Time Wasters similar games & best alternatives
Time Wasters
2023
Related articles
Quick resume
Time Wasters is a space shooter bullet heaven roguelite. Equip and upgrade weapons, destroy swarms of enemies, and collect Time & Space Cubes to bend the timeline to your advantage.
Global score
88/100
Genres
Action, Casual, Indie, Role-playing (RPG)
Similar games
Pros
- Addictive and engaging gameplay loop
- Strong meta progression and unlock system
- Unique planet mechanics adding strategic depth
- Low price with high entertainment value
- Frequent updates and developer support
Cons
- Limited map variety and enemy diversity
- Some balance issues and difficulty spikes
- Ai-generated art criticized by some players
- Repetitive music and visual overload at times
- Lack of multiplayer or social features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose crew members, mission order, and approach, allowing control over actions and decisions."
Shadow Gambit: The Cursed Crew
"Players have freedom to choose captains, crew members, and upgrade paths, and can direct their movement and aiming, allowing control over playstyle and decisions."
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Competence
Game with the same Competence vibe
4"The game offers challenging combat, skill mastery, and build optimization with feedback through boss fights and progression systems."
Shape of Dreams
"The game offers skill-based challenges, requiring dodging, positioning, and build optimization with feedback from progression and boss fights."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and optimization rather than direct competition or ranked modes."
Captain of Industry
"Focus is on individual progression and personal goals rather than direct competition or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Many players report addictive gameplay loops and habitual play with repeated runs and meta progression."
KIBORG
"Players report addictive gameplay loops, frequent returns for runs, and meta progression encouraging habitual play."
-
Cooperation
Game with the same Cooperation vibe
-4"Gameplay is single-player focused, with no cooperative multiplayer elements; players control their own party independently."
Penny Arcade's On the Rain-Slick Precipice of Darkness 4
"Gameplay is single-player focused with no multiplayer or cooperative mechanics; players engage independently."
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Creativity
Game with the same Creativity vibe
3"Customization of ships, planets, and fleets with items and upgrades allows creative strategic builds; modding tools further enhance creativity."
Sins of a Solar Empire II
"Customization of crew and builds, choice of upgrades, and strategic use of planets allow creative approaches within defined structures."
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Domination
Game with the same Domination vibe
-4"Interactions are primarily solo and balanced; no evidence of exerting control or superiority over other players."
Mortal Sin
"Interactions are primarily solo and balanced; no evidence of exerting control or superiority over other players."
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Escapism
Game with the same Escapism vibe
5"Players describe immersive, trance-like experiences that help them escape reality and stress."
Super Hexagon
"Strong reports of immersion and trance-like 'machine zone' states, with players using the game as a distraction and stress relief."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest, with no indication of obligation or external pressure."
Shadow Warrior 2
"Players engage voluntarily for fun and personal interest, with no indication of obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
3"Players try different weapons, builds, and strategies each run, exploring mechanics and combinations."
The Bleakest Keep
"Players try different captains, weapon combinations, and strategies, exploring mechanics and builds."
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Exploration
Game with the same Exploration vibe
-2"The game uses a fixed map (Earth) with limited new area discovery, focusing more on strategic variation than geographic exploration."
ICBM
"The game features a single static map with fixed planet locations; limited discovery but some strategic movement around the map."
-
Expression
Game with the same Expression vibe
2"Some customization of ship appearance and character naming, but limited cosmetic personalization."
Scavenger SV-4
"Players customize their ship's crew and upgrades, but character portraits and art are mostly fixed with minimal cosmetic personalization."
-
Fantasy
Game with the same Fantasy vibe
4"Set in a sci-fi space setting with imaginative weapons and bosses, providing a strong fantasy experience."
Steredenn: Binary Stars
"Set in a sci-fi space setting with anime-style characters and fantastical weapons, providing an imaginative fiction experience."
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Fellowship
Game with the same Fellowship vibe
-4"No multiplayer or social community features; players mostly play solo without social interaction."
Warplanes: WW1 Sky Aces
"No multiplayer or social community features; players mostly play solo with minimal social connection."
-
Growth
Game with the same Growth vibe
4"Players develop skills, unlock upgrades, and improve builds over time through meta progression."
NIMRODS
"Strong meta progression, unlocks, and skill development reported, with players learning builds and improving over time."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay with long sessions; no physical activity involved."
The Binding of Isaac: Rebirth
"Sedentary gameplay with reports of long sessions and ignoring physical needs; no physical activity involved."
-
Idle
Game with the same Idle vibe
-4"Requires constant attention and active control; fast-paced gameplay demands focus."
Void Scrappers
"Requires constant attention and active control; fast-paced and intense gameplay demands focus."
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing; gameplay is individual."
Taur
"No evidence of forming close relationships or emotional sharing; gameplay is individual and surface-level."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; players act independently without guiding others."
Five Nights at Freddy's 4
"No leadership or group management roles; players act independently without guiding others."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating upgrades, crafting, unlocking weapons, and meta progression."
Demon Hunt
"Strong emphasis on accumulating upgrades, items, and permanent unlocks through meta progression."
-
Relaxation
Game with the same Relaxation vibe
2"Some players find flow and catharsis in gameplay, though intensity and challenge create tension."
PAKO 2
"Some players experience flow and catharsis, but the game also involves sustained tension and challenge."
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Sensation
Game with the same Sensation vibe
4"Bright visuals, fast action, and humorous audio create strong sensory stimulation and excitement."
Buck Up And Drive!
"Bright, flashy visuals and intense audio effects provide strong sensory stimulation and excitement."
-
Status
Game with the same Status vibe
-4"No social recognition or leaderboards; achievements are personal and not publicly ranked."
Balatro
"No social recognition or leaderboards; achievements and progress are personal and not publicly ranked."
-
Story
Game with the same Story vibe
-3"Minimal narrative or lore; gameplay focuses on action and survival rather than story immersion."
Yet Another Zombie Survivors
"Minimal narrative or lore; gameplay focuses on action and challenges rather than story immersion."
-
Strategy
Game with the same Strategy vibe
4"Players engage in strategic planning of builds, skill placement, and combat tactics; some players note inventory and map navigation challenges."
Ghostlore
"Players plan builds, manage upgrades, and navigate map mechanics requiring tactical thinking and problem solving."
-
Thrill
Game with the same Thrill vibe
3"Boss fights and challenging combat provide suspense and excitement; some frustration reported with difficulty spikes."
Eastern Exorcist
"Fast-paced action and boss fights create suspense and excitement, though some frustration reported with difficulty spikes."
-
Value
Game with the same Value vibe
5"Highly praised for low price and high entertainment value; players feel they receive great return on investment."
Super Amazing Wagon Adventure
"Highly praised for low price and strong entertainment value; players feel they get excellent return on investment."
-
Violence
Game with the same Violence vibe
3"Combat against enemies is central, involving destruction and defeating waves of foes."
Kingdom Rush - Tower Defense
"Combat and destruction of enemies is central, with emphasis on shooting and defeating waves of foes."
-
Survival
Game with the same Survival vibe
4"Core gameplay revolves around avoiding damage, managing shields, and surviving waves of enemies."
Void Scrappers
"Core gameplay involves avoiding death, managing shields and hull, and overcoming increasingly difficult enemy waves."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival. It leans lower than usual among comparable games on Story, Exploration.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026