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Raw Data similar games & best alternatives

Raw Data

PC (Microsoft Windows), Oculus VR, SteamVR, PlayStation VR • 2017

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Quick resume

Built from the ground up for VR, Raw Data’s action gameplay, intuitive controls, challenging enemies, and sci-fi atmosphere will completely immerse you within the surreal world of Eden Corp. Go solo or team up and become the adrenaline-charged heroes of your own futuristic technothriller.

Global score

76/100

Genres

Action, Indie, Strategy, Hack and slash/Beat 'em up, Shooter

Similar games

    Pros

    • Highly immersive vr gameplay
    • Intense and satisfying combat mechanics
    • Strong cooperative multiplayer
    • Good progression and replayability
    • Polished graphics and sound

    Cons

    • Early access bugs and glitches
    • Performance demanding
    • Limited story depth
    • Some repetitiveness in wave defense
    • Multiplayer population can be low

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to choose play styles, movement techniques, and abilities, allowing personal control over gameplay decisions."

      Capsule for Project Sparrow Project Sparrow

      "Players have freedom to choose characters, weapons, abilities, and movement style (teleport or smooth locomotion), allowing personal control over gameplay."

    • Competence

      Game with the same Competence vibe

      4

      "The game challenges players with skill-based gunplay, weapon upgrades, and tactical decision-making, rewarding mastery."

      Capsule for SULFUR SULFUR

      "Game challenges players with intense combat, aiming, dodging, and strategic turret placement; skill progression and unlocks reward mastery."

    • Competition

      Game with the same Competition vibe

      2

      "Includes PvP and leaderboards but many players prefer casual or cooperative play; competition exists but is not dominant."

      Capsule for Red Dead Online Red Dead Online

      "Includes PvP and leaderboards, but most play is cooperative or solo without heavy emphasis on competition."

    • Continuation

      Game with the same Continuation vibe

      4

      "Players report long play sessions, high replayability, and habitual engagement with challenges and multiplayer."

      Capsule for Lumines Arise Lumines Arise

      "Players report long play sessions, high replayability, and habitual engagement with progression and multiplayer."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Strong cooperative gameplay in multiplayer mode; players work together to survive and complete objectives."

      Capsule for SCP: Containment Breach Multiplayer SCP: Containment Breach Multiplayer

      "Strong cooperative multiplayer mode with teamwork and shared objectives is a core part of the experience."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can customize loadouts and approach situations in multiple ways, but no direct building or creation."

      Capsule for System Shock: Enhanced Edition System Shock: Enhanced Edition

      "Players can customize loadouts and place turrets strategically, but no deep building or creation mechanics."

    • Domination

      Game with the same Domination vibe

      -3

      "Community described as friendly and supportive with little toxicity; gameplay focuses on shared objectives rather than dominance or trash talk."

      Capsule for Easy Red 2 Easy Red 2

      "Community described as friendly; gameplay focuses on shared survival rather than dominance or trash talk."

    • Escapism

      Game with the same Escapism vibe

      5

      "Highly immersive VR experience with intense action and fantasy elements providing strong escape from real life."

      Capsule for Hellsweeper VR Hellsweeper VR

      "Highly immersive VR experience with intense action and atmosphere provides strong escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

      Capsule for HELLDIVERS™ 2 HELLDIVERS™ 2

      "Players engage voluntarily out of intrinsic interest and enjoyment; no evidence of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with different weapons and strategies to overcome increasingly difficult waves."

      Capsule for Acquitted Acquitted

      "Players experiment with different characters, abilities, and strategies; some routine wave defense elements remain."

    • Exploration

      Game with the same Exploration vibe

      1

      "Levels have some verticality and multiple routes, but overall exploration is limited and structured."

      Capsule for SATAZIUS SATAZIUS

      "Levels vary in size and complexity with some exploration, but mostly confined arenas and wave defense."

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization and cosmetic unlocks allow for self-expression, though limited."

      Capsule for KLETKA KLETKA

      "Character choice and ability unlocks allow some self-expression, though cosmetic customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong cyberpunk sci-fi setting with imaginative fiction, futuristic weapons, and supernatural elements like core ripping."

