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Bloodstained: Curse of the Moon 2 similar games & best alternatives

Bloodstained: Curse of the Moon 2

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2020

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Quick resume

Koji Igarashi and Inti Creates are back with more retro sword-and-whip action! Curse of the Moon 2 brings classic 2D action and a dark, 8-bit aesthetic together with modern playability.

Global score

85/100

Genres

Action, Indie, Platform, Hack and slash/Beat 'em up

Similar games

    Pros

    • Challenging and rewarding gameplay
    • Multiple characters with unique abilities
    • Local co-op mode
    • High replayability with multiple episodes and endings
    • Faithful retro castlevania-inspired design

    Cons

    • Repetition due to replaying same levels multiple times
    • Difficulty spikes and occasional frustrating sections
    • Some players find music less memorable than first game
    • Lack of online multiplayer
    • Certain characters or mechanics can feel overpowered or unbalanced

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players can freely choose characters with different abilities and decide their own playstyle, including difficulty and route planning."

      Capsule for VIVIDLOPE VIVIDLOPE

      "Players can freely choose characters and switch between them to tackle challenges, with multiple routes and episodes offering different experiences."

    • Competence

      Game with the same Competence vibe

      4

      "The game is challenging with skill-based combat, boss fights requiring pattern recognition, and resource management demanding player mastery."

      Capsule for Death Skid Marks Death Skid Marks

      "The game is challenging with boss fights requiring pattern recognition and skill, and multiple difficulty levels including a demanding Veteran mode."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on personal progression and co-op play rather than competitive ranked modes or leaderboards."

      Capsule for Roboquest Roboquest

      "Focus is mainly on personal skill and progression; no mention of ranked modes or leaderboards, but co-op play exists."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with multiple characters, endings, and play styles encourages long-term engagement and repeated playthroughs."

      Capsule for Dishonored 2 Dishonored 2

      "Multiple episodes, replayability with different characters and routes, and a final episode encourage long play sessions and repeated playthroughs."

    • Cooperation

      Game with the same Cooperation vibe

      4

      "Local co-op mode is a highlighted feature, encouraging teamwork and shared play experiences."

      Capsule for The Adventure Pals The Adventure Pals

      "Local co-op mode is a significant feature, allowing two players to work together and interact uniquely."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players experiment with character switching, subweapons, and exploration of alternate paths."

      Capsule for Gal Guardians: Demon Purge Gal Guardians: Demon Purge

      "Players experiment with different characters' unique abilities and subweapons, and explore alternate paths and secrets."

    • Domination

      Game with the same Domination vibe

      -4

      "Interactions emphasize shared play and cooperation rather than exerting control or superiority over others."

      Capsule for River City Girls 2 River City Girls 2

      "Interactions emphasize shared play and cooperation rather than exerting control or superiority over others."

    • Escapism

      Game with the same Escapism vibe

      4

      "Strong retro fantasy setting and challenging gameplay provide immersive escape from real life."

      Capsule for Insanity's Blade Insanity's Blade

      "The retro fantasy setting and challenging gameplay provide an immersive escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and nostalgia for Castlevania-style gameplay."

      Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

      "Players engage voluntarily out of interest and nostalgia for classic Castlevania-style games."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players try new characters, builds, and side activities, exploring different mechanics and strategies."

      Capsule for HoloCure - Save the Fans! HoloCure - Save the Fans!

      "Players try new characters, abilities, and routes, experimenting with strategies to overcome challenges."

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated levels and secrets encourage discovery, though within defined stage chunks."

      Capsule for 30XX 30XX

      "Multiple pathways and secrets in levels encourage discovery, though stages are reused across episodes."

    • Expression

      Game with the same Expression vibe

      2

      "Character selection and unique abilities allow some self-expression, though customization is limited."

      Capsule for NOT A HERO NOT A HERO

      "Character selection and use of unique abilities offer some self-expression, though customization is limited."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong gothic fantasy setting with demons, magic, and supernatural elements."

      Capsule for Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night

      "Strong fantasy elements with demons, magic, and a gothic retro setting inspired by Castlevania."

