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Hatred similar games & best alternatives

Hatred

PC (Microsoft Windows), Nintendo Switch, Linux • 2015

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Quick resume

Hatred is a violent twin-stick shooter, in which you take the role of The Antagonist fighting against all of humanity.

Global score

84/100

Genres

Action, Indie, Shooter

Similar games

    Pros

    • Unique black-and-white visual style
    • Challenging and skill-based gameplay
    • Destructible environments
    • Cathartic stress relief
    • Mod support and survival mode

    Cons

    • Repetitive and linear gameplay
    • Minimal story and character development
    • Camera and control issues
    • Lack of multiplayer or social features
    • Some technical bugs and optimization problems

    Motivations

    • Autonomy

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      4

      "Players control a single character with some freedom in combat style and movement, but the game is level-based and linear with fixed objectives."

      Capsule for BloodRayne (Legacy) BloodRayne (Legacy)

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    • Competence

      Game with the same Competence vibe

      3

      "Game requires skillful stealth, resource management, and precise shooting, especially on higher difficulties, providing meaningful challenges."

      Capsule for Metro Exodus Metro Exodus

      "Game requires skillful shooting, positioning, and strategy especially at higher difficulties; challenge increases with enemy AI and limited health recovery."

    • Competition

      Game with the same Competition vibe

      -4

      "Single-player focused with no multiplayer or leaderboards; players progress at their own pace without direct comparison to others."

      Capsule for Supermarket Simulator Supermarket Simulator

      "Single-player focused with no multiplayer or leaderboards; players progress at their own pace without direct comparison to others."

    • Continuation

      Game with the same Continuation vibe

      1

      "Some players report replaying for achievements and challenge modes, but overall short campaign and limited replayability reduce habitual play."

      Capsule for Kingdom Eighties Kingdom Eighties

      "Some players report replay value through difficulty modes and survival mode, but overall short campaign and repetitive gameplay limit long-term engagement."

    • Cooperation

      Game with the same Cooperation vibe

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      "Entirely single-player experience with no multiplayer or cooperative elements."

      Capsule for Crown Trick Crown Trick

      "Entirely single-player experience with no cooperative elements or multiplayer modes."

    • Creativity

      Game with the same Creativity vibe

      -3

      "Gameplay follows a fixed formula with limited class mods and no building or customization beyond weapon and class choice."

      Capsule for UBERMOSH Vol.3 UBERMOSH Vol.3

      "Gameplay follows a set pattern of killing objectives; some mod support exists but base game offers limited creative freedom."

    • Domination

      Game with the same Domination vibe

      2

      "Players exert power over NPCs in violent ways, but no social dominance or player-vs-player control."

      Capsule for Blood Trail Blood Trail

      "Player exerts violent control over NPCs in a power fantasy context, but no social interactions or dominance over other players."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as stress relief and to escape real-life frustrations through violent fantasy."

      Capsule for Blood Trail Blood Trail

      "Players use the game as a cathartic outlet to escape real-life stress and frustrations through violent gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and stress relief, with no indication of obligation or external pressure."

      Capsule for Kill It With Fire Kill It With Fire

      "Players engage voluntarily for entertainment or stress relief; no obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      -2

      "Gameplay is straightforward and repetitive, with limited exploration of new mechanics or strategies."

      Capsule for SWARMRIDERS SWARMRIDERS

      "Gameplay is repetitive with limited mechanics; some experimentation possible with mods but base game is straightforward."

    • Exploration

      Game with the same Exploration vibe

      -3

      "Levels are linear and familiar; limited discovery or open exploration."

      Capsule for Polarity Polarity

      "Levels are semi-open but mostly familiar and linear; limited discovery or exploration elements."

    • Expression

      Game with the same Expression vibe

      -4

      "No character customization or personalization; players experience a fixed protagonist and preset aesthetics."

