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Cursed Treasure 2 similar games & best alternatives

Cursed Treasure 2

PC (Microsoft Windows), iOS, Mac, Web browser, Linux • 2017

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Quick resume

Why be good when you can be... bad? Cursed Treasure 2 is an addictive tower-defense game that puts the power of darkness at your fingertips. Build towers of powerful orcs, demons, and undead, and master powerful spells, to protect your precious hoard from all manner of no-good do-gooders.

Global score

82/100

Genres

Indie, Strategy

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    Pros

    • Challenging and well-balanced gameplay
    • Strong progression and skill tree system
    • High replayability with day/night modes
    • Unique fantasy setting playing as the villain
    • Reasonable price and value

    Cons

    • Final levels have balancing issues and difficulty spikes
    • Limited tower placement freedom
    • Some grind required for upgrades and currency
    • No multiplayer or social features
    • Minor bugs and control issues reported

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      2

      "Players can choose tower placements and upgrade paths, but tower locations are fixed and upgrades are somewhat limited."

      Capsule for Royal Defense Royal Defense

      "Players have control over tower placement within terrain constraints and skill tree upgrades, but tower placement is limited by fixed terrain types."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers skill challenges, tactical build choices, and progression systems that reward effective play and mastery."

      Capsule for Yet Another Zombie Survivors Yet Another Zombie Survivors

      "Game offers challenging levels, skill trees, and strategic upgrades that reward mastery and skill development."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on personal progression and mastery rather than direct competition or leaderboards."

      Capsule for FIGHT KNIGHT FIGHT KNIGHT

      "Focus is on personal progression and mastery rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with multiple difficulty tiers, medals, upgrades, and grind encourages repeated play sessions."

      Capsule for Sky Force Anniversary Sky Force Anniversary

      "High replayability with multiple levels, day/night modes, and incentive to replay for upgrades and achievements."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player tower defense game with no cooperative multiplayer elements."

      Capsule for Rogue Tower Rogue Tower

      "Single-player tower defense game with no cooperative multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      1

      "Limited creativity in tower placement constrained by map layout, but players experiment with tower types and upgrade strategies."

      Capsule for PixelJunk™ Monsters Ultimate PixelJunk™ Monsters Ultimate

      "Some creativity in upgrading towers and skill trees, but tower placement is restricted by terrain."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over other players; gameplay is solo and non-competitive."

      Capsule for Super Bernie World Super Bernie World

      "No evidence of exerting control over other players; gameplay is individual and balanced."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a stress relief and distraction, enjoying immersive tower defense gameplay."

      Capsule for Dungeon Warfare 2 Dungeon Warfare 2

      "Players use the game for distraction and stress relief, enjoying immersive tower defense gameplay."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and nostalgia, with no obligation or external pressure."

      Capsule for Gabriel Knight: Sins of the Fathers 20th Anniversary Edition Gabriel Knight: Sins of the Fathers 20th Anniversary Edition

      "Players engage voluntarily out of interest and nostalgia, with no obligation or pressure."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Players try different tower combinations, upgrade paths, and strategies to overcome challenges."

      Capsule for Bloons TD 5 Bloons TD 5

      "Players try different tower upgrade paths and strategies to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      -2

      "Levels are fixed with limited new areas; exploration is minimal and mostly about mastering known layouts."

      Capsule for NOT A HERO NOT A HERO

      "Levels are fixed with limited exploration; focus is on mastering known maps and strategies."

    • Expression

      Game with the same Expression vibe

      -3

      "Limited customization beyond tower selection; no avatar or environment personalization."

      Capsule for Epic Auto Towers Epic Auto Towers

      "Limited customization options; tower types and placements are predefined with minimal personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "The game features imaginative fiction with fantasy enemies, traps, and settings typical of tower defense fantasy worlds."

      Capsule for Dungeon Warfare 3 Dungeon Warfare 3

      "Players experience a fantasy setting playing as the 'villain' with magical towers and enemies."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community features; gameplay is solo."

      Capsule for Forgive Me Father Forgive Me Father

      "No social or community features; gameplay is solo."

    • Growth

      Game with the same Growth vibe

      4

      "Strong emphasis on learning, skill development, and character progression through experience and talents."

      Capsule for Crea Crea

      "Strong emphasis on leveling up, skill acquisition, and improving strategies."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay typical of tower defense games; no physical activity involved."

      Capsule for Defense Grid: The Awakening Defense Grid: The Awakening

      "Sedentary gameplay typical of tower defense games with no physical activity."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during waves and strategic planning; not suited for passive or background play."

      Capsule for Kingdom Rush Origins - Tower Defense Kingdom Rush Origins - Tower Defense

      "Requires focused attention during waves and strategic planning; not suitable for idle play."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No social or emotional relationship building."

      Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

      "No social or emotional relationship building."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles."

      Capsule for Aviators Aviators

      "No leadership or group management roles."

    • Progression

      Game with the same Progression vibe

      5

      "Strong progression system with leveling, skill unlocking, item collection, and character upgrades."

      Capsule for Freestyle 2: Street Basketball Freestyle 2: Street Basketball

      "Strong progression system with XP, skill trees, tower upgrades, and unlocking new abilities."

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Offers moments of flow and catharsis, but also includes challenging and tense gameplay."

      Capsule for DARIUSBURST Chronicle Saviours DARIUSBURST Chronicle Saviours

      "Provides flow and catharsis for players but also includes challenging and tense moments."

    • Sensation

      Game with the same Sensation vibe

      2

      "Colorful visuals and sound effects provide sensory enjoyment, though not extreme stimulation."

      Capsule for Find 100 Ducks and Blast Them! Find 100 Ducks and Blast Them!

      "Colorful graphics and sound effects provide sensory stimulation, though not extreme."

    • Status

      Game with the same Status vibe

      -4

      "No social recognition or ranking systems present."

      Capsule for Baldr Sky Baldr Sky

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      1

      "Minimal lore and some narrative elements, but story is not a major focus."

      Capsule for Nodebuster Nodebuster

      "Minimal narrative with some flavor text; story is not a major focus."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires strategic planning in tower placement, city building, and resource management."

      Capsule for Bloons Monkey City Bloons Monkey City

      "Requires strategic planning of tower placement, upgrades, and resource management."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging bosses and risk of losing progress create suspense and tension."

      Capsule for Tadpole Tales Tadpole Tales

      "Challenging levels and bosses create suspense and tension."

    • Value

      Game with the same Value vibe

      4

      "Good value for price with many hours of gameplay and replayability."

      Capsule for FATE: Undiscovered Realms FATE: Undiscovered Realms

      "Good value for price with many hours of gameplay and replayability."

    • Violence

      Game with the same Violence vibe

      3

      "Combat and destruction of enemies is central to gameplay."

      Capsule for Epic Auto Towers Epic Auto Towers

      "Combat and destruction of enemies is central to gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must defend crystals and survive waves of enemies, managing resources and threats."

      Capsule for Tiny Tactics Tiny Tactics

      "Players must protect gems and survive waves of enemies, managing resources carefully."

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Exploration, Expression, Creativity.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026