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Eastern Exorcist similar games & best alternatives

Eastern Exorcist

PC (Microsoft Windows), iOS, Xbox One, PlayStation 4, Android, Xbox Series X|S, Nintendo Switch • 2021

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Quick resume

Eastern Exorcist is a stunning 2D side-scrolling action RPG set in a fantasy eastern world with the vicious spirits and monsters. Play as a skilled exorcist against chaotic evil to fight your way through the brutal world, and experience different stories of joy and sorrow.

Global score

84/100

Genres

Action, Adventure, Role-playing (RPG), Platform, Hack and slash/Beat 'em up, Strategy, Indie

Similar games

    Pros

    • Beautiful and unique hand-drawn art style
    • Deep and satisfying combat system with parry and dodge mechanics
    • Two distinct characters with different storylines and playstyles
    • Challenging and varied boss fights
    • Good replayability with ng+ and challenge modes

    Cons

    • Linear and repetitive level design with minimal exploration
    • Story and cutscenes sometimes rushed and poorly translated
    • Tutorials can be intrusive and repetitive
    • Some bosses and enemies have frustrating or spammy patterns
    • Lack of multiplayer or social features

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      2

      "Players can choose different characters and playstyles, with some customization in combat tactics and party composition, though the story progression is somewhat linear and involves switching between protagonists."

      Capsule for WrestleQuest WrestleQuest

      "Players can choose between two characters with distinct storylines and skill trees, and can switch skills during combat, but progression and level design are linear and restrictive."

    • Competence

      Game with the same Competence vibe

      4

      "Combat is skill-based with parrying, dodging, and timing; players report satisfying mastery and challenge especially on higher difficulties."

      Capsule for ELDERBORN ELDERBORN

      "Combat is skill-based with parry, dodge, stamina management and boss fights requiring strategy and timing; players report satisfying mastery and challenge."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal challenge and mastery rather than direct competition with others; no mention of ranked or leaderboard modes."

      Capsule for Ys: The Oath in Felghana Ys: The Oath in Felghana

      "Focus is on personal challenge and mastery; no mention of ranked modes or leaderboards; challenge mode is solo survival against bosses."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report engaging gameplay that encourages continued play despite difficulty; NG+ mode adds replayability."

      Capsule for DarkMaus DarkMaus

      "Players enjoy replaying with two characters, NG+ mode, and challenge modes; some find the game short but engaging enough for multiple sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Game is single-player only with no cooperative or multiplayer elements."

      Capsule for SUCCUBUS: Prologue SUCCUBUS: Prologue

      "Game is single-player only with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players can experiment with different abilities and combat approaches, but level design and story are linear and minimal."

      Capsule for Rogue Reaper Rogue Reaper

      "Players can customize skill trees and equip different skills, but level design is linear with minimal exploration or world interaction."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of player dominance over others; gameplay is solo and cooperative social dominance is absent."

      Capsule for Demon Hunt Demon Hunt

      "No evidence of player dominance over others; gameplay is solo and focused on personal skill."

    • Escapism

      Game with the same Escapism vibe

      4

      "Immersive story and atmosphere rooted in Chinese mythology provide a strong escape from reality."

      Capsule for The Rewinder The Rewinder

      "Players appreciate the immersive Chinese mythology setting and atmospheric art style as a form of escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or pressure."

      Capsule for Winter Memories Winter Memories

      "Players engage voluntarily for intrinsic interest and enjoyment; no indication of obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Multiple play styles, skill trees, and tactical combat encourage experimentation with different strategies."

      Capsule for Planet Alcatraz 2 Planet Alcatraz 2

      "Skill trees and multiple combat styles encourage experimentation, though level progression is linear and repetitive."

    • Exploration

      Game with the same Exploration vibe

      -4

      "Game is level-based and linear with minimal exploration or discovery of secrets."

      Capsule for Iron Danger Iron Danger

      "Level design is mostly linear with little exploration or secrets; players note lack of meaningful world interaction."

    • Expression

      Game with the same Expression vibe

      1

      "Some character customization via stats and skills; no cosmetic or avatar personalization mentioned."

