Cursed Treasure 2 similar games & best alternatives
Cursed Treasure 2
2017
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Quick resume
Why be good when you can be... bad? Cursed Treasure 2 is an addictive tower-defense game that puts the power of darkness at your fingertips. Build towers of powerful orcs, demons, and undead, and master powerful spells, to protect your precious hoard from all manner of no-good do-gooders.
Global score
82/100
Genres
Indie, Strategy
Similar games
Pros
- Challenging and well-balanced gameplay
- Strong progression and skill tree system
- High replayability with day/night modes
- Unique fantasy setting playing as the villain
- Reasonable price and value
Cons
- Final levels have balancing issues and difficulty spikes
- Limited tower placement freedom
- Some grind required for upgrades and currency
- No multiplayer or social features
- Minor bugs and control issues reported
Motivations
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Autonomy
Game with the same Autonomy vibe
2"Players can choose tower placements and upgrade paths, but tower locations are fixed and upgrades are somewhat limited."
Royal Defense
"Players have control over tower placement within terrain constraints and skill tree upgrades, but tower placement is limited by fixed terrain types."
-
Competence
Game with the same Competence vibe
4"The game offers skill challenges, tactical build choices, and progression systems that reward effective play and mastery."
Yet Another Zombie Survivors
"Game offers challenging levels, skill trees, and strategic upgrades that reward mastery and skill development."
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and mastery rather than direct competition or leaderboards."
FIGHT KNIGHT
"Focus is on personal progression and mastery rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"High replayability with multiple difficulty tiers, medals, upgrades, and grind encourages repeated play sessions."
Sky Force Anniversary
"High replayability with multiple levels, day/night modes, and incentive to replay for upgrades and achievements."
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player tower defense game with no cooperative multiplayer elements."
Rogue Tower
"Single-player tower defense game with no cooperative multiplayer elements."
-
Creativity
Game with the same Creativity vibe
1"Limited creativity in tower placement constrained by map layout, but players experiment with tower types and upgrade strategies."
PixelJunk™ Monsters Ultimate
"Some creativity in upgrading towers and skill trees, but tower placement is restricted by terrain."
-
Domination
Game with the same Domination vibe
-4"No evidence of exerting control over other players; gameplay is solo and non-competitive."
Super Bernie World
"No evidence of exerting control over other players; gameplay is individual and balanced."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as a stress relief and distraction, enjoying immersive tower defense gameplay."
Dungeon Warfare 2
"Players use the game for distraction and stress relief, enjoying immersive tower defense gameplay."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and nostalgia, with no obligation or external pressure."
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition
"Players engage voluntarily out of interest and nostalgia, with no obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
3"Players try different tower combinations, upgrade paths, and strategies to overcome challenges."
Bloons TD 5
"Players try different tower upgrade paths and strategies to overcome challenges."
-
Exploration
Game with the same Exploration vibe
-2"Levels are fixed with limited new areas; exploration is minimal and mostly about mastering known layouts."
NOT A HERO
"Levels are fixed with limited exploration; focus is on mastering known maps and strategies."
-
Expression
Game with the same Expression vibe
-3"Limited customization beyond tower selection; no avatar or environment personalization."
Epic Auto Towers
"Limited customization options; tower types and placements are predefined with minimal personalization."
-
Fantasy
Game with the same Fantasy vibe
4"The game features imaginative fiction with fantasy enemies, traps, and settings typical of tower defense fantasy worlds."
Dungeon Warfare 3
"Players experience a fantasy setting playing as the 'villain' with magical towers and enemies."
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solo."
Forgive Me Father
"No social or community features; gameplay is solo."
-
Growth
Game with the same Growth vibe
4"Strong emphasis on learning, skill development, and character progression through experience and talents."
Crea
"Strong emphasis on leveling up, skill acquisition, and improving strategies."
-
Health
Game with the same Health vibe
-4"Sedentary gameplay typical of tower defense games; no physical activity involved."
Defense Grid: The Awakening
"Sedentary gameplay typical of tower defense games with no physical activity."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during waves and strategic planning; not suited for passive or background play."
Kingdom Rush Origins - Tower Defense
"Requires focused attention during waves and strategic planning; not suitable for idle play."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building."
Five Nights at Freddy's 2
"No social or emotional relationship building."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles."
Aviators
"No leadership or group management roles."
-
Progression
Game with the same Progression vibe
5"Strong progression system with leveling, skill unlocking, item collection, and character upgrades."
Freestyle 2: Street Basketball
"Strong progression system with XP, skill trees, tower upgrades, and unlocking new abilities."
-
Relaxation
Game with the same Relaxation vibe
2"Offers moments of flow and catharsis, but also includes challenging and tense gameplay."
DARIUSBURST Chronicle Saviours
"Provides flow and catharsis for players but also includes challenging and tense moments."
-
Sensation
Game with the same Sensation vibe
2"Colorful visuals and sound effects provide sensory enjoyment, though not extreme stimulation."
Find 100 Ducks and Blast Them!
"Colorful graphics and sound effects provide sensory stimulation, though not extreme."
-
Status
Game with the same Status vibe
-4"No social recognition or ranking systems present."
Baldr Sky
"No social recognition or ranking systems present."
-
Story
Game with the same Story vibe
1"Minimal lore and some narrative elements, but story is not a major focus."
Nodebuster
"Minimal narrative with some flavor text; story is not a major focus."
-
Strategy
Game with the same Strategy vibe
4"Requires strategic planning in tower placement, city building, and resource management."
Bloons Monkey City
"Requires strategic planning of tower placement, upgrades, and resource management."
-
Thrill
Game with the same Thrill vibe
3"Challenging bosses and risk of losing progress create suspense and tension."
Tadpole Tales
"Challenging levels and bosses create suspense and tension."
-
Value
Game with the same Value vibe
4"Good value for price with many hours of gameplay and replayability."
FATE: Undiscovered Realms
"Good value for price with many hours of gameplay and replayability."
-
Violence
Game with the same Violence vibe
3"Combat and destruction of enemies is central to gameplay."
Epic Auto Towers
"Combat and destruction of enemies is central to gameplay."
-
Survival
Game with the same Survival vibe
3"Players must defend crystals and survive waves of enemies, managing resources and threats."
Tiny Tactics
"Players must protect gems and survive waves of enemies, managing resources carefully."
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. It leans lower than usual among comparable games on Exploration, Expression, Creativity.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026