Anomaly Warzone Earth Mobile Campaign Thumbnail

Anomaly Warzone Earth Mobile Campaign similar games & best alternatives

Anomaly Warzone Earth Mobile Campaign

PC (Microsoft Windows), Mac, iOS, BlackBerry OS, Android, Linux • 2013

Related articles

Quick resume

Anomaly Warzone Earth Mobile Campaign continues Steam's Anomaly Warzone Earth in an extra 15-level campaign. Originally released on mobile devices, the campaign is brought to Steam for PC, Mac and Linux exclusively in Anomaly Bundle. AWE Mobile Campaign turns tower defense on its head.

Global score

79/100

Genres

Action, Strategy, Real Time Strategy (RTS)

Similar games

    Pros

    • Innovative reverse tower defense gameplay
    • Strategic planning and tactical depth
    • Pleasant graphics and sound
    • Accessible controls without commander unit
    • Emotional and relaxing experience for some players

    Cons

    • Short campaign length
    • Lack of new content compared to original
    • Repetitive level design
    • Minimal story and character development
    • No multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can directly control individual units (ships, planes, submarines) or issue strategic commands on the tactical map, allowing high personal freedom in gameplay."

      Capsule for Battlestations: Midway Battlestations: Midway

      "Players plan routes and deploy units and power-ups directly, with no commander character controlling actions, allowing personal control over tactical decisions."

    • Competence

      Game with the same Competence vibe

      3

      "Game involves strategic tower placement, upgrading, and optimization, requiring skillful planning and decision-making."

      Capsule for Idle Monster TD: Evolved Idle Monster TD: Evolved

      "Game involves strategic planning, route optimization, and tactical use of units and power-ups, requiring skillful decision-making."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no mention of ranked modes or direct player-vs-player competition; emphasis on personal challenge."

      Capsule for Those Who Rule Those Who Rule

      "Focus is on single-player campaign and personal challenge; no mention of ranked modes or direct player-versus-player competition."

    • Continuation

      Game with the same Continuation vibe

      1

      "Short main campaign but replayability through collectibles and time trials encourages repeated play."

      Capsule for Defunct Defunct

      "Short campaign with some replayability via challenges and modes; some players find it engaging but others note it is brief and can feel repetitive."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is primarily single-player with no cooperative multiplayer elements."

      Capsule for Kingdom Rush  - Tower Defense Kingdom Rush - Tower Defense

      "Gameplay is primarily single-player with no cooperative multiplayer elements described."

    • Creativity

      Game with the same Creativity vibe

      2

      "Customization of power-ups and strategic choices provide some creative gameplay, but level design and mechanics are fixed."

      Capsule for Mass Exodus Redux Mass Exodus Redux

      "Players can customize unit composition and routes, and use power-ups tactically, allowing some creative strategic expression."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over other players; interactions are individual and balanced."

      Capsule for MULLET MADJACK MULLET MADJACK

      "No evidence of exerting control over other players; interactions are individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      3

      "Players use the game as a relaxing distraction and stress relief; some personal stories highlight emotional benefit."

      Capsule for Feudal Alloy Feudal Alloy

      "Players report using the game for relaxation, stress relief, and distraction, including positive personal stories of emotional benefit."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment and personal interest; no reports of obligation or pressure."

      Capsule for WRC 5 FIA World Rally Championship WRC 5 FIA World Rally Championship

      "Players engage voluntarily for enjoyment and personal interest; no indications of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Game encourages trying different routes, unit setups, and strategies to optimize success."

      Capsule for Anomaly: Warzone Earth Anomaly: Warzone Earth

      "Game encourages trying different routes, unit setups, and power-up usage to optimize success."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are fixed and familiar; limited discovery or new area exploration."

      Capsule for Tools Up! Tools Up!

      "Levels are fixed and somewhat repetitive; limited discovery or new area exploration."