      Capsule for Dreadmyst Dreadmyst

      "Some character customization via skill trees and items, but no cosmetic or avatar personalization reported."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Deeply rooted in Chinese mythology and cultivation fantasy, with supernatural powers and mythical creatures."

      Capsule for Amazing Cultivation Simulator Amazing Cultivation Simulator

      "Strongly rooted in Chinese mythology and fantasy with supernatural creatures, exorcists, and mystical powers."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; purely single-player experience."

      Capsule for Ghostrunner Ghostrunner

      "No social or community features; purely single-player experience."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills, unlock combos, upgrade weapons and abilities, and improve combat proficiency."

      Capsule for 嗜血印 Bloody Spell 嗜血印 Bloody Spell

      "Players develop skills, upgrade abilities, and improve combat proficiency through leveling and challenges."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity or health-related features."

      Capsule for THE ENIGMA MACHINE THE ENIGMA MACHINE

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and continuous engagement during combat; not suitable for casual or background play."

      Capsule for DOOM: The Dark Ages DOOM: The Dark Ages

      "Requires focused attention and continuous engagement during combat and boss fights; not casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of forming close relationships or emotional social interactions."

      Capsule for Darksiders II Deathinitive Edition Darksiders II Deathinitive Edition

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; strictly single-player."

      Capsule for Eldritch Eldritch

      "No leadership or group management roles; strictly single-player."

    • Progression

      Game with the same Progression vibe

      4

      "Players collect items, spells, and unlock new areas; achievements and difficulty modes add progression layers."

      Capsule for Shadowgate Shadowgate

      "Players accumulate levels, skill upgrades, items, and unlock new abilities; NG+ and challenges add progression layers."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and can be frustrating; some players find it rewarding but not necessarily relaxing."

      Capsule for Bloodstained: Curse of the Moon Bloodstained: Curse of the Moon

      "Game is challenging and punishing at times, requiring concentration and fast reactions; some players find it rewarding but not relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable hand-drawn visuals and atmospheric music provide pleasant sensory stimulation."

      Capsule for Follow the meaning Follow the meaning

      "Beautiful hand-drawn art, fluid animations, impactful combat sounds, and atmospheric music provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or visibility features; achievements are personal."

      Capsule for Rack and Slay Rack and Slay

      "No social recognition or visibility features; achievements are personal."

    • Story

      Game with the same Story vibe

      3

      "Narrative based on Chinese history and mythology with voice acting and cutscenes, though story is simple and sometimes poorly translated."

      Capsule for Bladed fury Bladed fury

      "Narrative with two distinct character storylines rooted in Chinese folklore; story is appreciated but considered average and sometimes rushed."

    • Strategy

      Game with the same Strategy vibe

      3

      "Boss fights and combat require pattern recognition, timing, and tactical use of skills and weapons."

      Capsule for The Legend of Tianding The Legend of Tianding

      "Combat and boss fights require timing, stamina management, and tactical use of skills; some bosses require pattern recognition."

    • Thrill

      Game with the same Thrill vibe

      3

      "Difficulty spikes and challenging boss fights create suspense and excitement."

      Capsule for PAC-MAN WORLD 2 Re-PAC PAC-MAN WORLD 2 Re-PAC

      "Boss fights and challenging combat provide suspense and excitement; some frustration reported with difficulty spikes."

    • Value

      Game with the same Value vibe

      3

      "Players generally feel the game is worth the price, especially given the quality of combat and replayability."

      Capsule for Sekiro™: Shadows Die Twice - GOTY Edition Sekiro™: Shadows Die Twice - GOTY Edition

      "Players find the game worth the price given its art, combat depth, and replayability despite some rough edges and short length."

    • Violence

      Game with the same Violence vibe

      4

      "Combat focused on fighting and defeating enemies with melee and magic; violence is central to gameplay."

      Capsule for Alaloth: Champions of The Four Kingdoms Alaloth: Champions of The Four Kingdoms

      "Combat focused on fighting demons and monsters with swords and magical attacks; violence is central to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage stamina and positioning to survive challenging enemies and bosses."

      Capsule for Bleak Faith: Forsaken Bleak Faith: Forsaken

      "Players must manage stamina and health to survive challenging enemies and bosses; death penalties exist but are moderate."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. It leans lower than usual among comparable games on Exploration, Autonomy, Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026