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SCP: Containment Breach Multiplayer similar games & best alternatives

SCP: Containment Breach Multiplayer

PC (Microsoft Windows) • 2021

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Quick resume

Multiplayer survival horror game based on stories from the SCP Foundation. The game is about a facility containing anomalous entities known as SCPs. When a catastrophic containment breach occurs at one of the facilities, it is your main goal to escape the facility. Try to escape with your friends!

Global score

84/100

Genres

Indie, Massively Multiplayer, Free To Play

Similar games

    Pros

    • Free to play
    • Fun multiplayer with friends
    • Strong horror atmosphere
    • Faithful scp lore and setting
    • Workshop mod support

    Cons

    • Numerous bugs and glitches
    • Unstable multiplayer servers
    • No persistent save in multiplayer
    • Occasional frustrating ai and exploits
    • Outdated graphics and optimization issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players have freedom to explore levels, solve puzzles, and choose weapons, though gameplay is mostly linear."

      Capsule for VLADiK BRUTAL VLADiK BRUTAL

      "Players have freedom to explore, choose roles and strategies, but some gameplay elements are fixed and linear."

    • Competence

      Game with the same Competence vibe

      3

      "Game is challenging with difficult objectives, tense combat, and requires skillful coordination; some bugs reduce predictability."

      Capsule for Nuclear Nightmare Nuclear Nightmare

      "Game requires skillful navigation, understanding SCP behaviors, and teamwork; some bugs reduce predictability."

    • Competition

      Game with the same Competition vibe

      1

      "Multiplayer includes PvP but is mostly cooperative; some competition in ranking and weapon acquisition but focus is on team play."

      Capsule for RUNNING WITH RIFLES RUNNING WITH RIFLES

      "Multiplayer includes PvP elements and roles competing, but many players focus on cooperative or casual play."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy repeated sessions with friends despite some bugs and limited content, showing moderate attachment."

      Capsule for Dark Hours: Prologue Dark Hours: Prologue

      "Players often engage in long sessions with friends; some frustration from bugs but overall attachment is moderate."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong cooperative multiplayer mode with teamwork and shared objectives is a core part of the experience."

      Capsule for Raw Data Raw Data

      "Strong cooperative gameplay in multiplayer mode; players work together to survive and complete objectives."

    • Creativity

      Game with the same Creativity vibe

      2

      "Some creative elements like randomized item placement and unique SCP interactions, but largely follows established SCP game conventions."

      Capsule for SCP: Ground Zero SCP: Ground Zero

      "Some customization via mods and workshop; gameplay mostly follows established SCP scenarios."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize mutual respect and cooperation; PvP exists but is balanced and not overly focused on trash talk or dominance."

      Capsule for Nioh: Complete Edition Nioh: Complete Edition

      "Interactions tend to be balanced with shared objectives; some PvP trash talk but mostly equal participation."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a thrilling escape from reality, enjoying scares and social fun with friends."

      Capsule for Pacify Pacify

      "Players use the game to escape reality, enjoy horror thrills and social fun with friends."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily for fun and interest, not out of obligation or pressure."

      Capsule for PixelJunk™ Nom Nom Galaxy PixelJunk™ Nom Nom Galaxy

      "Players engage voluntarily for fun and interest, not out of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players explore new SCPs, mechanics, and mod features; early access encourages trying new content and approaches."

      Capsule for SCP: Containment Breach 2 SCP: Containment Breach 2

      "Players explore different SCPs, strategies, and mod content; some routine elements remain."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated levels with alternate maps and secrets encourage discovery and curiosity-driven play."

      Capsule for Deathstate: Abyssal Edition Deathstate: Abyssal Edition

      "Procedurally generated maps and SCP placements encourage discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      2

      "Character skins and workshop mods allow some self-expression, but limited customization options overall."

      Capsule for Yet Another Zombie Defense HD Yet Another Zombie Defense HD

      "Workshop mods allow character and SCP model customization, enabling some self-expression."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Set in a fictional SCP universe with supernatural entities and horror elements."

