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This is a Ghost similar games & best alternatives

This is a Ghost

PC (Microsoft Windows) • 2024

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Quick resume

This is a Ghost is a ghost-hunting psychological horror game. Using your equipment, track down paranormal activity and gather evidence to identify the entity, then banish it from this world! Solo and online co-op play for up to 4 players. 👻

Global score

91/100

Genres

Simulator, Action, Casual, Indie

Similar games

    Pros

    • Unique and challenging ghost hunting mechanics
    • Engaging progression and reputation system
    • Frequent developer updates and community interaction
    • Immersive atmosphere and sound design
    • Fun multiplayer cooperation with shared health

    Cons

    • Steep learning curve for new players
    • Small player base and inactive community
    • Some ui and control clunkiness
    • Punishing difficulty and reputation loss on failure
    • Limited maps and cosmetic customization

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose equipment, strategies, and roles during investigations, allowing personal decision-making and control."

      Capsule for Phasmophobia Phasmophobia

      "Players have freedom to choose strategies, manage equipment, and direct investigations with many mechanics and upgrades."

    • Competence

      Game with the same Competence vibe

      5

      "High skill ceiling with complex turn-based tactics, timeline manipulation, and punishing difficulty requiring mastery."

      Capsule for Othercide Othercide

      "High skill ceiling with challenging ghost behaviors, complex evidence gathering, and punishing difficulty requiring mastery."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and personal improvement rather than direct competition; no mention of ranked modes or leaderboards."

      Capsule for Trinity Fusion Trinity Fusion

      "Focus is mostly on personal and group progress rather than direct competition; no mention of ranked modes or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report addictive gameplay with strong replay value, frequent updates, and desire to keep playing despite some difficulty."

      Capsule for Omelet You Cook Omelet You Cook

      "Players report addictive gameplay, frequent updates, and desire to keep playing despite difficulty and learning curve."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Supports cooperative multiplayer with shared goals, resource sharing, and team synergies, though solo play is also viable."

      Capsule for Shape of Dreams Shape of Dreams

      "Designed for multiplayer with shared health and cooperative ghost hunting, though solo play is also supported."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize weapons, skills, and upgrades, and the game includes unique mechanics like ghost possession of enemies, adding creative gameplay variety."

      Capsule for Ghost 1.0 Ghost 1.0

      "Players can customize journal notes, choose upgrades, and experiment with different ghost hunting tactics and equipment."

    • Domination

      Game with the same Domination vibe

      -2

      "Interactions emphasize teamwork and shared goals rather than exerting control or superiority over others."

      Capsule for Charlie Murder Charlie Murder

      "Interactions emphasize teamwork and shared outcomes rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players seek immersive horror experiences and distraction through suspenseful ghost hunting and investigation gameplay."

      Capsule for Remnant Records Remnant Records

      "Players seek immersive ghost hunting experience and stress relief through engaging paranormal investigations."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

      Capsule for Resident Evil 2 Resident Evil 2

      "Players engage voluntarily out of interest and enjoyment, not due to obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore different ghost types, tools, and exorcism methods, experimenting with strategies and game mechanics."

      Capsule for Ghost Exorcism INC. Ghost Exorcism INC.

      "Players explore complex mechanics, test different ghost types, and try varied strategies to master the game."

    • Exploration

      Game with the same Exploration vibe

      3

      "Large, varied maps with different environments and some hidden elements encourage discovery."

      Capsule for Delta Force Land Warrior Delta Force Land Warrior

      "Multiple maps and ghost types encourage discovery and learning, though maps are limited in number currently."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and ability upgrades exist, but limited cosmetic or avatar personalization."

      Capsule for South of Midnight South of Midnight

      "Some character perks and journal customization exist, but limited avatar or cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong supernatural and psychological horror themes with imaginative spirit world and paranormal elements."

      Capsule for The Medium The Medium

      "Strong supernatural theme with ghost hunting, exorcisms, and paranormal phenomena in imaginative settings."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer aspects foster social connection and group identity."