      Capsule for METAL EDEN METAL EDEN

      "Strong sci-fi and cyberpunk setting with futuristic weapons, robots, and abilities like telekinesis and force pushes."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and multiplayer aspects foster social connection, though some players prefer solo play."

      Capsule for Ranch Simulator: Build, Hunt, Farm Ranch Simulator: Build, Hunt, Farm

      "Community and multiplayer foster social connection, though some players also enjoy solo play."

    • Growth

      Game with the same Growth vibe

      4

      "Learning enemy patterns, skill acquisition, and meta progression contribute to player growth and improvement."

      Capsule for Dreamscaper Dreamscaper

      "Skill acquisition, character progression, and learning enemy behaviors provide meaningful growth opportunities."

    • Health

      Game with the same Health vibe

      4

      "Physically demanding VR gameplay encourages exercise and movement."

      Capsule for SUPERHOT VR SUPERHOT VR

      "Physically demanding VR gameplay involves arm movement, dodging, and exertion, providing moderate exercise."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires active physical engagement and continuous attention; not suited for passive or background play."

      Capsule for STRIDE STRIDE

      "Requires continuous attention and active physical engagement; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction occurs in multiplayer, but emotional closeness or deep relationships are not emphasized."

      Capsule for Ratatan Ratatan

      "Social interactions occur mainly in multiplayer, but emotional closeness or deep relationships are not emphasized."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some team coordination implied but no strong evidence of formal leadership roles or authority."

      Capsule for TrenchesWIP TrenchesWIP

      "Some cooperative coordination implied but no strong evidence of formal leadership or authority roles."

    • Progression

      Game with the same Progression vibe

      4

      "Players unlock upgrades, new units, and abilities; progression is a core gameplay element."

      Capsule for Darwinia Darwinia

      "Players unlock new abilities, weapons, and turrets; progression is a key motivator and gameplay element."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "Gameplay is intense and fast-paced, creating adrenaline and tension rather than relaxation."

      Capsule for The Haunted: Hells Reach The Haunted: Hells Reach

      "Gameplay is intense and adrenaline-pumping, with sustained tension and fast-paced action rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      4

      "Strong sensory stimulation through immersive VR visuals, sounds, and intense action."

      Capsule for HordeZ HordeZ

      "High sensory stimulation from immersive VR visuals, sound, and physical movement; exciting and thrilling."

    • Status

      Game with the same Status vibe

      1

      "Multiplayer and leaderboards offer some recognition, but social status is not a dominant feature."

      Capsule for Conquest of Elysium 3 Conquest of Elysium 3

      "Leaderboards and multiplayer provide some recognition, but social status is not a dominant theme."

    • Story

      Game with the same Story vibe

      2

      "Basic sci-fi narrative with voice acting adds context but is secondary to gameplay."

      Capsule for Defense Grid: The Awakening Defense Grid: The Awakening

      "There is a sci-fi narrative and voice acting, but story is secondary to action and wave defense gameplay."

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical turret placement, resource management, and timing of special attacks."

      Capsule for Toy Soldiers: Complete Toy Soldiers: Complete

      "Strategic turret placement, ability usage, and positioning add mental challenge beyond simple shooting."

    • Thrill

      Game with the same Thrill vibe

      4

      "Players experience suspense, tension, and excitement from risky situations and near-death moments."

      Capsule for Spelunky 2 Spelunky 2

      "Players experience adrenaline, suspense, and fear especially from close encounters and intense waves."

    • Value

      Game with the same Value vibe

      3

      "Players feel the game offers good value for money with frequent updates, content, and replayability."

      Capsule for Zombie Training Simulator Zombie Training Simulator

      "Players feel the game offers good value for money due to content, replayability, and ongoing updates."

    • Violence

      Game with the same Violence vibe

      4

      "Combat against robots with various weapons and explosions is central to gameplay."

      Capsule for Overload Overload

      "Combat against robots with guns, swords, and explosions is central and enjoyed by players."

    • Survival

      Game with the same Survival vibe

      3

      "Players must survive waves of enemies and manage resources."

      Capsule for POSTAL POSTAL

      "Players must survive waves of enemies and protect objectives, requiring resource and threat management."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Cooperation, Leadership. It leans lower than usual among comparable games on Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026