Swords 'n Magic and Stuff similar games & best alternatives
Swords 'n Magic and Stuff
2020
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Quick resume
Grab your friends and set out for adventure in this cozy, multiplayer, open world RPG! Explore, quest and craft your way through a densely packed open world. Level up 6 different classes and buy land to build and decorate your home to settle down in this medieval fantasy world.
Global score
93/100
Genres
Adventure, Casual, Indie, Role-playing (RPG), Simulator, Early Access
Similar games
Pros
- Charming art style and world
- Deep exploration and secrets
- Diverse combat and crafting systems
- Active and friendly community
- Frequent developer updates
Cons
- Early access with some balance issues
- Combat can feel repetitive
- Inventory management limitations
- Some quest directions vague
- Lack of dedicated servers limits multiplayer
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to explore, choose playstyles, and make meaningful choices affecting quests and story."
Tainted Grail: The Fall of Avalon
"Players have freedom to choose playstyle, explore at own pace, and decide how to engage with quests and crafting."
-
Competence
Game with the same Competence vibe
3"Crafting system and combat provide skill challenges and require planning, though some combat is considered repetitive"
Atelier Sophie: The Alchemist of the Mysterious Book DX
"Combat and crafting systems provide skill challenges and progression, though some combat is described as simple or repetitive."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal exploration and completion rather than competitive modes or leaderboards."
LEGO® MARVEL's Avengers
"Focus is on personal exploration, questing, and crafting rather than competitive modes or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"Many players report long playtimes and habitual engagement with ongoing updates and progression."
The Infected
"Many players report long playtimes and habitual engagement with ongoing updates and content."
-
Cooperation
Game with the same Cooperation vibe
3"Multiplayer co-op is supported and enjoyed, but solo play is also a major mode."
Factorio
"Multiplayer and co-op play are supported and enjoyed, though some content is solo-friendly."
-
Creativity
Game with the same Creativity vibe
4"Extensive character customization, skill mixing, crafting, and building allow creative player expression."
Gedonia
"Player housing, decorating, crafting, and character customization enable creative expression."
-
Domination
Game with the same Domination vibe
-4"Community described as friendly and cooperative with no evidence of dominance or toxic behavior."
GOCCO OF WAR
"Community described as friendly and cooperative; no evidence of dominance or toxic behavior."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a relaxing, immersive escape with charming story and engaging fantasy world."
Figure Adventure
"Players use the game as a relaxing, immersive fantasy escape with charming world and lore."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
Frozen Cortex
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
-
Experimenting
Game with the same Experimenting vibe
4"Players explore many weapons, secrets, gameplay modes, and strategies, encouraged by variety and discovery."
Bears In Space
"Players explore different combat styles, quests, and crafting options; encouraged to discover secrets."
-
Exploration
Game with the same Exploration vibe
5"Exploration is a core motivation with large open worlds, hidden areas, and secrets driving player curiosity."
Eternity Egg
"Exploration is a core motivation with hidden quests, secrets, and large open world."
-
Expression
Game with the same Expression vibe
4"Character appearance customization and housing decoration allow personal expression."
Gedonia 2
"Character customization and housing decoration allow for personal expression."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with magic, mythical creatures, and imaginative quests."
Old School RuneScape
"Strong fantasy setting with magic, mythical creatures, and imaginative quests."
-
Fellowship
Game with the same Fellowship vibe
3"Active community and multiplayer foster social connection and shared experiences."
Ancient Dungeon
"Active community and multiplayer foster social connection and group play."
-
Growth
Game with the same Growth vibe
4"Skill leveling, unlocking abilities, and crafting progression provide learning and development."
RuneScape: Dragonwilds
"Skill leveling, crafting progression, and questing provide learning and development."
-
Health
Game with the same Health vibe
-4"Typical sedentary gaming experience with no physical activity elements."
TOXIKK™
"Typical sedentary gaming experience with no physical activity elements."
-
Idle
Game with the same Idle vibe
-3"Requires active engagement and focus; not a background or idle game."
Tom Clancy’s The Division® 2
"Requires active engagement and focus; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
2"Social interactions with friends and community are friendly and cooperative, though not deeply intimate."
Voodoo Fishin'
"Community is friendly and supportive; some social interaction but not deeply intimate."
-
Leadership
Game with the same Leadership vibe
-3"No evidence of leadership roles; interactions are collaborative and equal."
Kingspray Graffiti VR
"No strong evidence of leadership roles; cooperative and equal participation emphasized."
-
Progression
Game with the same Progression vibe
4"Players accumulate items, upgrades, skills, and unlock new areas and features progressively."
Starsand Island
"Players accumulate items, level skills, and unlock new content and housing."
-
Relaxation
Game with the same Relaxation vibe
4"Players describe the game as cozy, charming, and relaxing with pleasant music and art."
Storyteller
"Game described as cozy, charming, and relaxing with mellow music and atmosphere."
-
Sensation
Game with the same Sensation vibe
3"Enjoyable art style, music, and animations provide pleasant sensory stimulation."
The Wandering Village
"Enjoyable art style, music, and animations provide pleasant sensory experience."
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Status
Game with the same Status vibe
-3"No social status or recognition systems emphasized; focus is on personal achievement."
PAPERHEAD EP.0
"No emphasis on social status or recognition; focus on personal achievement."
-
Story
Game with the same Story vibe
4"Engaging narrative with quests, characters, and lore that players appreciate."
Ascension to the Throne
"Narrative quests and lore are important; players appreciate story and character interactions."
-
Strategy
Game with the same Strategy vibe
3"Combat and questing require tactical thinking and problem solving."
Thorne - Death Merchants
"Combat and questing require some tactical thinking and problem solving."
-
Thrill
Game with the same Thrill vibe
1"Some challenging moments and boss fights provide mild suspense, but overall a relaxed tone."
Yooka-Laylee
"Some combat challenge and boss fights provide mild suspense, but overall relaxed tone."
-
Value
Game with the same Value vibe
4"Players feel they receive good content and gameplay value for the price paid."
Moonstone Island
"Players feel they receive good content and playtime value for the price."
-
Violence
Game with the same Violence vibe
1"Combat and fighting are present but not emphasized as violent or destructive; more fantasy combat."
Tales of Seikyu
"Combat exists but is not emphasized as violent or destructive; more fantasy combat."
-
Survival
Game with the same Survival vibe
-2"Low risk environment; no survival mechanics, mostly stable conditions."
2064: Read Only Memories
"Low risk environment; no harsh survival mechanics or penalties."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Relaxation. It leans lower than usual among comparable games on Survival, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026