Record of Lodoss War-Deedlit in Wonder Labyrinth- similar games & best alternatives
Record of Lodoss War-Deedlit in Wonder Labyrinth-
2021
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Quick resume
A 2D Metroidvania-style game developed under the supervision of Ryo Mizuno, depicting the story of Deedlit and the events leading up to Record of Lodoss War: Diadem of the Covenant. Use a variety of weapons and spirit powers to unravel the mystery of the labyrinth.
Global score
93/100
Genres
Action, Indie
Similar games
Pros
- Beautiful pixel art and animations
- Tight and fluid combat mechanics
- Innovative elemental switching system
- Engaging boss fights
- Faithful to record of lodoss war and castlevania inspirations
Cons
- Short game length
- Somewhat linear level design
- Low overall difficulty
- Limited story context for newcomers
- Minor repetitiveness in music and bosses
Motivations
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Autonomy
Game with the same Autonomy vibe
3"Players can choose weapons, spells, and playstyle freely, with some exploration and decision-making"
Minoria
"Players can freely choose weapons, spells, and elemental modes to adapt combat and exploration, though the game is somewhat linear in progression."
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Competence
Game with the same Competence vibe
3"Game offers skill-based combat with boss fights requiring pattern recognition and dodging, though overall difficulty is moderate and can be adjusted."
Touhou: Scarlet Curiosity
"Combat and boss fights provide skill challenges and pattern learning, though overall difficulty is moderate and some players find it easy."
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Competition
Game with the same Competition vibe
-4"Focus is on personal progression and exploration without competitive or ranked multiplayer elements."
Ori and the Blind Forest: Definitive Edition
"Focus is on personal progression and exploration without competitive or ranked multiplayer elements."
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Continuation
Game with the same Continuation vibe
2"Short playtime encourages completion in one or two sessions; some players replay to find hidden achievements or appreciate story details."
Stories Untold
"Short game length encourages completion in a few sessions; some players replay for achievements or mastery."
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Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no cooperative multiplayer or teamwork."
FATAL FRAME / PROJECT ZERO: Mask of the Lunar Eclipse
"Single-player experience with no cooperative multiplayer or teamwork mechanics."
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Creativity
Game with the same Creativity vibe
3"Players experiment with different weapon combinations and strategies; some exploration and puzzle solving involved."
Helen's Mysterious Castle
"Players experiment with elemental switching, weapon and spell combinations, and puzzle solving with the bow."
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Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solo and respectful."
ENDER MAGNOLIA: Bloom in the Mist
"No evidence of exerting control or superiority over others; gameplay is solo and respectful."
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Escapism
Game with the same Escapism vibe
4"Players enjoy immersive fantasy world and strategic gameplay as a form of stress relief and distraction."
Hero's Hour
"Players enjoy immersive fantasy world and engaging gameplay as a form of stress relief and distraction."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia for Metroidvania genre; no obligation or external pressure."
Axiom Verge
"Players engage voluntarily out of interest in metroidvania genre and/or Record of Lodoss War franchise."
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Experimenting
Game with the same Experimenting vibe
3"Varied gameplay styles, weapon upgrades, and exploration encourage trying new approaches."
Hell Yeah! Wrath of the Dead Rabbit
"Elemental switching and weapon variety encourage trying new combat strategies and exploration tactics."
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Exploration
Game with the same Exploration vibe
1"Exploration is present but relatively linear with limited backtracking and mostly fixed paths."
Dark Light
"Exploration exists but is relatively linear and straightforward with limited secrets and backtracking."
-
Expression
Game with the same Expression vibe
2"Some character and weapon customization exists but limited cosmetic or avatar personalization."
Starward Rogue
"Character customization is limited to weapon and spell choices; no avatar personalization or cosmetic mods."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy setting with anime-inspired characters, magic, and mythical story elements."
Sudeki
"Strong fantasy setting inspired by anime and classic metroidvania fiction with magical elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely single-player experience."
Ghostrunner
"No social or community features; purely single-player experience."
-
Growth
Game with the same Growth vibe
3"Players develop combat skills and learn enemy patterns; some progression through abilities and weapons."
Anomaly Agent
"Players develop skills in combat mechanics and learn boss patterns; character progression through weapons and spells."
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Health
Game with the same Health vibe
-5"Sedentary gameplay typical of 2D platformers with no physical activity component."
LostWinds 2: Winter of the Melodias
"Sedentary gameplay typical of 2D platformers; no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement; not suited for idle or background play."
City of Brass
"Requires focused attention and continuous engagement; not suited for background or idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social interaction or relationship-building features."
METAL GEAR & METAL GEAR 2: Solid Snake
"No social interaction or relationship-building features."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player gameplay."
Blue Fire
"No leadership or group management roles; single-player gameplay."
-
Progression
Game with the same Progression vibe
4"Players accumulate weapons, upgrades, and cosmetic items to enhance their characters."
Space Hulk: Deathwing Enhanced Edition
"Players accumulate weapons, spells, and upgrades, experiencing tangible character growth."
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Relaxation
Game with the same Relaxation vibe
2"Gameplay balances challenge and flow; some tension in boss fights but overall satisfying and fun."
HARDCORE MECHA
"Gameplay balance allows flow and enjoyment, though some boss fights provide tension and challenge."
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Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."
Songs of Conquest
"Enjoyable pixel art, animations, and music provide sensory stimulation and emotional engagement."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal milestones."
Crown Trick
"No social recognition or status systems; achievements are personal milestones."
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Story
Game with the same Story vibe
2"Narrative is present but minimal and somewhat cryptic; story adds atmosphere but is not deeply immersive."
Vessel
"Narrative is present and engaging for fans, but minimal and somewhat cryptic for newcomers."
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Strategy
Game with the same Strategy vibe
3"Elemental resistances, weapon and skill builds require tactical thinking and planning."
Shadow Warrior 2
"Elemental switching and boss pattern learning require planning and tactical thinking."
-
Thrill
Game with the same Thrill vibe
2"Boss fights and exploration provide moments of suspense and excitement, though overall difficulty is moderate."
Castlevania: Lords of Shadow – Mirror of Fate HD
"Boss fights and combat provide moments of suspense and excitement, though overall difficulty is moderate."
-
Value
Game with the same Value vibe
2"Short game length but well-received for humor, gameplay, and replayability; better value on sale."
Turnip Boy Robs a Bank
"Short length balanced by quality gameplay and presentation; some players recommend purchase on sale."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies and bosses with electric attacks and gunfire, typical action violence."
Azure Striker Gunvolt
"Combat involves defeating enemies and bosses with weapons and magic; typical action violence."
-
Survival
Game with the same Survival vibe
2"Players manage health and resources to avoid defeat; some challenge in boss fights and enemy encounters."
River City Girls
"Players manage health and elemental states to avoid damage and survive boss encounters."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Exploration, Value, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026