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TrenchesWIP similar games & best alternatives

TrenchesWIP

PC (Microsoft Windows) • 2019

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Quick resume

Multiplayer combined-arms first-person shooter set in an alternate history. Build and upgrade bases, harvest resources, construct defenses, purchase weapons and vehicles to overcome the enemy!

Global score

73/100

Genres

Action, Free To Play, Early Access

Similar games

    Pros

    • Free to play
    • Creative trench and base building mechanics
    • Immersive ww1 combat atmosphere
    • Active and supportive dev community
    • Potential for strategic and cooperative gameplay

    Cons

    • Numerous bugs and glitches
    • Low player population and dead servers
    • Unfinished and unpolished mechanics
    • Lack of content and maps
    • Infrequent or no recent updates

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have control over tactical combat decisions and character development, with some freedom in battle strategies and progression."

      Capsule for Utawarerumono: Mask of Truth Utawarerumono: Mask of Truth

      "Players can build and modify trenches and defenses freely, showing strong control over their actions and strategic choices."

    • Competence

      Game with the same Competence vibe

      3

      "Players engage in skillful shooting and tactical positioning with challenging AI, though some aspects like AI pathfinding and weapon mechanics are basic."

      Capsule for Brass Brigade Brass Brigade

      "Players engage in skill-based shooting, building, and tactical positioning, though AI and mechanics are still rough."

    • Competition

      Game with the same Competition vibe

      2

      "Competition exists mainly through multiplayer and rivalries with AI characters, but many play at their own pace."

      Capsule for Crusader Kings II Crusader Kings II

      "Some multiplayer competitive elements exist, but low player population and AI focus reduce strong competition."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report habitual play and enjoyment, but others note limited content and slow updates reduce long-term engagement."

      Capsule for SCP: Nine-Tailed Fox SCP: Nine-Tailed Fox

      "Players express interest in following development and playing regularly, but bugs and lack of updates hinder long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Team-based gameplay and multiplayer modes encourage working together and forming alliances."

      Capsule for Apewar Apewar

      "Team-based gameplay with building and defending objectives encourages working together with others."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive building mechanics allow players to create fortresses, traps, tunnels, and contraptions with strategic depth and customization."

      Capsule for King Arthur's Gold King Arthur's Gold

      "Strong emphasis on building trenches, tunnels, and fortifications allows for creative player expression."

    • Domination

      Game with the same Domination vibe

      -2

      "Community and devs emphasize cooperation and mutual respect; no strong evidence of domination or toxic behavior."

      Capsule for Kingdom of Atham: Crown of the Champions Kingdom of Atham: Crown of the Champions

      "No strong evidence of domination or toxic behavior; community and devs described as supportive and cooperative."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a distraction and stress relief, immersing in a complex alternate world war scenario."

      Capsule for SUPREMACY: WORLD WAR 3 SUPREMACY: WORLD WAR 3

      "Players use the game as a distraction and stress relief, enjoying immersive WW1 trench warfare experience."

    • Expectation

      Game with the same Expectation vibe

      -3

      "Players engage voluntarily out of interest and curiosity; no indication of obligation or external pressure."

      Capsule for Family Man Family Man

      "Players engage voluntarily out of interest and personal desire, with no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players explore new mechanics, experiment with building and research, and try different strategies."

      Capsule for Sapiens Sapiens

      "Players try new building strategies, test mechanics, and explore game features actively."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some discovery of hidden building combos and strategic possibilities, but limited map exploration due to fixed terrain."

      Capsule for TerraScape TerraScape

      "Some map exploration and discovery of building spots, but limited by current map size and content."

    • Expression

      Game with the same Expression vibe

      3

      "Character customization and base building allow for self-expression, though some cosmetic options are limited or tied to armor."

      Capsule for Palworld Palworld

      "Customization via building and fortification design allows self-expression, though character cosmetics are minimal."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "WWII setting with some fictionalized elements; immersive but grounded in historical context."

