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SCP: Secret Laboratory similar games & best alternatives

SCP: Secret Laboratory

PC (Microsoft Windows) • 2017

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Quick resume

Deep within a secure underground facility, a sudden containment breach allows many of the secured anomalies to escape from their chambers. Assist the Foundation in re-securing the facility, help the Insurgency in their goal to capture it, or wreak havoc as an SCP in a frantic bid to escape.

Global score

91/100

Genres

Action, Casual, Indie, Role-playing (RPG), Free To Play, Strategy, Shooter

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    Pros

    • Free to play with no microtransactions
    • High replayability with chaotic, unpredictable matches
    • Strong community and voice chat integration
    • Frequent updates and developer support
    • Engaging mix of horror, action, and social gameplay

    Cons

    • Toxic and offensive community behavior reported
    • Steep learning curve for new players
    • Occasional bugs and performance issues
    • Some imbalance and frustration in gameplay
    • Limited visual customization and progression

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose classes, build structures creatively, and employ various strategies in chaotic multiplayer matches."

      Capsule for King Arthur's Gold King Arthur's Gold

      "Players choose different roles (Class-D, SCPs, MTF, Chaos Insurgency) and have freedom in how to act within chaotic, unpredictable matches."

    • Competence

      Game with the same Competence vibe

      3

      "Game offers skill-based shooting mechanics and tactical gameplay with a learning curve; players report mastering skills and strategies."

      Capsule for CS2D CS2D

      "Game features skill-based elements like aiming, juking SCPs, managing resources, and mastering different roles with a learning curve."

    • Competition

      Game with the same Competition vibe

      3

      "Competitive elements exist through social deduction and combat against other players, but focus is also on teamwork and deception."

      Capsule for Klaus Veen's Treason Klaus Veen's Treason

      "Competitive elements exist in PvP combat and team objectives, though chaos and cooperation also play strong roles."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long-term engagement with hundreds to thousands of hours played and habitual return."

      Capsule for Pox Nora Pox Nora

      "Many players report long-term engagement with hundreds of hours played and habitual return despite frustration."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Team-based battles with roles and coordination; radial menus and planned voice chat support encourage teamwork."

      Capsule for Infinity: Battlescape Infinity: Battlescape

      "Teamwork and voice chat are important for success, though betrayal and chaotic interactions also occur."

    • Creativity

      Game with the same Creativity vibe

      2

      "Limited creativity mostly in roleplay and social interaction; game structure and maps are predefined."

      Capsule for Deducto Deducto

      "Some creativity in player interactions, roleplay, and emergent gameplay, but mostly within predefined roles and maps."

    • Domination

      Game with the same Domination vibe

      2

      "Some players enjoy dominating others in events and tank battles, including trolling behaviors."

      Capsule for Crash Drive 2 Crash Drive 2

      "Players often seek to dominate others through combat and trolling, though shared chaotic experiences temper pure domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and immersive horror experience, escaping real life through intense gameplay."

      Capsule for SCP: Nine-Tailed Fox SCP: Nine-Tailed Fox

      "Players use the game to escape reality, enjoy chaotic horror scenarios, and experience stress relief through gameplay."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and social reasons rather than obligation or pressure."

      Capsule for Dale & Dawson Stationery Supplies Dale & Dawson Stationery Supplies

      "Players engage voluntarily for fun and social reasons rather than obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore complex mechanics, test strategies, and adapt to dynamic social situations in each match."

      Capsule for DEATH NOTE Killer Within DEATH NOTE Killer Within

      "Players experiment with different roles, strategies, and chaotic interactions each match."

    • Exploration

      Game with the same Exploration vibe

      2

      "Procedurally generated maps and secrets provide some exploration, though some repetition in environments is noted."

      Capsule for Shape of Dreams Shape of Dreams

      "Some exploration of maps and secrets, but mostly familiar environments with procedural elements."

    • Expression

      Game with the same Expression vibe

      1

      "Limited player customization; expression mainly through choice of dialogue rather than visual or avatar changes."

