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Guts and Glory similar games & best alternatives

Guts and Glory

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2018

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Quick resume

A game about father and son riding their bicycle through obstacle courses of death, and other fun family experiences. Created by HakJak

Global score

80/100

Genres

Action, Casual, Indie, Racing, Simulator, Arcade, Puzzle

Similar games

    Pros

    • Hilarious and entertaining gore physics
    • Robust level editor and steam workshop support
    • Variety of characters and vehicles
    • Good replay value with community content
    • Active developer engagement and updates

    Cons

    • Clunky and inconsistent controls
    • Occasional bugs and performance issues
    • Minimal story and narrative depth
    • Some levels overly difficult or frustrating
    • Basic graphics and camera problems

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to customize game settings, create and play custom maps, and choose play modes, supporting control over their experience."

      Capsule for Golf Around! Golf Around!

      "Players have freedom to choose characters, vehicles, and create or play custom maps, allowing personal control over gameplay experience."

    • Competence

      Game with the same Competence vibe

      3

      "The game involves mastering challenging and unusual controls to complete tasks, providing a sense of skill development and accomplishment."

      Capsule for Octodad: Dadliest Catch Octodad: Dadliest Catch

      "Game involves skillful navigation of challenging obstacle courses with varying difficulty; some frustration due to controls but skill improvement is rewarded."

    • Competition

      Game with the same Competition vibe

      3

      "Leaderboards, time trials, and online events encourage comparison with others, though much play is solo and casual."

      Capsule for Super Woden: Rally Edge Super Woden: Rally Edge

      "Global leaderboards and time trials encourage comparison with others, though many players focus on casual play."

    • Continuation

      Game with the same Continuation vibe

      3

      "Many reviews mention replayability due to multiple game modes, level editor, and community content encouraging habitual play."

      Capsule for Rock of Ages 3: Make & Break Rock of Ages 3: Make & Break

      "Replay value supported by user-generated content and level editor, encouraging habitual play despite some frustration."

    • Cooperation

      Game with the same Cooperation vibe

      -3

      "Primarily a single-player experience with limited mention of cooperative play; multiplayer exists but less emphasized."

      Capsule for Trombone Champ Trombone Champ

      "Primarily a single-player experience; multiplayer or cooperative modes are not mentioned, focus is on individual play."

    • Creativity

      Game with the same Creativity vibe

      4

      "Level editor and workshop support enable players to create and share custom maps, fostering creativity."

      Capsule for Train Valley 2 Train Valley 2

      "Robust level editor and Steam Workshop support enable players to create and share custom maps, fostering creativity."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions are individual and humorous rather than about exerting power or superiority over others."

      Capsule for Surgeon Simulator Surgeon Simulator

      "Interactions are focused on personal challenge and humor rather than exerting power or control over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a fun, silly distraction with humorous content and gore, providing stress relief and escapism."

      Capsule for Blood and Bacon Blood and Bacon

      "Players use the game as a humorous distraction with outrageous gore and physics, providing stress relief and escapism."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for humor, novelty, and personal enjoyment without obligation or pressure."

      Capsule for Chair F*cking Simulator Chair F*cking Simulator

      "Players engage voluntarily for fun and humor without obligation; many reviews emphasize intrinsic enjoyment."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "The game encourages trying new vehicles, maps, obstacle configurations, and creative level design."

      Capsule for Turbo Dismount® 2 Turbo Dismount® 2

      "Encourages trying new vehicles, maps, and creative level designs; players explore mechanics and community content."

    • Exploration

      Game with the same Exploration vibe

      2

      "Players explore different maps, including procedurally generated and user-created levels."

      Capsule for Creeper World: Anniversary Edition Creeper World: Anniversary Edition

      "Players explore various official and user-created levels, though some official maps are noted as empty or vast."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through unlocking cars and decals, but limited character or environment personalization."

      Capsule for Split/Second Split/Second

      "Some desire for character reskins and vehicle decals mentioned, but customization options are currently limited."

    • Fantasy

      Game with the same Fantasy vibe

      3

      "Game features sci-fi and horror elements with exaggerated gore and enemy designs, evoking imaginative fiction."

