月圆之夜 (Night of Full Moon) similar games & best alternatives
月圆之夜 (Night of Full Moon)
2019
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Quick resume
"Night of the Full Moon" is a stand-alone roguelike card game. Take adventure into Black Forest. Random event, random plot leads to different endings.
Global score
81/100
Genres
Adventure, Indie, Strategy, Free To Play
Similar games
Pros
- Free base game with substantial content
- Engaging and varied deckbuilding mechanics
- Multiple classes and game modes
- Beautiful art and atmospheric music
- High replayability and ongoing developer support
Cons
- Poor english translation and occasional bugs
- No cross-save between mobile and pc
- Some balance issues and rng frustration
- No multiplayer or social features
- Requires english system locale to run properly
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose paths, character classes, equipment sets, and deck-building strategies, with meaningful choices affecting story and gameplay."
Knock on the Coffin Lid
"Players have freedom to choose classes, build decks, select paths and make story decisions affecting outcomes."
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Competence
Game with the same Competence vibe
3"Game offers strategic deckbuilding and resource management challenges with skillful play rewarded, though some players find it grindy or slow."
Deck of Ashes
"Game offers skillful deckbuilding and strategic play with increasing difficulty and challenging bosses."
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Competition
Game with the same Competition vibe
-4"Focus is on solo play and personal progress without leaderboards or PvP competition."
Choo-Choo Charles
"Focus is on solo play and personal progress; no evidence of PvP or leaderboard competition."
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Continuation
Game with the same Continuation vibe
5"Highly replayable with long sessions, multiple characters, builds, and DLCs encouraging habitual play."
Cinderwake
"Highly replayable with multiple classes, modes, DLCs, and difficulty levels encouraging long-term engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative multiplayer elements."
Resident Evil 2
"Entirely single-player experience with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
4"Players create unique decks via equipment and class cards, and customize party builds and strategies."
Trials of Fire
"Players create and customize decks with many card combinations and unique class mechanics."
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Domination
Game with the same Domination vibe
-5"No social dominance or power over others; gameplay is individual and self-directed."
The Enchanted Cave 2
"No social dominance or power over others; gameplay is individual and self-directed."
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Escapism
Game with the same Escapism vibe
4"Players use the game to immerse in a fantasy world, escaping real life through story and gameplay."
Final Fantasy III (3D Remake)
"Players use the game to immerse in a fantasy world and story, escaping real life through engaging gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."
Hades II
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Encourages trying different classes, builds, and exploring diverse content and mechanics."
Guild Wars 2®
"Encourages trying different classes, builds, and strategies with varied mechanics and modes."
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Exploration
Game with the same Exploration vibe
3"Players explore different story branches, lore files, and environments, discovering secrets and backstory."
PARANORMASIGHT: The Mermaid's Curse
"Players explore different story paths, endings, and game modes with hidden lore and secrets."
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Expression
Game with the same Expression vibe
2"Some customization of decks and character builds, but limited cosmetic or avatar personalization."
Tainted Grail: Conquest
"Some character and deck customization, but limited cosmetic or avatar personalization."
-
Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme based on the animated series with imaginative fiction and characters."
Samurai Jack: Battle Through Time
"Strong fantasy theme based on Little Red Riding Hood with imaginative characters and story."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; purely solo experience."
Lucius Demake
"No social or community features; purely solo experience."
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Growth
Game with the same Growth vibe
4"Players develop skills in deckbuilding, strategy, and understanding game mechanics over time."
My Card Is Better Than Your Card!
"Players develop skills in deckbuilding, strategy, and learn game mechanics over time."
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Health
Game with the same Health vibe
-5"Typical sedentary card game with no physical activity components."
Dead Man's Draw
"Typical sedentary card game with no physical activity elements."
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Idle
Game with the same Idle vibe
-3"Requires sustained attention and strategic thinking; not a casual or idle game."
WAKFU
"Requires active attention and strategic thinking; not a casual idle game."
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Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; isolated single-player experience."
Blameless
"No social or emotional relationship building; isolated single-player experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; players act individually."
NOT A HERO
"No leadership or group management roles; all player decisions are individual."
-
Progression
Game with the same Progression vibe
4"Strong meta-progression with upgrades and unlocks motivating continued play."
BORE BLASTERS
"Meta-progression with unlocks, new classes, and upgrades rewarding continued play."
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Relaxation
Game with the same Relaxation vibe
3"Generally relaxing with balanced challenge; some tension from mystery and story."
Jenny LeClue - Detectivu
"Generally relaxing with balanced challenge; some tension in higher difficulties."
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Sensation
Game with the same Sensation vibe
3"Enjoyable art style and music provide sensory pleasure without intense stimulation."
The Journey Down: Chapter One
"Enjoyable art, music, and sound effects provide sensory pleasure without overwhelming stimulation."
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Status
Game with the same Status vibe
-5"No social recognition or ranking systems present."
Immortals of Aveum™
"No social recognition or ranking systems present."
-
Story
Game with the same Story vibe
4"Engaging narrative with multiple endings, character perspectives, and lore exploration."
Resident Evil
"Engaging narrative with character interactions, multiple endings, and lore."
-
Strategy
Game with the same Strategy vibe
4"Strong emphasis on strategic deck building, resource management, and tactical combat decisions."
For The Warp
"Strong emphasis on strategic deckbuilding, resource management, and tactical combat."
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Thrill
Game with the same Thrill vibe
2"Some suspense and challenge in boss fights and platforming sections, but mostly controlled gameplay."
Shantae and the Pirate's Curse
"Some suspense and challenge in boss fights and higher difficulties, but mostly controlled gameplay."
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Value
Game with the same Value vibe
4"Free base game with quality content and optional DLC; good perceived value for time spent."
Witches x Warlocks
"Free base game with optional affordable DLCs offering substantial content and replay value."
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Violence
Game with the same Violence vibe
1"Combat is present but stylized and card-based; not focused on graphic violence or destruction."
The Lord of the Rings: Adventure Card Game - Definitive Edition
"Combat is card-based and stylized; some violence but not graphic or central focus."
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Survival
Game with the same Survival vibe
3"Players must manage resources and tactics to avoid defeat and survive challenging encounters."
Dawnsbury Days
"Players manage resources and avoid defeat in challenging encounters, requiring strategic survival."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Continuation, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026