NOT A HERO Thumbnail

NOT A HERO similar games & best alternatives

NOT A HERO

PC (Microsoft Windows) • 2016

Related articles

Quick resume

Professional assassin turned amateur campaign manager Steve is charged with cleaning up the city by an anthropomorphic rabbit and mayoral candidate from the future named BunnyLord.

Global score

87/100

Genres

Action, Adventure, Indie

Similar games

    Pros

    • Fun and challenging gameplay
    • Unique characters with different playstyles
    • Humorous and absurd story
    • Stylish pixel art and soundtrack
    • Good value especially on sale

    Cons

    • Frustrating difficulty spikes
    • Lack of co-op or multiplayer
    • Limited level variety and exploration
    • No control customization on keyboard
    • Short game length

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players choose from multiple characters with distinct playstyles and make strategic decisions during runs, indicating high player control and freedom."

      Capsule for Let's! Revolution! Let's! Revolution!

      "Players choose from multiple characters with unique playstyles and decide how to approach levels and challenges, indicating high player control and freedom."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with precise timing and trial-and-error gameplay, requiring skill and mastery to progress."

      Capsule for Another World – 20th Anniversary Edition Another World – 20th Anniversary Edition

      "The game is challenging with precise timing, cover mechanics, and skillful execution required, rewarding mastery and improvement."

    • Competition

      Game with the same Competition vibe

      1

      "Some leaderboard and ranking elements exist but competition is not the main focus; players mostly engage at their own pace."

      Capsule for Rhythm Sprout: Sick Beats & Bad Sweets Rhythm Sprout: Sick Beats & Bad Sweets

      "Leaderboards and ranking for levels exist but competition is not a primary focus; players mostly compete against their own scores."

    • Continuation

      Game with the same Continuation vibe

      2

      "Players enjoy replaying to unlock characters, achievements, and modes, though the game is short and some find it quickly completed."

      Capsule for Snake Force Snake Force

      "The game encourages replay through side objectives and character unlocks, but some players find it frustrating and may not engage long-term."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay is single-player focused with no cooperative multiplayer or teamwork elements mentioned."

      Capsule for Toy Shire: Room One Toy Shire: Room One

      "Gameplay is single-player focused with no co-op mode; players act independently without teamwork."

    • Creativity

      Game with the same Creativity vibe

      2

      "Players experiment with different characters, modes, and strategies, though level design is fixed and limited in number."

      Capsule for Snake Force Snake Force

      "Players experiment with different characters and strategies, but level design and objectives are fixed with limited modification."

    • Domination

      Game with the same Domination vibe

      -3

      "Interactions are balanced and focused on individual skill rather than exerting control or superiority over others."

      Capsule for SUPERHOT VR SUPERHOT VR

      "Interactions are balanced and focused on player skill rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a cathartic outlet to escape real-life stress and frustrations through violent gameplay."

      Capsule for Hatred Hatred

      "Players use the game’s humor, fast-paced action, and absurd story to escape real-life stress and enjoy cathartic violence."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and challenge, driven by intrinsic motivation rather than obligation."

      Capsule for TrackMania² Valley TrackMania² Valley

      "Players engage voluntarily for fun and challenge, motivated by intrinsic interest rather than obligation."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different characters and strategies to overcome difficult challenges, encouraging experimentation."

      Capsule for Angry Video Game Nerd Adventures Angry Video Game Nerd Adventures

      "Players try different characters and tactics to optimize runs and complete challenges, encouraging experimentation."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are fixed with limited exploration; focus is on mastering known maps and strategies."

      Capsule for Cursed Treasure 2 Cursed Treasure 2

      "Levels are fixed with limited new areas; exploration is minimal and mostly about mastering known layouts."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and use of unique abilities offer some self-expression, though customization is limited."