    • Fellowship

      Game with the same Fellowship vibe

      3

      "Community and social interaction through multiplayer co-op and shared achievements."

      Capsule for Inkbound Inkbound

      "Community and shared experience are supported through co-op and shared achievements."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills through repeated play, mastering boss patterns and improving scores."

      Capsule for Bleed 2 Bleed 2

      "Players develop skills through repeated play, learning boss patterns and mastering character abilities."

    • Health

      Game with the same Health vibe

      -5

      "No indication of physical activity; gameplay is sedentary."

      Capsule for LIZARDS MUST DIE LIZARDS MUST DIE

      "No indication of physical activity; gameplay is sedentary platforming."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention and precise input; not suited for passive or background play."

      Capsule for Stealth Bastard Deluxe Stealth Bastard Deluxe

      "Requires focused attention and precise input; not suited for passive or background play."

    • Intimacy

      Game with the same Intimacy vibe

      2

      "Co-op play fosters close social interaction and bonding, though no deep emotional sharing described."

      Capsule for Pikuniku Pikuniku

      "Co-op play fosters social interaction and bonding, though no deep emotional sharing is described."

    • Leadership

      Game with the same Leadership vibe

      -3

      "Players collaborate as equals in co-op without formal leadership or authoritative roles."

      Capsule for Baldur's Gate: Dark Alliance Baldur's Gate: Dark Alliance

      "Players collaborate without hierarchical roles; co-op is balanced and supportive."

    • Progression

      Game with the same Progression vibe

      4

      "Players accumulate equipment, upgrades, and unlock new episodes and characters."

      Capsule for Dicey Dungeons Dicey Dungeons

      "Players collect upgrades, unlock characters, and progress through episodes and endings."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Game is challenging and sometimes frustrating, with tension from platforming and combat difficulty."

      Capsule for Insanity's Blade Insanity's Blade

      "The game is challenging and sometimes frustrating, with tension from difficult bosses and platforming."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable retro visuals, music, and sound effects provide sensory stimulation and emotional engagement."

      Capsule for Mega Man X Legacy Collection Mega Man X Legacy Collection

      "Enjoyable retro visuals and music provide sensory stimulation and emotional engagement."

    • Status

      Game with the same Status vibe

      -3

      "Focus is on personal and cooperative play rather than social recognition or leaderboard status."

      Capsule for River City Girls River City Girls

      "Focus is on individual or cooperative play rather than social recognition or leaderboards."

    • Story

      Game with the same Story vibe

      3

      "Narrative is present with character interactions, lore, and story progression, though some find it subtle or secondary."

      Capsule for Metro Gravity Metro Gravity

      "Narrative is present with multiple episodes and character interactions, though story is minimalistic and secondary."

    • Strategy

      Game with the same Strategy vibe

      4

      "Players plan character switching, subweapon use, and route choices to overcome challenges."

      Capsule for Gal Guardians: Demon Purge Gal Guardians: Demon Purge

      "Players must plan character usage, subweapon management, and route selection to overcome challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Challenging boss fights and platforming create suspense and excitement."

      Capsule for MIO: Memories in Orbit MIO: Memories in Orbit

      "Challenging boss fights and platforming create suspense and excitement."

    • Value

      Game with the same Value vibe

      4

      "Offers extensive content, replayability, and multiplayer modes providing good value for the price."

      Capsule for EARTH DEFENSE FORCE 4.1 The Shadow of New Despair EARTH DEFENSE FORCE 4.1 The Shadow of New Despair

      "Offers substantial content and replayability for the price, with multiple episodes and modes."

    • Violence

      Game with the same Violence vibe

      3

      "Combat against monsters and bosses is central, involving destruction and fighting."

      Capsule for Rogue Legacy Rogue Legacy

      "Combat against demons and bosses is central, with attacks and destruction as core gameplay."

    • Survival

      Game with the same Survival vibe

      3

      "Players must avoid death and manage health and resources to progress through increasingly difficult levels."

      Capsule for Vertical Drop Heroes HD Vertical Drop Heroes HD

      "Players must avoid death and manage health and resources to progress through difficult stages."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Relaxation, Leadership, Competition.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026