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Valgrave: Immortal Plains similar games & best alternatives

Valgrave: Immortal Plains

PC (Microsoft Windows) • 2020

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Quick resume

Valgrave is a free-to-play combo focused Battle Royale game. Every game you'll decide if are a spell-slinging sorcerer or prefer to let your fists do the talking. Grab a combo and level up to show up your opponents. There are over 100,000 combinations.

Global score

83/100

Genres

Action, Free To Play, Indie, Massively Multiplayer, Strategy

Similar games

    Pros

    • Smooth and fluid combat
    • Extensive spell combinations and customization
    • Active and responsive developer team
    • Free-to-play with no pay-to-win
    • Fun cooperative duos mode

    Cons

    • Small player base leading to matchmaking issues
    • Limited game modes and map variety
    • Some bugs and balancing issues
    • Slow progression and xp gain
    • Minimalistic graphics and sound design

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players freely choose and customize spells each round, adapting their build and tactics."

      Capsule for Spellsworn Spellsworn

      "Players can freely choose and combine spells to create unique play styles and adapt during matches."

    • Competence

      Game with the same Competence vibe

      4

      "High skill ceiling with challenging combat, boss fights, and mechanics like jumping and stomping that reward mastery."

      Capsule for Voidigo Voidigo

      "High skill ceiling with fluid combat, aiming, movement, and combo mastery emphasized."

    • Competition

      Game with the same Competition vibe

      3

      "Battle royale format with player vs player combat and rankings; some players focus on wins and skill, but casual play is common."

      Capsule for Totally Accurate Battlegrounds Totally Accurate Battlegrounds

      "Competitive battle royale format with ranked modes and player vs player combat, though limited player base reduces competition intensity."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report fun short sessions and some habitual play, but the small player base and matchmaking issues limit long-term engagement."

      Capsule for Circle of Sumo: Online Rumble! Circle of Sumo: Online Rumble!

      "Players report long sessions and habitual play, but small player base and matchmaking issues limit sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Team-based modes and private matches with friends encourage cooperative play and strategy."

      Capsule for War Selection War Selection

      "Duos mode and team play encouraged; players enjoy cooperative matches with friends."

    • Creativity

      Game with the same Creativity vibe

      5

      "Extensive spell and skill combinations encourage creative build crafting and experimentation."

      Capsule for Rift Wizard Rift Wizard

      "Extensive spell combinations (100,000+) allow creative build crafting and experimentation."

    • Domination

      Game with the same Domination vibe

      -2

      "Community described as friendly and cooperative; no strong evidence of dominating or toxic behavior."

      Capsule for Rise of Legions Rise of Legions

      "Community described as friendly and cooperative; no strong evidence of domination or toxic behavior."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fast-paced, challenging fantasy escape with immersive magical combat and engaging visuals."

      Capsule for Wizard of Legend Wizard of Legend

      "Players use the game as a fun, immersive escape with magical fantasy combat and fast-paced battles."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure reported."

      Capsule for Battle Shapers Battle Shapers

      "Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      5

      "Strong encouragement to try new spell combos, builds, and strategies with diverse options and RNG elements."

      Capsule for Rift Wizard 2 Rift Wizard 2

      "Strong emphasis on trying new spell combos and adapting strategies mid-match."

    • Exploration

      Game with the same Exploration vibe

      2

      "Some exploration of maps and terrain is involved, though maps are limited and not the main focus; players enjoy discovering spell synergies."

      Capsule for Wizards Wizards

      "Players explore the map to find spells and level up, though map variety is limited and environment is minimalistic."

    • Expression

      Game with the same Expression vibe

      2

      "Character variety and cosmetic skins exist, but customization is limited compared to other games."

      Capsule for Spelunky 2 Spelunky 2

      "Cosmetic skins available for purchase; players can customize character appearance but no gameplay advantage."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong fantasy theme with magic, wizards, and mythical enemies."

      Capsule for Wizordum Wizordum

      "Strong fantasy theme with magical spells, dragons, and mythical characters like Merlin and Robin Hood."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Small but dedicated community with cooperative play and social interaction via Discord and multiplayer."

      Capsule for UNLOVED UNLOVED

      "Small but active community with social interaction via Discord and cooperative play."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, learn combos, and improve gameplay; achievements and progression encourage personal development."

      Capsule for Little Fighter 2 Remastered Little Fighter 2 Remastered

      "Players develop skills, learn combos, and improve gameplay over time; some desire for more progression systems."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay; no physical activity or health-related features."

      Capsule for Zeno Clash Zeno Clash

      "Typical sedentary gameplay; no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during matches; not suited for idle play."

      Capsule for Hunt: Showdown 1896 Hunt: Showdown 1896

      "Requires focused attention and continuous engagement during matches; not suited for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      1

      "Some social interaction and community bonding, but mostly casual and surface-level connections."

      Capsule for Redmatch 2 Redmatch 2

      "Some social interaction and community bonding, but mostly surface-level connections."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No strong evidence of leadership roles; players mostly participate equally or individually."

      Capsule for Uncrashed : FPV Drone Simulator Uncrashed : FPV Drone Simulator

      "No strong evidence of leadership roles; players mostly participate equally or in small groups."

    • Progression

      Game with the same Progression vibe

      3

      "XP, leveling, and skill points provide a sense of progression."

      Capsule for Peekaboo Peekaboo

      "Leveling up by collecting spells and defeating monsters; some complaints about slow XP gain."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Humorous and fast-paced gameplay provides fun but with some tension during combat."

      Capsule for Saints Row IV: Re-Elected Saints Row IV: Re-Elected

      "Gameplay described as smooth and satisfying, though fast-paced combat can create tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory effects are enjoyable but not overwhelming; combat animations and effects are satisfying."

      Capsule for Coridden Coridden

      "Visual and auditory effects are enjoyable though minimalistic; combat is exciting and fluid."

    • Status

      Game with the same Status vibe

      1

      "Some recognition through community and cosmetic unlocks, but limited by small player base."

      Capsule for Airmen Airmen

      "Some recognition through skins and community status, but limited by small player base."

    • Story

      Game with the same Story vibe

      -3

      "No significant narrative or lore engagement; gameplay focused on arena combat without story context."

      Capsule for ArcheBlade™ ArcheBlade™

      "No strong narrative or lore engagement; focus is on gameplay and combat rather than story."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires strategic spell crafting, build planning, and tactical combat decisions."

      Capsule for Runers Runers

      "Requires strategic spell selection, positioning, and combo execution."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and risk of defeat create excitement and suspense."

      Capsule for Hunger Dungeon Hunger Dungeon

      "Fast-paced combat and shrinking safe zones create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Free to play with no pay-to-win; players appreciate the value for time and money."

      Capsule for Rebel Forces Rebel Forces

      "Free-to-play with no pay-to-win; players appreciate value and developer responsiveness."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves spellcasting and defeating opponents, with magical destruction."

      Capsule for MageQuit MageQuit

      "Combat involves magical attacks and destruction; emphasis on spellcasting battles."

    • Survival

      Game with the same Survival vibe

      3

      "Battle royale mechanics emphasize avoiding death and outlasting opponents."

      Capsule for Retail Royale Retail Royale

      "Battle royale mechanics require avoiding death and managing resources to be last standing."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Fantasy. It leans lower than usual among comparable games on Leadership, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026