Hatred similar games & best alternatives
Hatred
2015
Related articles
Quick resume
Hatred is a violent twin-stick shooter, in which you take the role of The Antagonist fighting against all of humanity.
Global score
84/100
Genres
Action, Indie, Shooter
Similar games
Pros
- Unique black-and-white visual style
- Challenging and skill-based gameplay
- Destructible environments
- Cathartic stress relief
- Mod support and survival mode
Cons
- Repetitive and linear gameplay
- Minimal story and character development
- Camera and control issues
- Lack of multiplayer or social features
- Some technical bugs and optimization problems
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players control a single character with some freedom in combat style and movement, but the game is level-based and linear with fixed objectives."
BloodRayne (Legacy)
"Players control a single character with freedom to move and choose targets within levels, but gameplay is linear with fixed objectives to kill a set number of people."
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Competence
Game with the same Competence vibe
3"Game requires skillful stealth, resource management, and precise shooting, especially on higher difficulties, providing meaningful challenges."
Metro Exodus
"Game requires skillful shooting, positioning, and strategy especially at higher difficulties; challenge increases with enemy AI and limited health recovery."
-
Competition
Game with the same Competition vibe
-4"Single-player focused with no multiplayer or leaderboards; players progress at their own pace without direct comparison to others."
Supermarket Simulator
"Single-player focused with no multiplayer or leaderboards; players progress at their own pace without direct comparison to others."
-
Continuation
Game with the same Continuation vibe
1"Some players report replaying for achievements and challenge modes, but overall short campaign and limited replayability reduce habitual play."
Kingdom Eighties
"Some players report replay value through difficulty modes and survival mode, but overall short campaign and repetitive gameplay limit long-term engagement."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no multiplayer or cooperative elements."
Crown Trick
"Entirely single-player experience with no cooperative elements or multiplayer modes."
-
Creativity
Game with the same Creativity vibe
-3"Gameplay follows a fixed formula with limited class mods and no building or customization beyond weapon and class choice."
UBERMOSH Vol.3
"Gameplay follows a set pattern of killing objectives; some mod support exists but base game offers limited creative freedom."
-
Domination
Game with the same Domination vibe
2"Players exert power over NPCs in violent ways, but no social dominance or player-vs-player control."
Blood Trail
"Player exerts violent control over NPCs in a power fantasy context, but no social interactions or dominance over other players."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as stress relief and to escape real-life frustrations through violent fantasy."
Blood Trail
"Players use the game as a cathartic outlet to escape real-life stress and frustrations through violent gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and stress relief, with no indication of obligation or external pressure."
Kill It With Fire
"Players engage voluntarily for entertainment or stress relief; no obligation or external pressure to play."
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Experimenting
Game with the same Experimenting vibe
-2"Gameplay is straightforward and repetitive, with limited exploration of new mechanics or strategies."
SWARMRIDERS
"Gameplay is repetitive with limited mechanics; some experimentation possible with mods but base game is straightforward."
-
Exploration
Game with the same Exploration vibe
-3"Levels are linear and familiar; limited discovery or open exploration."
Polarity
"Levels are semi-open but mostly familiar and linear; limited discovery or exploration elements."
-
Expression
Game with the same Expression vibe
-4"No character customization or personalization; players experience a fixed protagonist and preset aesthetics."
Daemonologie
"No character customization or personalization; player controls a fixed protagonist with preset appearance."
-
Fantasy
Game with the same Fantasy vibe
4"Players engage in an exaggerated, fictional scenario of a serial killer at parties with surreal elements like aliens and bosses."
Party Hard 2
"Game presents a dark, exaggerated fictional scenario of a mass murderer with stylized visuals and narrative."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; entirely solo experience."
Hellblade: Senua's Sacrifice
"No social or community features; entirely solo experience."
-
Growth
Game with the same Growth vibe
2"Players develop skills in shooting, strategy, and achievement hunting over time."
ULTIMATE HARDBASS DEFENCE
"Players develop skill in aiming, strategy, and survival tactics; some achievement hunting adds to growth."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with violent content; no physical activity involved."
POSTAL Redux
"Sedentary gameplay with no physical activity; promotes violent virtual actions."
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Idle
Game with the same Idle vibe
-3"Requires focused attention due to challenging combat and platforming; not suited for casual or background play."
UnEpic
"Requires focused attention due to challenge and combat; not suited for casual or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional connections formed; no multiplayer or interaction."
Pleasure Puzzle:Portrait 趣拼拼:肖像画
"No social or emotional connections formed; no multiplayer or social features."
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LeadershipInsufficient data
No nearest game available
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Progression
Game with the same Progression vibe
3"Players collect items, complete challenges, and unlock achievements to progress through levels."
de Blob
"Players progress through levels, unlock achievements, and gain experience in survival mode; limited item collection."
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Relaxation
Game with the same Relaxation vibe
-2"Gameplay is intense and challenging, with sustained tension and strategic pressure."
Company of Heroes - Legacy Edition
"Game is intense and challenging, with sustained tension from combat and survival elements."
-
Sensation
Game with the same Sensation vibe
3"Colorful visuals, explosions, and sound effects provide sensory stimulation."
Space Pirates And Zombies 2
"Stylized black-and-white visuals with vivid blood effects and explosive physics provide sensory stimulation."
-
Status
Game with the same Status vibe
-4"No social recognition or multiplayer status; achievements are personal and not publicly ranked."
The Surge
"No social recognition or multiplayer status; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
-4"Minimal narrative; story is background flavor with no in-game plot or character development."
CROSSBOW: Bloodnight
"Minimal narrative with no deep plot; story is a simple premise of a violent antagonist with no character development."
-
Strategy
Game with the same Strategy vibe
3"Combat and resource management require planning and tactical decision-making, especially on higher difficulties."
Lovecraft's Untold Stories
"Higher difficulties require tactical use of cover, health management, and planning attacks."
-
Thrill
Game with the same Thrill vibe
3"Game provides suspense and excitement through combat and challenging encounters."
Disney G-Force
"Game provides suspense and thrill through challenging combat and survival against overwhelming odds."
-
Value
Game with the same Value vibe
2"Players appreciate frequent updates, mod support, and gameplay quality, though some feel current content is limited for price."
The Scouring
"Affordable price and mod support add value; some players feel content is limited for full price."
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Violence
Game with the same Violence vibe
5"Core gameplay revolves around violent combat, executions, and destruction."
NOT A HERO
"Core gameplay revolves around violent combat, mass killing, gore, and brutal executions."
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Survival
Game with the same Survival vibe
3"Players must avoid death by managing health and defeating increasingly difficult enemies."
Impaler Gold
"Players must avoid death by managing health through executions and surviving waves of enemies."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Domination, Violence. It leans lower than usual among comparable games on Competition.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026