    • Expression

      Game with the same Expression vibe

      -3

      "Minimal character or environment customization; mostly standardized presentation."

      Capsule for Insect Swarm Insect Swarm

      "Minimal character or environment customization; mostly standardized presentation."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Set in a sci-fi alien invasion scenario with fictional technology and abilities."

      Capsule for Anomaly: Warzone Earth Anomaly: Warzone Earth

      "Set in a sci-fi future with alien invasions and advanced technology, providing an imaginative fictional experience."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "No multiplayer or community features; play is solitary."

      Capsule for Alien Shooter Alien Shooter

      "No multiplayer or community features; gameplay is solitary."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills and learn game mechanics, though some games are noted as repetitive or simple."

      Capsule for Capcom Beat 'Em Up Bundle Capcom Beat 'Em Up Bundle

      "Players develop strategic skills and learn unit interactions, though gameplay is relatively simple."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity involved."

      Capsule for Majesty 2 Collection Majesty 2 Collection

      "Typical sedentary gameplay with no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and planning; not a casual or background game."

      Capsule for Transport Fever 2 Transport Fever 2

      "Requires focused attention and active planning; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building described."

      Capsule for Windlands Windlands

      "No social or emotional relationship building described."

    • Leadership

      Game with the same Leadership vibe

      2

      "Players lead their own army and make strategic decisions, but no leadership over other players."

      Capsule for Knightica Knightica

      "Players lead their convoy and make tactical decisions, but no leadership over other players."

    • Progression

      Game with the same Progression vibe

      3

      "Players accumulate units, upgrades, and unlock abilities, reflecting a sense of advancement."

      Capsule for Command & Conquer™ Generals Command & Conquer™ Generals

      "Players accumulate units, upgrades, and power-ups to improve their effectiveness."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find the game relaxing and enjoyable, though it also has moments of tension."

      Capsule for Delver Delver

      "Some players find the game relaxing and enjoyable, though others note moments of tension."

    • Sensation

      Game with the same Sensation vibe

      2

      "Visuals and audio are praised as good and immersive, providing moderate sensory stimulation."

      Capsule for Siege Survival: Gloria Victis Siege Survival: Gloria Victis

      "Visuals and sound effects are praised as pleasant and immersive, providing sensory enjoyment."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements exist but are personal."

      Capsule for The Magical Mixture Mill The Magical Mixture Mill

      "No social status or recognition systems; achievements exist but are personal."

    • Story

      Game with the same Story vibe

      1

      "Simple narrative serves as backdrop; story is minimal and not deeply immersive."

      Capsule for Oozi: Earth Adventure Oozi: Earth Adventure

      "Story is minimal and mostly a backdrop; some narrative elements but not deeply immersive."

    • Strategy

      Game with the same Strategy vibe

      4

      "Strong emphasis on tactical planning, route optimization, and resource management."

      Capsule for Anomaly Korea Anomaly Korea

      "Strong emphasis on tactical planning, route optimization, and resource management."

    • Thrill

      Game with the same Thrill vibe

      1

      "Some moments of tension and challenge exist, but overall the games are lighthearted and not focused on suspense."

      Capsule for The Elephant Collection The Elephant Collection

      "Some challenge and tension exist, but overall gameplay is moderate in suspense."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value especially when purchased on sale; short but entertaining gameplay."

      Capsule for Demolition Inc. Demolition Inc.

      "Generally considered good value especially when purchased on sale; short but solid gameplay."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against alien enemies with towers and weapons; destruction is a core gameplay element."

      Capsule for Revenge of the Titans Revenge of the Titans

      "Combat against alien towers and destruction is central to gameplay."

    • Survival

      Game with the same Survival vibe

      2

      "Players must manage health and avoid death during missions and gang conflicts."

      Capsule for Saints Row 2 Saints Row 2

      "Players must manage unit health and avoid destruction to complete missions."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Leadership. It leans lower than usual among comparable games on Exploration, Story.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026