      Capsule for a new life. a new life.

      "Limited customization mentioned; expression mainly through voice chat and roleplay rather than visual customization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy elements with monsters, supernatural characters, and imaginative, humorous scenarios."

      Capsule for Monster Prom 3: Monster Roadtrip Monster Prom 3: Monster Roadtrip

      "Strong fantasy element with SCP lore, monsters, and supernatural scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community interaction, making friends, and group events are important, despite some toxicity."

      Capsule for Cubic Castles Cubic Castles

      "Community and social interaction are important, with voice chat and friendships formed, despite some toxicity."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills in strategy and tactics, learning game mechanics and improving over time."

      Capsule for SHOGUN: Total War™ - Collection SHOGUN: Total War™ - Collection

      "Players develop skills over time, learning mechanics, roles, and strategies."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Majesty 2 Collection Majesty 2 Collection

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires sustained attention and focus during matches; not designed for idle or background play."

      Capsule for Cricket 24 Cricket 24

      "Requires active attention and focus during matches; downtime in spectator mode is disliked."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social bonding and friendships form, but interactions are mostly casual and competitive."

      Capsule for Ricochet Ricochet

      "Some social bonding and friendships form, but interactions are mostly casual and chaotic rather than deeply intimate."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some players take leadership roles in teams or clans, but overall gameplay is balanced and collaborative."

      Capsule for Worms Armageddon Worms Armageddon

      "Some players take leadership roles (e.g. squad captains), but overall gameplay is chaotic and shared."

    • Progression

      Game with the same Progression vibe

      1

      "Players collect items and complete objectives, but progression is short and limited."

      Capsule for Hitler is my crush Hitler is my crush

      "Minimal progression systems; gameplay focuses on round-based objectives rather than long-term item accumulation."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is often tense and challenging rather than purely relaxing."

      Capsule for Empires Mod Empires Mod

      "Gameplay is tense, chaotic, and often stressful rather than relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Strong sensory stimulation through visuals, sound design, voice acting, and horror atmosphere."

      Capsule for CAYNE CAYNE

      "Sensory stimulation from fast-paced action, horror elements, and chaotic voice chat."

    • Status

      Game with the same Status vibe

      1

      "Some recognition within community and among friends, but no formal ranking or leaderboard systems."

      Capsule for Panoptic Panoptic

      "Some recognition through skill and community standing, but no formal ranking or leaderboard system."

    • Story

      Game with the same Story vibe

      2

      "Contains SCP lore and narrative elements, but multiplayer focus reduces story immersion."

      Capsule for SCP: Containment Breach Multiplayer SCP: Containment Breach Multiplayer

      "Some lore and narrative context from SCP universe, but gameplay is mostly emergent and multiplayer focused."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical planning, team coordination, and resource management."

      Capsule for Codename CURE Codename CURE

      "Requires tactical thinking, resource management, and team coordination."

    • Thrill

      Game with the same Thrill vibe

      4

      "High suspense and horror elements create thrilling and tense experiences."

      Capsule for SCP: Nine-Tailed Fox SCP: Nine-Tailed Fox

      "High suspense and thrill from horror elements, unpredictability, and tense encounters."

    • Value

      Game with the same Value vibe

      5

      "Free to play with extensive content and replayability offers excellent value."

      Capsule for Ultimate Custom Night Ultimate Custom Night

      "Free-to-play with frequent updates and high replayability offers excellent value."

    • Violence

      Game with the same Violence vibe

      4

      "Combat and destruction are core gameplay elements."

      Capsule for Half-Life 2 Half-Life 2

      "Combat, killing, and destruction are core gameplay elements."

    • Survival

      Game with the same Survival vibe

      4

      "Strong survival theme: avoid threats, manage resources, and escape the facility."

      Capsule for SCP: Containment Breach Multiplayer SCP: Containment Breach Multiplayer

      "Strong survival focus in escaping, avoiding threats, and managing resources."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Relaxation, Progression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026