "Players accumulate territories, build armies, upgrade units, and advance through campaigns."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game provides some flow and fun, but also involves tension and challenge."

      Capsule for Cube Racer Cube Racer

      "Game can be engaging and immersive but also involves tension and challenge, especially in battles."

    • Sensation

      Game with the same Sensation vibe

      1

      "Visual and auditory elements provide moderate sensory stimulation but graphics are dated."

      Capsule for I am an Air Traffic Controller 4 I am an Air Traffic Controller 4

      "Audio and visual elements provide some stimulation but graphics are dated and sensory input is moderate."

    • Status

      Game with the same Status vibe

      -3

      "Achievements and recognition are limited; focus is on personal accomplishment rather than social status."

      Capsule for Space Crew: Legendary Edition Space Crew: Legendary Edition

      "Achievements and recognition are limited; focus is on personal accomplishment rather than social status."

    • Story

      Game with the same Story vibe

      3

      "Narrative and quests provide context and immersion in Sengoku Japan, with lore and character-driven elements."

      Capsule for Sengoku Dynasty Sengoku Dynasty

      "Includes historical campaigns and narrative elements that immerse players in Sengoku period Japan."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on strategic planning, resource management, and tactical combat."

      Capsule for Supreme Commander 2 Supreme Commander 2

      "Strong emphasis on strategic planning, tactical battles, resource management, and problem solving."

    • Thrill

      Game with the same Thrill vibe

      2

      "Tense moments in battle and risk of losing units provide moderate thrill and suspense."

      Capsule for Steel Division: Normandy 44 Steel Division: Normandy 44

      "Battles and campaigns can be tense and suspenseful, with risk of defeat and need for careful planning."

    • Value

      Game with the same Value vibe

      4

      "Highly praised for good value, especially at discounted prices, with solid gameplay and replayability."

      Capsule for Escape Goat Escape Goat

      "Highly praised for replay value, nostalgia, and gameplay depth relative to price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are central gameplay elements, with large-scale battles and unit casualties."

      Capsule for Cossacks: European Wars Cossacks: European Wars

      "Combat and destruction are central gameplay elements, with large scale battles and unit casualties."

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources, defend territories, and avoid defeat, emphasizing survival and tactical defense."

      Capsule for Warhammer® 40,000: Dawn of War® - Dark Crusade Warhammer® 40,000: Dawn of War® - Dark Crusade

      "Players must manage resources, defend territories, and avoid defeat to survive and expand."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Fantasy, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026