      Capsule for SCP: Ground Zero SCP: Ground Zero

      "Strongly based on fictional SCP universe with supernatural entities and imaginative horror."

    • Fellowship

      Game with the same Fellowship vibe

      4

      "Community and multiplayer modes foster social connection and shared experiences."

      Capsule for DeathWatchers DeathWatchers

      "Community and multiplayer modes foster social connection and shared experiences."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills and knowledge of SCP mechanics and strategies over time."

      Capsule for SCP: Observer SCP: Observer

      "Players learn SCP mechanics, teamwork, and strategies, though some bugs limit consistent growth."

    • Health

      Game with the same Health vibe

      -5

      "Typical sedentary gaming experience with no physical activity elements."

      Capsule for Duelists of Eden Duelists of Eden

      "Typical sedentary gaming experience with no physical activity elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during play sessions."

      Capsule for Assassin’s Creed Shadows Assassin’s Creed Shadows

      "Requires focused attention and continuous engagement during play sessions."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and friendship building, but mostly surface-level multiplayer connections."

      Capsule for Bro Falls Bro Falls

      "Some social interaction and friendship building, but mostly surface-level multiplayer connections."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some informal leadership in coordinating team actions, but mostly collaborative play."

      Capsule for The Headliners The Headliners

      "Occasional leadership in team coordination, but mostly collaborative play without formal roles."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect keys, items, and unlock new areas; progression is reset upon death but has some persistence via chance to continue."

      Capsule for Dungeon Nightmares II : The Memory Dungeon Nightmares II : The Memory

      "Players collect items, keycards, and unlock areas; progression is important but resets on death."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Game induces tension and suspense rather than relaxation or flow."

      Capsule for Five Nights at Freddy's: Security Breach Five Nights at Freddy's: Security Breach

      "Game induces tension and suspense rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Atmospheric visuals, sound design, and jump scares provide sensory stimulation and excitement."

      Capsule for Granny: Escape Together Granny: Escape Together

      "Atmospheric horror, jump scares, and sound design provide sensory stimulation and excitement."

    • Status

      Game with the same Status vibe

      0

      "No strong emphasis on social recognition or status in multiplayer or single-player."

      Capsule for Turok 2: Seeds of Evil Turok 2: Seeds of Evil

      "No strong emphasis on social recognition or leaderboards in multiplayer."

    • Story

      Game with the same Story vibe

      2

      "Some lore and narrative context from SCP universe, but gameplay is mostly emergent and multiplayer focused."

      Capsule for SCP: Secret Laboratory SCP: Secret Laboratory

      "Contains SCP lore and narrative elements, but multiplayer focus reduces story immersion."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan routes, manage resources, and use tactics to survive and complete objectives."

      Capsule for Sketchy's Contract Sketchy's Contract

      "Players use planning, problem solving, and tactics to survive and complete objectives."

    • Thrill

      Game with the same Thrill vibe

      4

      "Horror elements and unpredictable SCP behavior create suspense and adrenaline-inducing moments."

      Capsule for SCP: Ground Zero SCP: Ground Zero

      "High suspense and adrenaline from chase sequences and unpredictable SCP encounters."

    • Value

      Game with the same Value vibe

      5

      "Free to play with substantial content and multiplayer fun, providing excellent value."

      Capsule for One-armed cook One-armed cook

      "Free to play with many hours of content and multiplayer fun, perceived as good value."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against zombies, SCPs, and human enemies with gunplay and gore; violence is a core gameplay element."

      Capsule for SCP: 5K SCP: 5K

      "Combat and killing SCPs or other players is a core gameplay element."

    • Survival

      Game with the same Survival vibe

      4

      "Strong survival theme with resource management, avoiding death, and overcoming threats."

      Capsule for The Last Stand Legacy Collection The Last Stand Legacy Collection

      "Strong survival theme: avoid threats, manage resources, and escape the facility."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Relaxation, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026