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POSTAL Redux similar games & best alternatives

POSTAL Redux

PC (Microsoft Windows), Mac, Linux • 2016

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Quick resume

POSTAL Redux is a high definition remake of the classic dark and surreal twin-stick isometric shooter. Take control of The POSTAL Dude as he fights to survive in a world gone mad with violence.

Global score

92/100

Genres

Action, Indie, Pinball, Simulator, Sport

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    Pros

    • Improved controls and aiming
    • Dark, immersive atmosphere
    • Co-op multiplayer mode
    • Additional levels and rampage mode
    • Affordable price with dlc included

    Cons

    • Short campaign length
    • Some bugs and crashes reported
    • Limited character customization
    • New ending less impactful than original
    • Ai and collision issues

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore, choose weapons, and make decisions affecting endings."

      Capsule for Cave Story+ Cave Story+

      "Players have freedom to choose how to approach levels, including killing only hostiles or everyone; multiple endings depend on player choices."

    • Competence

      Game with the same Competence vibe

      3

      "Game requires skillful flying and shooting; players mention mastering controls and aiming, though some find it challenging."

      Capsule for Frog Fighters Frog Fighters

      "Improved controls and aiming system provide skill-based gameplay; higher difficulties require strategic play."

    • Competition

      Game with the same Competition vibe

      2

      "Includes multiplayer and ranked modes with some competitive elements, but many players focus on single-player campaign and co-op."

      Capsule for SpellForce 3 Soul Harvest SpellForce 3 Soul Harvest

      "Rampage mode and multiplayer co-op provide some competitive and cooperative challenges, but main campaign is single-player focused."

    • Continuation

      Game with the same Continuation vibe

      2

      "Short campaign but replayability through co-op and playing as different characters encourages repeated play."

      Capsule for F.E.A.R. 3 F.E.A.R. 3

      "Short campaign but additional modes like Rampage and co-op encourage repeated play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      3

      "Co-op multiplayer mode allows working together with a friend to complete goals, enhancing cooperative play."

      Capsule for Wasteland 3 Wasteland 3

      "Co-op multiplayer mode allows players to complete campaign together, increasing cooperative play."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited customization with a few outfits and wand types; no user-generated content or level editors."

      Capsule for Hatsune Miku VR Hatsune Miku VR

      "Customization limited to trench coat color; no level editor or modding mentioned."

    • Domination

      Game with the same Domination vibe

      -3

      "No evidence of trash talk or dominance behaviors; multiplayer is casual and cooperative in nature."

      Capsule for Call of Duty® (2003) Call of Duty® (2003)

      "No evidence of trash talk or dominance behaviors; multiplayer is cooperative rather than competitive domination."

    • Escapism

      Game with the same Escapism vibe

      4

      "The dark atmosphere and challenging gameplay provide a strong escape from real life stress."

      Capsule for Darkest Dungeon® Darkest Dungeon®

      "Dark, disturbing atmosphere and violent gameplay provide strong escape from real life stress."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for fun and stress relief; no obligation or pressure reported."

      Capsule for POSTAL POSTAL

      "Players engage voluntarily for fun and stress relief; no obligation or pressure reported."

    • Experimenting

      Game with the same Experimenting vibe

      2

      "Players experiment with different weapons, combos, and environmental kills, though gameplay remains within established mechanics."

      Capsule for Redeemer: Enhanced Edition Redeemer: Enhanced Edition

      "Players can experiment with different weapons and approaches to killing targets."

    • Exploration

      Game with the same Exploration vibe

      1

      "Some exploration of levels and secret areas exists, but largely linear progression with backtracking."

      Capsule for Alien Breed 3: Descent Alien Breed 3: Descent

      "Multiple levels with different environments but mostly linear progression; some discovery in secret areas."

    • Expression

      Game with the same Expression vibe

      1

      "Some avatar and graphical style customization, but limited character personalization."

      Capsule for TOKYO WARFARE TOKYO WARFARE

      "Limited character customization (coat color) but no extensive avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      2

      "Psychological horror with some paranormal elements, blending realistic and imaginative fiction."

