Sairento VR similar games & best alternatives
Sairento VR
2018
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Quick resume
VR was made for this. Perform triple jumps, wall runs, power slides and slow time down while blasting away at a foe before landing to deliver a blade attack on another. Kit yourself with katanas, firearms, bows, throwing glaives and legendary relics. Keep upgrading as you play. PURE CYBER NINJA FUN.
Global score
85/100
Genres
Action, Indie, Role-playing (RPG), Strategy, Shooter
Similar games
Pros
- Innovative and fluid movement system
- Deep weapon and skill customization
- Immersive cyber-ninja fantasy
- Active developer support and updates
- High replayability with loot and missions
Cons
- Limited enemy and map variety
- Some bugs and occasional crashes
- Multiplayer is limited and underpopulated
- Story and narrative are minimal
- Movement can cause motion sickness for some
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have extensive control over movement, weapon choice, and augment customization, enabling personal playstyle and freedom."
Turbo Overkill
"Players have extensive control over movement, combat style, weapon loadouts, skill trees, and gameplay options, enabling personal freedom and self-directed play."
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Competence
Game with the same Competence vibe
4"The game offers skill-based challenges, requiring dodging, positioning, and build optimization with feedback from progression and boss fights."
Time Wasters
"The game offers skill-based movement mechanics (jumping, wall-running, backflips), aiming, and combat challenges with progression and feedback through leveling and relic upgrades."
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Competition
Game with the same Competition vibe
1"Multiplayer exists but is limited and not a major focus; most play is single-player with personal challenge rather than direct competition."
Age of Fear 2: The Chaos Lord GOLD
"While multiplayer exists, it is limited and not a major focus; most play is single-player or co-op without strong competitive ranking or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Players report long playtimes, replaying missions for better ranks, and engagement with story and characters encourages habitual play."
Valkyria Chronicles™
"Players report habitual play, replayability through loot, skill trees, and randomized missions, encouraging long-term engagement."
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Cooperation
Game with the same Cooperation vibe
2"Co-op multiplayer is available and enjoyable but currently limited and less developed than single player, with some restrictions and bugs."
Hellsweeper VR
"Co-op multiplayer is available and functional but limited; most content is single-player focused with some cooperative modes."
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Creativity
Game with the same Creativity vibe
3"Players can mix and match weapons, craft items, and customize loadouts, encouraging experimentation and creative builds."
Metal Unit
"Customization of weapons, relics, skill trees, and loadouts allows creative player expression and experimentation."
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Domination
Game with the same Domination vibe
-2"Interactions emphasize balanced gameplay and mutual respect rather than exerting superiority or dominance over others."
Disgaea 4 Complete+
"Interactions emphasize balanced combat and shared gameplay rather than exerting authority or superiority over others."
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Escapism
Game with the same Escapism vibe
5"Immersive fantasy world and engaging gameplay provide strong escape from real life."
Age of Wonders Shadow Magic
"Strong fantasy and immersive action provide a compelling escape from real life, with players enjoying the sensation of being a cyber-ninja."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."
Age of Wonders 4
"Players engage voluntarily out of intrinsic interest and enjoyment, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with many power and weapon combinations, movement modes, and builds to find unique playstyles."
DC Universe™ Online
"Players experiment with different weapons, skills, relics, and movement options to find preferred playstyles."
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Exploration
Game with the same Exploration vibe
1"Some exploration of different mission types and maps, but environments are somewhat repetitive and randomly generated."
Warplanes: WW1 Fighters
"Some exploration of maps and randomized missions exists, but environments are limited and somewhat repetitive."
-
Expression
Game with the same Expression vibe
3"Players customize loadouts, powers, and weapons, expressing personal playstyle and preferences."
DEATHLOOP
"Players customize characters' weapons, skills, and loadouts extensively, expressing individual play preferences."
-
Fantasy
Game with the same Fantasy vibe
5"Strongly rooted in an imaginative ninja anime universe with supernatural abilities and epic battles."