      Capsule for STRAFE: Gold Edition STRAFE: Gold Edition

      "Game features exaggerated gore, ragdoll physics, and absurd scenarios, creating an imaginative and comedic fiction."

    • Fellowship

      Game with the same Fellowship vibe

      -3

      "Minimal social interaction; community exists mainly around sharing and playing user maps."

      Capsule for Dynamite Jack Dynamite Jack

      "Minimal social interaction; community exists mainly through sharing custom maps rather than in-game socializing."

    • Growth

      Game with the same Growth vibe

      2

      "Players learn complex controls and strategies combining soccer and fighting, though some find the learning curve steep due to control issues."

      Capsule for Soccer Rage Soccer Rage

      "Players develop skills to overcome difficult levels and improve times, though learning curve affected by control quirks."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity involved; gameplay is sedentary with no health or exercise elements."

      Capsule for Everhood Everhood

      "No physical activity involved; gameplay is sedentary with no health or exercise elements."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention due to challenging enemies and gameplay; not suited for idle or background play."

      Capsule for The Last of Waifus The Last of Waifus

      "Requires focused attention due to challenging controls and levels; not suited for background or casual idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "Limited to no close social relationships formed within the game; interactions are mostly individual."

      Capsule for Behind Glass: Aquarium Simulator Behind Glass: Aquarium Simulator

      "Limited to no close social relationships formed within the game; interactions are mostly individual and surface-level."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual without guiding or directing others."

      Capsule for The Surge The Surge

      "No leadership or group management roles; gameplay is individual without guiding or directing others."

    • Progression

      Game with the same Progression vibe

      3

      "Progression through completing levels and improving times; achievements and leaderboard rankings provide goals."

      Capsule for Inertia Inertia

      "Progression through levels and unlocking characters; achievements and leaderboards provide goals and rewards."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Some players find humor and flow, but the game also induces tension and frustration."

      Capsule for Styx: Shards of Darkness Styx: Shards of Darkness

      "Some players find humor and flow in gameplay, but frustration from controls and difficulty can cause tension."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable physics, ragdoll effects, and soundtrack provide sensory stimulation and emotional fun."

      Capsule for MX vs. ATV Unleashed MX vs. ATV Unleashed

      "Enjoyable ragdoll physics, gore effects, and humorous soundtracks provide sensory stimulation and emotional fun."

    • Status

      Game with the same Status vibe

      2

      "Leaderboards and rankings offer some recognition, but social status is not a primary focus."

      Capsule for Screw Drivers Screw Drivers

      "Leaderboards and map ratings offer some recognition, but social status is not a primary focus."

    • Story

      Game with the same Story vibe

      -4

      "Minimal narrative or lore; gameplay focuses on mechanics rather than story immersion."

      Capsule for Just A Humble Swordsmith Just A Humble Swordsmith

      "Minimal story or lore; gameplay centers on obstacle courses and physics rather than narrative immersion."

    • Strategy

      Game with the same Strategy vibe

      2

      "Some planning and route optimization required, but overall gameplay is straightforward and arcade-like."

      Capsule for Katamari Damacy REROLL Katamari Damacy REROLL

      "Some planning and skill required to navigate obstacles and optimize runs, but largely arcade-style gameplay."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenge and risk of death traps create suspense and excitement."

      Capsule for Freedom Fall Freedom Fall

      "Suspense from deadly traps and risk of failure creates excitement and tension relief upon success."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale, given humor and replayability."

      Capsule for Blue Estate The Game Blue Estate The Game

      "Generally considered good value for price due to humor, replayability, and community content."

    • Violence

      Game with the same Violence vibe

      5

      "Core gameplay involves violent destruction and gore of ragdoll dummies."

      Capsule for Happy Room Happy Room

      "Core gameplay revolves around gore, dismemberment, and violent ragdoll physics for comedic effect."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid hazards and survive through levels with increasing difficulty and threats."

      Capsule for Slime-san: Superslime Edition Slime-san: Superslime Edition

      "Players must avoid hazards and survive to finish levels, emphasizing overcoming threats and resourceful play."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Expression. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Story, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026