TrenchesWIP similar games & best alternatives
TrenchesWIP
2019
Related articles
Quick resume
Multiplayer combined-arms first-person shooter set in an alternate history. Build and upgrade bases, harvest resources, construct defenses, purchase weapons and vehicles to overcome the enemy!
Global score
73/100
Genres
Action, Free To Play, Early Access
Similar games
Pros
- Free to play
- Creative trench and base building mechanics
- Immersive ww1 combat atmosphere
- Active and supportive dev community
- Potential for strategic and cooperative gameplay
Cons
- Numerous bugs and glitches
- Low player population and dead servers
- Unfinished and unpolished mechanics
- Lack of content and maps
- Infrequent or no recent updates
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have control over tactical combat decisions and character development, with some freedom in battle strategies and progression."
Utawarerumono: Mask of Truth
"Players can build and modify trenches and defenses freely, showing strong control over their actions and strategic choices."
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Competence
Game with the same Competence vibe
3"Players engage in skillful shooting and tactical positioning with challenging AI, though some aspects like AI pathfinding and weapon mechanics are basic."
Brass Brigade
"Players engage in skill-based shooting, building, and tactical positioning, though AI and mechanics are still rough."
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Competition
Game with the same Competition vibe
2"Competition exists mainly through multiplayer and rivalries with AI characters, but many play at their own pace."
Crusader Kings II
"Some multiplayer competitive elements exist, but low player population and AI focus reduce strong competition."
-
Continuation
Game with the same Continuation vibe
1"Some players report habitual play and enjoyment, but others note limited content and slow updates reduce long-term engagement."
SCP: Nine-Tailed Fox
"Players express interest in following development and playing regularly, but bugs and lack of updates hinder long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
3"Team-based gameplay and multiplayer modes encourage working together and forming alliances."
Apewar
"Team-based gameplay with building and defending objectives encourages working together with others."
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Creativity
Game with the same Creativity vibe
5"Extensive building mechanics allow players to create fortresses, traps, tunnels, and contraptions with strategic depth and customization."
King Arthur's Gold
"Strong emphasis on building trenches, tunnels, and fortifications allows for creative player expression."
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Domination
Game with the same Domination vibe
-2"Community and devs emphasize cooperation and mutual respect; no strong evidence of domination or toxic behavior."
Kingdom of Atham: Crown of the Champions
"No strong evidence of domination or toxic behavior; community and devs described as supportive and cooperative."
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Escapism
Game with the same Escapism vibe
3"Players use the game as a distraction and stress relief, immersing in a complex alternate world war scenario."
SUPREMACY: WORLD WAR 3
"Players use the game as a distraction and stress relief, enjoying immersive WW1 trench warfare experience."
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Expectation
Game with the same Expectation vibe
-3"Players engage voluntarily out of interest and curiosity; no indication of obligation or external pressure."
Family Man
"Players engage voluntarily out of interest and personal desire, with no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Players explore new mechanics, experiment with building and research, and try different strategies."
Sapiens
"Players try new building strategies, test mechanics, and explore game features actively."
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Exploration
Game with the same Exploration vibe
1"Some discovery of hidden building combos and strategic possibilities, but limited map exploration due to fixed terrain."
TerraScape
"Some map exploration and discovery of building spots, but limited by current map size and content."
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Expression
Game with the same Expression vibe
3"Character customization and base building allow for self-expression, though some cosmetic options are limited or tied to armor."
Palworld
"Customization via building and fortification design allows self-expression, though character cosmetics are minimal."
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Fantasy
Game with the same Fantasy vibe
2"WWII setting with some fictionalized elements; immersive but grounded in historical context."
Commandos 2: Men of Courage
"Set in an alternate history WW1/WW2 setting with some fictional elements, blending realistic and imaginative aspects."
-
Fellowship
Game with the same Fellowship vibe
3"Community play and developer interaction foster a sense of belonging among players."
Spellsworn
"Community and dev interaction is active and supportive, fostering a sense of belonging among players."
-
Growth
Game with the same Growth vibe
2"Players learn game mechanics and improve skills over time, though some find progression limited."
Ghost Janitors
"Players learn building mechanics and improve tactical skills, though progression systems are limited."
-
Health
Game with the same Health vibe
-5"No indication of physical activity or health-related gameplay; typical sedentary gaming experience."
FragPunk
"No indication of physical activity or health-related gameplay; typical sedentary gaming experience."
-
Idle
Game with the same Idle vibe
-3"Games require focused attention; not designed for background or idle play."
Teenage Mutant Ninja Turtles: The Cowabunga Collection
"Game requires active attention and focus; not designed for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
1"Some social interaction and community engagement, but limited evidence of close personal relationships."
Wild Assault
"Some social interaction and community engagement, but limited evidence of close personal relationships."
-
Leadership
Game with the same Leadership vibe
1"Some team coordination implied but no strong evidence of formal leadership roles."
Altitude
"Some team coordination implied but no strong evidence of formal leadership roles or authority."
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Progression
Game with the same Progression vibe
3"Players accumulate resources, blueprints, and upgrades to improve base and equipment."
Arctico
"Players collect resources, build structures, and upgrade defenses, showing accumulation and advancement."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and fun, but others experience frustration and tension from challenges and bugs."
Granny Simulator
"Some players find the game fun and relaxing despite bugs, but tension from combat and bugs present."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable visuals and sound design enhance sensory experience, though not highly stimulating."
Don Bradman Cricket 14
"Visuals and sound design contribute to immersive and stimulating sensory experience."
-
Status
Game with the same Status vibe
-2"Low player population limits social recognition and status seeking."
Plains of Pain
"Little evidence of social status or recognition systems; low player base limits social evaluation."
-
Story
Game with the same Story vibe
-3"No strong narrative or plot; gameplay centers on sandbox building and logistics rather than story immersion."
Railroads Online
"No strong narrative or plot; gameplay focuses on sandbox combat and building without story immersion."
-
Strategy
Game with the same Strategy vibe
4"Players use planning, resource management, and tactical thinking to survive and complete objectives."
Malum
"Players engage in tactical planning, base building, and resource management requiring strategic thinking."
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Thrill
Game with the same Thrill vibe
2"Combat and siege battles provide moments of suspense and excitement despite some predictable AI behavior."
Wars and Warriors: Joan of Arc
"Combat and artillery provide moments of tension and excitement, though AI limitations reduce suspense."
-
Value
Game with the same Value vibe
4"Free to play with frequent updates and content improvements provide good value for time invested."
SCP: Ground Zero
"Free to play with frequent updates and community support offers good perceived value for time invested."
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Violence
Game with the same Violence vibe
3"Combat and destruction are core gameplay elements with artillery, tanks, and infantry battles."
Stickman Trenches
"Combat and destruction are core gameplay elements, including shooting, artillery, and trench warfare."
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Survival
Game with the same Survival vibe
3"Players must avoid death, manage health and resources, and tactically survive in combat."
Easy Red 2
"Players must avoid death, manage resources, and defend positions to survive in combat scenarios."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Status, Story, Domination.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026