      Capsule for Daemonologie Daemonologie

      "No character customization or personalization; player controls a fixed protagonist with preset appearance."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Players engage in an exaggerated, fictional scenario of a serial killer at parties with surreal elements like aliens and bosses."

      Capsule for Party Hard 2 Party Hard 2

      "Game presents a dark, exaggerated fictional scenario of a mass murderer with stylized visuals and narrative."

    • Fellowship

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      "No social or community features; entirely solo experience."

      Capsule for Hellblade: Senua's Sacrifice Hellblade: Senua's Sacrifice

      "No social or community features; entirely solo experience."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills in shooting, strategy, and achievement hunting over time."

      Capsule for ULTIMATE HARDBASS DEFENCE ULTIMATE HARDBASS DEFENCE

      "Players develop skill in aiming, strategy, and survival tactics; some achievement hunting adds to growth."

    • Health

      Game with the same Health vibe

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      "Sedentary gameplay with violent content; no physical activity involved."

      Capsule for POSTAL Redux POSTAL Redux

      "Sedentary gameplay with no physical activity; promotes violent virtual actions."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to challenging combat and platforming; not suited for casual or background play."

      Capsule for UnEpic UnEpic

      "Requires focused attention due to challenge and combat; not suited for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional connections formed; no multiplayer or interaction."

      Capsule for Pleasure Puzzle:Portrait 趣拼拼:肖像画 Pleasure Puzzle:Portrait 趣拼拼:肖像画

      "No social or emotional connections formed; no multiplayer or social features."

    • Leadership
      Insufficient data

      No nearest game available

    • Progression

      Game with the same Progression vibe

      3

      "Players collect items, complete challenges, and unlock achievements to progress through levels."

      Capsule for de Blob de Blob

      "Players progress through levels, unlock achievements, and gain experience in survival mode; limited item collection."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Gameplay is intense and challenging, with sustained tension and strategic pressure."

      Capsule for Company of Heroes - Legacy Edition Company of Heroes - Legacy Edition

      "Game is intense and challenging, with sustained tension from combat and survival elements."

    • Sensation

      Game with the same Sensation vibe

      3

      "Colorful visuals, explosions, and sound effects provide sensory stimulation."

      Capsule for Space Pirates And Zombies 2 Space Pirates And Zombies 2

      "Stylized black-and-white visuals with vivid blood effects and explosive physics provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or multiplayer status; achievements are personal and not publicly ranked."

      Capsule for The Surge The Surge

      "No social recognition or multiplayer status; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative; story is background flavor with no in-game plot or character development."

      Capsule for CROSSBOW: Bloodnight CROSSBOW: Bloodnight

      "Minimal narrative with no deep plot; story is a simple premise of a violent antagonist with no character development."

    • Strategy

      Game with the same Strategy vibe

      3

      "Combat and resource management require planning and tactical decision-making, especially on higher difficulties."

      Capsule for Lovecraft's Untold Stories Lovecraft's Untold Stories

      "Higher difficulties require tactical use of cover, health management, and planning attacks."

    • Thrill

      Game with the same Thrill vibe

      3

      "Game provides suspense and excitement through combat and challenging encounters."

      Capsule for Disney G-Force Disney G-Force

      "Game provides suspense and thrill through challenging combat and survival against overwhelming odds."

    • Value

      Game with the same Value vibe

      2

      "Players appreciate frequent updates, mod support, and gameplay quality, though some feel current content is limited for price."

      Capsule for The Scouring The Scouring

      "Affordable price and mod support add value; some players feel content is limited for full price."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around violent combat, executions, and destruction."

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      "Core gameplay revolves around violent combat, mass killing, gore, and brutal executions."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death by managing health and defeating increasingly difficult enemies."

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      "Players must avoid death by managing health through executions and surviving waves of enemies."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Creativity, Exploration, Expression, Story. Here, the score leans higher than usual among comparable games on Domination, Violence. It leans lower than usual among comparable games on Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026