      Capsule for Bloodstained: Curse of the Moon 2 Bloodstained: Curse of the Moon 2

      "Character selection and unique abilities allow some self-expression, though customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features surreal, absurd scenarios and anthropomorphic characters in a fictionalized, exaggerated world."

      Capsule for Sam & Max Hit the Road Sam & Max Hit the Road

      "The game features an imaginative, absurd story with anthropomorphic characters and exaggerated violence."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "The game is designed for solo play with minimal social or community interaction mentioned."

      Capsule for Dead Estate Dead Estate

      "The game is designed for solo play with minimal social interaction or community involvement."

    • Growth

      Game with the same Growth vibe

      3

      "Players develop skills to master difficult challenges and improve performance."

      Capsule for FIVE NIGHTS AT FREDDY'S: HELP WANTED FIVE NIGHTS AT FREDDY'S: HELP WANTED

      "Players develop skills and strategies to overcome difficult challenges and improve performance."

    • Health

      Game with the same Health vibe

      -4

      "The game involves sedentary play with no physical activity or health-related features."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "The game involves sedentary play with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and focus due to fast-paced, unforgiving gameplay."

      Capsule for Hotline Miami Hotline Miami

      "Requires continuous attention and focus due to fast-paced, unforgiving gameplay."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections; interactions are limited to game mechanics."

      Capsule for Tavern Master Tavern Master

      "No social or emotional connections are formed; interactions are limited to gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; player acts individually."

      Capsule for Bugsnax Bugsnax

      "No leadership or group management roles; players act individually."

    • Progression

      Game with the same Progression vibe

      3

      "Unlockable characters and achievements provide a sense of progression and reward."

      Capsule for Stikbold! A Dodgeball Adventure Stikbold! A Dodgeball Adventure

      "Unlocking characters and completing challenges provides a sense of progression and reward."

    • Relaxation

      Game with the same Relaxation vibe

      -3

      "The game is tense and challenging, causing frustration for some players rather than relaxation."

      Capsule for Rabbit Hole Rabbit Hole

      "Gameplay is tense and challenging, causing frustration for some players rather than relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visuals, music, and fast-paced action provide stimulating sensory and emotional experiences."

      Capsule for DeadCore DeadCore

      "Fast-paced action, visual effects, and soundtrack provide stimulating sensory and emotional experiences."

    • Status

      Game with the same Status vibe

      0

      "Some leaderboard recognition exists but social status is not a major motivator."

      Capsule for Slipways Slipways

      "Leaderboards exist but social recognition is not a major motivator."

    • Story

      Game with the same Story vibe

      3

      "Humorous and quirky narrative adds engagement beyond gameplay."

      Capsule for Super Time Force Ultra Super Time Force Ultra

      "Absurd and humorous narrative with character dialogue and cutscenes adds engagement beyond gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players must plan routes, manage ammo, and use tactics to overcome difficult enemy placements and level challenges."

      Capsule for A Night In Berlin A Night In Berlin

      "Players must plan routes, manage cover and ammo, and optimize tactics to complete objectives."

    • Thrill

      Game with the same Thrill vibe

      4

      "Fast-paced combat, high difficulty, and risk of instant death create suspense and adrenaline."

      Capsule for DESYNC DESYNC

      "High difficulty, one-hit kills, and fast-paced combat create suspense and adrenaline."

    • Value

      Game with the same Value vibe

      2

      "Generally considered good value for price, especially on sale; some complaints about short length."

      Capsule for Moros Protocol Moros Protocol

      "Generally considered good value for price, especially during sales, with some complaints about short length."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around violent combat, beating enemies, and destruction."

      Capsule for SharpShooter3D SharpShooter3D

      "Core gameplay revolves around violent combat, executions, and destruction."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage resources to survive challenging enemy encounters."

      Capsule for NINJA GAIDEN 2 Black NINJA GAIDEN 2 Black

      "Players must avoid instant death and manage resources to survive challenging enemy encounters."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Competition, Status. It leans lower than usual among comparable games on Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026