      Capsule for [Chilla's Art] Night Delivery | 例外配達 [Chilla's Art] Night Delivery | 例外配達

      "Dark fictional narrative about a mentally unstable protagonist; some surreal and disturbing elements."

    • Fellowship

      Game with the same Fellowship vibe

      2

      "Local co-op and multiplayer modes foster social play and community feeling among friends."

      Capsule for Dogfight 1942 Dogfight 1942

      "Co-op mode and multiplayer encourage social play and community involvement."

    • Growth

      Game with the same Growth vibe

      2

      "Players develop skills to overcome difficult levels and improve times, though learning curve affected by control quirks."

      Capsule for Guts and Glory Guts and Glory

      "Learning improved controls and strategies on harder difficulties provides skill development."

    • Health

      Game with the same Health vibe

      -5

      "Sedentary gameplay with no physical activity; promotes violent virtual actions."

      Capsule for Hatred Hatred

      "Sedentary gameplay with violent content; no physical activity involved."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during gameplay; not suited for background or idle play."

      Capsule for Inglorious Waifu VS Nazi Zombies Inglorious Waifu VS Nazi Zombies

      "Requires focused attention during gameplay; not suitable for background or idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Social interactions are limited to gameplay cooperation; no close emotional relationships described."

      Capsule for Dungeon Siege Dungeon Siege

      "Social interactions are limited to cooperative gameplay; no close emotional connections described."

    • Leadership

      Game with the same Leadership vibe

      -2

      "No clear leadership roles; cooperative play is shared and balanced."

      Capsule for Corgi Warlock Corgi Warlock

      "No clear leadership roles; cooperative play is shared and balanced."

    • Progression

      Game with the same Progression vibe

      3

      "Players collect weapons and upgrades, progress through story and levels."

      Capsule for Tomato Way Tomato Way

      "Players collect weapons and upgrades; progression through levels and achievements."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Tense and unsettling atmosphere with suspenseful gameplay; not primarily relaxing."

      Capsule for Life Eater Life Eater

      "Tense and disturbing atmosphere with violent gameplay; not primarily relaxing."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable gore effects, sound design, and fast-paced action provide sensory stimulation and excitement."

      Capsule for Dustwind Dustwind

      "Strong sensory stimulation from gore, sound effects, and fast-paced action."

    • Status

      Game with the same Status vibe

      1

      "Leaderboards and achievements provide some recognition, mostly among achievement hunters."

      Capsule for My Name is Mayo My Name is Mayo

      "Achievements and leaderboards in Rampage mode provide some recognition."

    • Story

      Game with the same Story vibe

      3

      "Dark narrative with diary entries and psychological themes; story is minimal but present."

      Capsule for POSTAL POSTAL

      "Narrative delivered through diary entries and loading screens; dark and psychological story."

    • Strategy

      Game with the same Strategy vibe

      2

      "Requires some tactical planning in weapon choice and positioning, especially on harder difficulties."

      Capsule for Zombie Shooter 2 Zombie Shooter 2

      "Higher difficulties require planning and tactical movement; managing ammo and weapon choice."

    • Thrill

      Game with the same Thrill vibe

      3

      "Fast-paced combat and boss fights provide excitement and tension."

      Capsule for Forgive Me Father Forgive Me Father

      "Fast-paced combat and rampage mode provide excitement and tension."

    • Value

      Game with the same Value vibe

      3

      "Good value for price, especially with all DLC included and frequent sales."

      Capsule for Halo Wars: Definitive Edition Halo Wars: Definitive Edition

      "Affordable price with included DLC and modes; good value especially on sale."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay revolves around combat, killing enemies, and violent action."

      Capsule for UBERMOSH UBERMOSH

      "Core gameplay revolves around violent combat, killing civilians and enemies alike."

    • Survival

      Game with the same Survival vibe

      2

      "Players must avoid damage and manage health to survive levels."

      Capsule for Blue Estate The Game Blue Estate The Game

      "Players must avoid damage and manage health to survive levels; enemies pose threat."

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Intimacy, Domination.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026