NARUTO SHIPPUDEN: Ultimate Ninja STORM 3 Full Burst HD
"The game is strongly rooted in imaginative cyberpunk ninja fantasy with supernatural movement and combat."
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Fellowship
Game with the same Fellowship vibe
1"Some community interaction and co-op exists but social connection is limited compared to solo play."
Wuthering Waves
"Some social play through co-op exists but is limited; most players experience the game solo."
-
Growth
Game with the same Growth vibe
4"Character leveling, skill trees, and weapon upgrades provide learning and personal development opportunities."
Demeo x Dungeons & Dragons: Battlemarked
"The leveling system, skill trees, and weapon upgrades provide learning and personal development opportunities."
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Health
Game with the same Health vibe
4"Physical activity and exercise through VR combat is a notable aspect."
GORN
"Physical activity such as jumping, crouching, and sliding in VR provides a workout and physical engagement."
-
Idle
Game with the same Idle vibe
-4"Requires continuous attention and focus during gameplay; not suited for idle or background play."
Half-Life: Opposing Force
"Gameplay requires continuous attention and physical movement; not suited for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-3"Social interactions are mostly surface-level within co-op; no deep relationship mechanics."
The Ascent
"Social interactions are minimal and mostly surface-level in co-op; no evidence of close relationship formation."
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Leadership
Game with the same Leadership vibe
-3"No evidence of leadership roles; gameplay is individual or cooperative without hierarchical dynamics."
Chronicon
"No evidence of leadership roles; gameplay is individual or cooperative without hierarchical dynamics."
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Progression
Game with the same Progression vibe
4"Strong progression through leveling, skill trees, perks, weapon upgrades, and acquiring items."
Encased: A Sci-Fi Post-Apocalyptic RPG
"Strong progression through leveling, skill trees, relic upgrades, and loot systems."
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Relaxation
Game with the same Relaxation vibe
2"While fast-paced and challenging, some players find flow and catharsis in mastering gameplay."
Gunvolt Chronicles: Luminous Avenger iX
"While intense and fast-paced, some players find flow and catharsis in mastering movement and combat."
-
Sensation
Game with the same Sensation vibe
4"Game provides sensory stimulation through visuals, sounds, and VR immersion."
FarmD
"The game provides strong sensory stimulation through visuals, sound, and immersive VR action."
-
Status
Game with the same Status vibe
0"No clear evidence of social status or recognition systems influencing player motivation."
SCP: 5K
"No clear evidence of social recognition or status systems influencing player motivation."
-
Story
Game with the same Story vibe
1"The game has a light narrative and campaign but focuses mainly on gameplay rather than deep story immersion."
Fight Crab
"The game has a basic story and campaign but is mostly focused on action and missions without deep narrative immersion."
-
Strategy
Game with the same Strategy vibe
3"Players use tactics, spell combos, and positioning in combat requiring mental challenge."
Mage Arena
"Players engage in tactical combat decisions, loadout planning, and skill customization requiring mental challenge."
-
Thrill
Game with the same Thrill vibe
3"Fast-paced movement and combat create moments of excitement and adrenaline."
Grimhook
"Fast-paced combat, bullet time, and movement stunts provide excitement and adrenaline."
-
Value
Game with the same Value vibe
3"Players perceive good value for money due to gameplay depth, replayability, and developer support."
Mainframe Defenders
"Players perceive good value for money due to gameplay depth, replayability, and developer support."
-
Violence
Game with the same Violence vibe
4"Enjoyment of combat, gore, and destruction is a core part of the game experience."
Beast Battle Simulator
"Enjoyment of combat, destruction, and gore is a core part of the game experience."
-
Survival
Game with the same Survival vibe
2"Players must manage resources and avoid defeat in combat, but game is not focused on survival mechanics."
Airship: Kingdoms Adrift
"Players must avoid failure and manage resources in combat, though the game is not focused on survival mechanics."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. Here, the score leans higher than usual among comparable games on Violence, Cooperation, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026