      Capsule for Voxel Turf Voxel Turf

      "Community aspects like guilds, factions, and multiplayer encourage social connection and group identity."

    • Growth

      Game with the same Growth vibe

      5

      "Progression system with leveling, unlocking roles, and gaining expertise on ghosts supports learning and development."

      Capsule for MetaPhysical MetaPhysical

      "Progression through reputation, unlocking ghosts, upgrades, and learning ghost behaviors fosters personal development."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity; punishing and stressful mechanics."

      Capsule for Fear & Hunger Fear & Hunger

      "Sedentary gameplay with no physical activity; shared health system punishes failure but no physical engagement."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and timing; no background or idle gameplay elements."

      Capsule for Swords and Soldiers HD Swords and Soldiers HD

      "Requires constant attention and active investigation; no background or idle gameplay elements."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction in multiplayer and community, but limited evidence of close emotional relationships."

      Capsule for Soulmask Soulmask

      "Some social interaction in multiplayer and community, but limited evidence of close emotional relationships."

    • Leadership

      Game with the same Leadership vibe

      -1

      "Players participate collaboratively; no strong emphasis on leadership or authoritative roles."

      Capsule for Element TD 2 - Tower Defense Element TD 2 - Tower Defense

      "Players cooperate but no strong emphasis on leadership or authoritative roles; shared decision-making."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression system with leveling, skill unlocking, item collection, and character upgrades."

      Capsule for Freestyle 2: Street Basketball Freestyle 2: Street Basketball

      "Strong progression system with reputation, unlocking ghosts, upgrades, and earning rewards."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is tense and challenging with adrenaline rushes; not primarily focused on relaxation."

      Capsule for Phantom Abyss Phantom Abyss

      "Game is tense and challenging with adrenaline-pumping moments; not focused on relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Engaging visuals, sound design, and jump scares provide sensory stimulation and emotional excitement."

      Capsule for PUMPKIN PANIC PUMPKIN PANIC

      "Good sensory stimulation from sound design, jump scares, and visual effects creating excitement."

    • Status

      Game with the same Status vibe

      -2

      "Limited social recognition or leaderboard focus; emphasis on personal and group achievement."

      Capsule for Ghost Exile Ghost Exile

      "Limited social recognition or leaderboards; focus is on personal and group achievement rather than status."

    • Story

      Game with the same Story vibe

      1

      "Some lore and narrative elements exist but are subtle and not the main focus."

      Capsule for Crab Champions Crab Champions

      "Some narrative elements like ghost backstories and behaviors, but no overarching plot or deep lore."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning routes, resource allocation, stealth tactics, and survivor management."

      Capsule for Into the Dead: Our Darkest Days Into the Dead: Our Darkest Days

      "Requires planning, evidence analysis, and tactical use of equipment and ghost banishment methods."

    • Thrill

      Game with the same Thrill vibe

      4

      "Jump scares and ghost hunts create suspense and excitement."

      Capsule for Untitled Ghost Game Untitled Ghost Game

      "High suspense and adrenaline from ghost hunts, jump scares, and risk of failure."

    • Value

      Game with the same Value vibe

      4

      "Players feel rewarded by progressing, unlocking tools, and achieving multiple endings, providing good value for time invested."

      Capsule for Passpartout: The Starving Artist Passpartout: The Starving Artist

      "Players feel rewarded for time invested through progression, upgrades, and challenging gameplay."

    • Violence

      Game with the same Violence vibe

      3

      "Enjoyment of combat against ghosts and use of weapons and exorcism tools to defeat entities."

      Capsule for Ghost Exorcism INC. Ghost Exorcism INC.

      "Combat against ghosts with guns and special ammo is a core mechanic, involving destruction and exorcism."

    • Survival

      Game with the same Survival vibe

      4

      "Avoiding ghosts and managing limited lives creates a survival challenge."

      Capsule for ARCADE GAME SERIES: PAC-MAN ARCADE GAME SERIES: PAC-MAN

      "Strong survival elements with health management, avoiding death, and strategic defense against ghosts."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Relaxation, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026