      Capsule for Commandos 2: Men of Courage Commandos 2: Men of Courage

      "Set in an alternate history WW1/WW2 setting with some fictional elements, blending realistic and imaginative aspects."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community play and developer interaction foster a sense of belonging among players."

      Capsule for Spellsworn Spellsworn

      "Community and dev interaction is active and supportive, fostering a sense of belonging among players."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn game mechanics and improve skills over time, though some find progression limited."

      Capsule for Ghost Janitors Ghost Janitors

      "Players learn building mechanics and improve tactical skills, though progression systems are limited."

    • Health

      Game with the same Health vibe

      -5

      "No indication of physical activity or health-related gameplay; typical sedentary gaming experience."

      Capsule for FragPunk FragPunk

      "No indication of physical activity or health-related gameplay; typical sedentary gaming experience."

    • Idle

      Game with the same Idle vibe

      -3

      "Games require focused attention; not designed for background or idle play."

      Capsule for Teenage Mutant Ninja Turtles: The Cowabunga Collection Teenage Mutant Ninja Turtles: The Cowabunga Collection

      "Game requires active attention and focus; not designed for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and community engagement, but limited evidence of close personal relationships."

      Capsule for Wild Assault Wild Assault

      "Some social interaction and community engagement, but limited evidence of close personal relationships."

    • Leadership

      Game with the same Leadership vibe

      1

      "Some team coordination implied but no strong evidence of formal leadership roles."

      Capsule for Altitude Altitude

      "Some team coordination implied but no strong evidence of formal leadership roles or authority."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate resources, blueprints, and upgrades to improve base and equipment."

      Capsule for Arctico Arctico

      "Players collect resources, build structures, and upgrade defenses, showing accumulation and advancement."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find the game relaxing and fun, but others experience frustration and tension from challenges and bugs."

      Capsule for Granny Simulator Granny Simulator

      "Some players find the game fun and relaxing despite bugs, but tension from combat and bugs present."

    • Sensation

      Game with the same Sensation vibe

      2

      "Enjoyable visuals and sound design enhance sensory experience, though not highly stimulating."

      Capsule for Don Bradman Cricket 14 Don Bradman Cricket 14

      "Visuals and sound design contribute to immersive and stimulating sensory experience."

    • Status

      Game with the same Status vibe

      -2

      "Low player population limits social recognition and status seeking."

      Capsule for Plains of Pain Plains of Pain

      "Little evidence of social status or recognition systems; low player base limits social evaluation."

    • Story

      Game with the same Story vibe

      -3

      "No strong narrative or plot; gameplay centers on sandbox building and logistics rather than story immersion."

      Capsule for Railroads Online Railroads Online

      "No strong narrative or plot; gameplay focuses on sandbox combat and building without story immersion."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players use planning, resource management, and tactical thinking to survive and complete objectives."

      Capsule for Malum Malum

      "Players engage in tactical planning, base building, and resource management requiring strategic thinking."

    • Thrill

      Game with the same Thrill vibe

      2

      "Combat and siege battles provide moments of suspense and excitement despite some predictable AI behavior."

      Capsule for Wars and Warriors: Joan of Arc Wars and Warriors: Joan of Arc

      "Combat and artillery provide moments of tension and excitement, though AI limitations reduce suspense."

    • Value

      Game with the same Value vibe

      4

      "Free to play with frequent updates and content improvements provide good value for time invested."

      Capsule for SCP: Ground Zero SCP: Ground Zero

      "Free to play with frequent updates and community support offers good perceived value for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are core gameplay elements with artillery, tanks, and infantry battles."

      Capsule for Stickman Trenches Stickman Trenches

      "Combat and destruction are core gameplay elements, including shooting, artillery, and trench warfare."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death, manage health and resources, and tactically survive in combat."

      Capsule for Easy Red 2 Easy Red 2

      "Players must avoid death, manage resources, and defend positions to survive in combat scenarios."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. It leans lower than usual among comparable games on Status, Story, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026