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Stickman Trenches similar games & best alternatives

Stickman Trenches

PC (Microsoft Windows), iOS, Android • 2023

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Quick resume

Stickman Trenches is a Real Time Strategy game in which you need to manage your men and weapons and build up your defenses in the brutal trenches of Stick World War 1.

Global score

80/100

Genres

Action, Casual, Strategy, Real Time Strategy (RTS), Indie

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    Pros

    • Simple and fun gameplay
    • Good value for price
    • Strategic depth and unit variety
    • Map editor and customization
    • Engaging visuals and sound

    Cons

    • Lack of multiplayer and social features
    • Balance issues and ai behavior
    • Limited content and factions
    • Repetitive gameplay over time
    • Performance lag in endless mode

    Motivations

    • Autonomy

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      "Players can choose tanks, factions, maps, and customize some settings, but gameplay is mostly arcade-style with some preset mechanics."

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    • Competence

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      3

      "Game involves skillful play to grow, evade, and fight; players receive feedback on performance and can improve, though some reviews mention balance issues."

      Capsule for ATOMEGA ATOMEGA

      "Game offers strategic challenges and skillful play with upgrades and unit management, though some reviews mention balance issues and repetitive gameplay."

    • Competition

      Game with the same Competition vibe

      -3

      "No multiplayer or ranked modes; focus is on single-player missions and personal progress without direct player comparison."

      Capsule for Warplanes: WW2 Dogfight Warplanes: WW2 Dogfight

      "No multiplayer or ranked modes currently; focus is on single player modes and personal progress without direct player comparison."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players report addictive gameplay and long sessions, though some find it repetitive and eventually disengage."

      Capsule for Lost But Found Lost But Found

      "Many players report addictive gameplay and long sessions, especially in endless mode, though some find it repetitive and prone to lag over time."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "No multiplayer or cooperative modes; gameplay is strictly single-player."

      Capsule for Alien Shooter 2: Reloaded Alien Shooter 2: Reloaded

      "Game modes are single player only; no cooperative multiplayer or teamwork features."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players customize unit loadouts and upgrades, and choose tactical approaches, but no base building or map creation beyond a map editor."

      Capsule for S.W.I.N.E. HD Remaster S.W.I.N.E. HD Remaster

      "Includes a map editor and some customization of unit loadouts; players can create maps and choose units/abilities."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of player dominance or trash talk; interactions are mostly single-player and AI-based."

      Capsule for Battlestations: Midway Battlestations: Midway

      "No evidence of player versus player dominance or trash talk; interactions are with AI and balanced gameplay."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a challenging distraction and nostalgic escape into WWII tactical scenarios."

      Capsule for Commandos: Beyond the Call of Duty Commandos: Beyond the Call of Duty

      "Players use the game as a fun distraction and time killer, escaping into WWI-themed stickman battles."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and nostalgia, with no pressure or obligation reported."

      Capsule for Drunken Wrestlers Drunken Wrestlers

      "Players engage voluntarily for fun and nostalgia, with no pressure or obligation reported."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players experiment with new units, tactics, and map designs, exploring different strategies."

      Capsule for Stronghold Crusader 2 Stronghold Crusader 2

      "Players experiment with different unit combinations, strategies, and map creation."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Maps are limited and somewhat repetitive; players desire more variety and new content."

      Capsule for VAIL VAIL

      "Limited map variety and no narrative exploration; some players desire more maps and factions."

    • Expression

      Game with the same Expression vibe

      1

      "Limited customization beyond unit and commander selection; no cosmetic or avatar personalization noted."

      Capsule for Knightica Knightica

      "Some customization in unit selection and map creation, but no character personalization or cosmetic expression."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Set in an alternate history WW1/WW2 setting with some fictional elements, blending realistic and imaginative aspects."

      Capsule for TrenchesWIP TrenchesWIP

      "Set in a stylized WWI stickman world with some imaginative elements like special abilities and fictional units."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No multiplayer or social features; gameplay is entirely solo against AI."

      Capsule for Microcosmum: survival of cells Microcosmum: survival of cells

      "No multiplayer or social community features; play is individual against AI."

    • Growth

      Game with the same Growth vibe

      3

      "Players level up, unlock weapons and abilities, and improve skills over time."

      Capsule for Looterkings Looterkings

      "Players level up, unlock units and abilities, and improve strategies over time."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires active attention and interaction during matches; not suited for casual idle play."

      Capsule for Gang Beasts Gang Beasts

      "Requires player attention and strategic input; some lag and long matches but not designed for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building; purely gameplay focused."

      Capsule for Okhlos: Omega Okhlos: Omega

      "No social or emotional relationship building; purely gameplay focused."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead and manage their tactical units and make strategic decisions."

      Capsule for The Hundred Line -Last Defense Academy- The Hundred Line -Last Defense Academy-

      "Players manage and command units and upgrades, making tactical decisions."

    • Progression

      Game with the same Progression vibe

      4

      "Clear progression through leveling, gear upgrades, and unlocking abilities."

      Capsule for Dust: An Elysian Tail Dust: An Elysian Tail

      "Clear progression through leveling, unlocking units, upgrades, and medals."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Gameplay is described as fun and relaxing by some, though others find it repetitive or frustrating at times."

      Capsule for Neptunia x SENRAN KAGURA: Ninja Wars Neptunia x SENRAN KAGURA: Ninja Wars

      "Gameplay can be relaxing and fun, though some find it repetitive or frustrating due to balance issues."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visual and audio effects are pleasant but not intense; enjoyable explosions and music."

      Capsule for Aeon Command Aeon Command

      "Enjoyable visuals and sound effects with satisfying animations and explosions."

    • Status

      Game with the same Status vibe

      -5

      "No social status or recognition systems; achievements and progress are personal."

      Capsule for Drova - Forsaken Kin Drova - Forsaken Kin

      "No social status or recognition systems; achievements and progress are personal."

    • Story

      Game with the same Story vibe

      -4

      "No narrative or story mode; gameplay is context-free fighting and creation."

      Capsule for Smack Studio Smack Studio

      "No narrative or story mode; gameplay is context-free and focused on battles."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on tactical planning, unit positioning, and resource management."

      Capsule for Sudden Strike 4 Sudden Strike 4

      "Strong emphasis on tactical planning, unit placement, and resource management."

    • Thrill

      Game with the same Thrill vibe

      2

      "Some tension and challenge in battles, especially on higher difficulties; lacks high suspense but has moments of excitement."

      Capsule for Order of War™ Order of War™

      "Some tension and excitement in battles, especially in higher difficulties and endless mode."

    • Value

      Game with the same Value vibe

      4

      "Players feel the game offers good value for its low price and gameplay hours."

      Capsule for This Ain’t Even Poker, Ya Joker This Ain’t Even Poker, Ya Joker

      "Players feel the game offers good value for its low price and gameplay hours."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction are core gameplay elements, including artillery and vehicle battles."

      Capsule for Warzone 2100 Warzone 2100

      "Combat and destruction are core gameplay elements with artillery, tanks, and infantry battles."

    • Survival

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      3

      "Players must defend their base and survive waves of enemies, requiring resource and unit management."

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      "Players must defend trenches and survive waves of enemies, managing resources and units."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. It leans lower than usual among comparable games on Story, Exploration, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026