Encased: A Sci-Fi Post-Apocalyptic RPG similar games & best alternatives
Encased: A Sci-Fi Post-Apocalyptic RPG
2021
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Quick resume
A tactical sci-fi RPG set in an alternative 1970's, where an enormous and inexplicable artifact –the Dome– is discovered in a remote desert. Fight enemies, explore the anomalous wasteland, level up your character, join one of the forces in the ruined world.
Global score
77/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Rich and immersive story and worldbuilding
- Meaningful player choices and multiple endings
- Deep character customization and skill systems
- Engaging exploration and quest variety
- Solid voice acting and atmospheric audio
Cons
- Content and story quality drop in later acts
- Slow pacing and tedious travel
- Combat can become repetitive and easy
- Companions lack depth and interaction
- Inventory management and ui could improve
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose character builds, playstyles, and multiple quest solutions, emphasizing personal decision-making."
UnderRail
"Players have freedom to choose character builds, playstyles, and multiple ways to solve quests, with meaningful choices and branching dialogue."
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Competence
Game with the same Competence vibe
3"Combat and crafting systems provide skill challenges and progression, though some combat is described as simple or repetitive."
Swords 'n Magic and Stuff
"Combat and skill systems offer challenge and progression, though combat can become easy or repetitive; crafting and exploration require some mastery."
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Competition
Game with the same Competition vibe
-3"Focus is on personal pace and self-set goals; no evidence of ranked modes or direct player competition."
Mission in Snowdriftland
"Focus is on personal pace and self-set goals; no evidence of ranked modes or direct player-vs-player competition."
-
Continuation
Game with the same Continuation vibe
2"Players invest hundreds of hours, but the small player base and slow content updates may limit long-term habitual play for some."
Duelyst II
"Many players invested 30-70+ hours; some report slowing or loss of interest in later acts due to pacing and content drop-off."
-
Cooperation
Game with the same Cooperation vibe
1"Companions (the Rot) assist in combat and puzzles, but gameplay is primarily a single-player experience without multiplayer cooperation."
Kena: Bridge of Spirits
"Companions assist in combat and some story interactions but have limited depth; game is primarily single-player focused."
-
Creativity
Game with the same Creativity vibe
3"Players can customize character builds, weapons, and approach quests in multiple ways"
ELEX
"Players can customize characters extensively, craft and upgrade weapons, and choose different approaches to quests."
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Domination
Game with the same Domination vibe
-4"Interactions emphasize balanced challenge and mutual respect; no evidence of power imposition or trash talk."
Catacomb Kids
"Interactions emphasize balanced relationships and mutual respect; no evidence of power imposition or trash talk."
-
Escapism
Game with the same Escapism vibe
4"Immersive sci-fi post-apocalyptic setting provides strong escape from real life."
Shadow Empire
"Immersive sci-fi post-apocalyptic setting and narrative provide strong escape from real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."
Secret Ponchos
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"The game encourages trying different builds, exploring multiple quest solutions, and experimenting with skills and flaws."
The Outer Worlds 2
"Encourages trying different builds, skills, and quest solutions; high replayability with multiple endings and approaches."
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Exploration
Game with the same Exploration vibe
4"Rich world with many locations, secrets, and lore encourages curiosity-driven discovery."
Pillars of Eternity
"Rich world with many locations, hidden encounters, and lore encourages discovery and curiosity-driven play."
-
Expression
Game with the same Expression vibe
3"Character appearance customization and equipment upgrades allow personal expression."
STAR WARS™ Knights of the Old Republic™
"Character customization and equipment upgrades allow personal expression; companions have some personality."
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Fantasy
Game with the same Fantasy vibe
4"Strong fantasy elements including supernatural occurrences and imaginative fiction."
Higurashi When They Cry Hou - Ch.7 Minagoroshi
"Strong sci-fi and post-apocalyptic fantasy elements with paranormal abilities and imaginative fiction."
-
Fellowship
Game with the same Fellowship vibe
1"Some community feeling through companions and settlements, but primarily a solo experience."
Fallout 4
"Some community feeling through companions and factions, but primarily a solo experience with limited social connection."
-
Growth
Game with the same Growth vibe
4"Character development, skill acquisition, and learning game mechanics provide personal growth."
Divine Divinity
"Character development, skill acquisition, and learning game mechanics provide personal growth and self-improvement."
-
Health
Game with the same Health vibe
-3"Sedentary gameplay with some survival mechanics but no physical activity or rehab."
Stoneshard
"Sedentary gameplay with some survival mechanics (hunger, thirst, fatigue) but no physical activity or rehab."
-
Idle
Game with the same Idle vibe
-3"Requires continuous attention and focus; fast-paced gameplay discourages passive or background play."
Geometry Wars™ 3: Dimensions Evolved
"Requires attention and focus; slow movement and combat pacing discourage idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-4"Limited social or emotional connections; companions exist but interactions are shallow."
Wigmund
"Limited emotional or close relationships; companion interactions are shallow and mostly functional."
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Leadership
Game with the same Leadership vibe
0"Not enough data on leadership roles or guiding others in multiplayer."
OUTBRK
"Not enough data on leadership roles or managing groups; player leads companions but with limited depth."
-
Progression
Game with the same Progression vibe
4"Strong progression through skill trees, weapon upgrades, and collectibles."
Samurai Jack: Battle Through Time
"Strong progression through leveling, skill trees, perks, weapon upgrades, and acquiring items."
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Relaxation
Game with the same Relaxation vibe
1"Some players find the game relaxing and immersive, but the difficulty and fast pace create tension."
Fancy Skulls
"Some players find the game immersive and enjoyable, but slow pacing and survival mechanics can cause tension."
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Sensation
Game with the same Sensation vibe
2"Visuals, music, and voice acting provide sensory enjoyment; combat animations add excitement."
Expeditions: Rome
"Visuals, sound, and voice acting provide sensory stimulation; some combat excitement but also slow moments."
-
Status
Game with the same Status vibe
-4"No social recognition or leaderboards; focus on individual experience without external status."
Black One Blood Brothers
"Focus on individual experience without social recognition or popularity; no leaderboards or public status."
-
Story
Game with the same Story vibe
4"Rich narrative with branching choices, character interactions, and immersive lore."
Eador: Genesis
"Rich narrative with branching plots, meaningful choices, and immersive lore; story quality declines somewhat in later acts."
-
Strategy
Game with the same Strategy vibe
3"Combat and quest approaches require tactical thinking and planning."
Assassin's Creed® Odyssey
"Combat and quest approaches require tactical thinking, planning, and problem solving; some combat simplicity noted."
-
Thrill
Game with the same Thrill vibe
1"Some suspense and tension in story and combat, but overall controlled and predictable gameplay."
STAR WARS™ Knights of the Old Republic™ II - The Sith Lords™
"Some suspense and tension in combat and exploration, but overall controlled and predictable gameplay."
-
Value
Game with the same Value vibe
3"Players report good value for time and money, especially given the depth and replayability."
Dune: Spice Wars
"Many players report good value for time and money, especially with replayability and content depth."
-
Violence
Game with the same Violence vibe
1"Combat exists but is optional; lethal and non-lethal approaches both viable; violence is not the main focus."
Ctrl Alt Ego
"Combat is present and can be avoided; non-lethal options exist but lethal combat is common."
-
Survival
Game with the same Survival vibe
3"Survival mechanics like hunger, thirst, temperature, and sickness add meaningful challenge."
Farmer's Life
"Survival mechanics like hunger, thirst, fatigue, and resource management add challenge and risk."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Fellowship, Cooperation. It leans lower than usual among comparable games on Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026