HoloCure - Save the Fans! similar games & best alternatives
HoloCure - Save the Fans!
2023
Related articles
Quick resume
Play as your favorite Vtubers from Hololive! Fight, explore, and clear your way through armies of fans and save them from their mind-control in this unofficial free fan-game.
Global score
99/100
Genres
Action, Adventure, Casual, Indie, Role-playing (RPG), Arcade
Similar games
Pros
- Free to play with no microtransactions
- Addictive and deep gameplay with many characters and builds
- Variety of side activities like fishing, farming, and casino
- High quality pixel art and music
- Regular updates and developer passion
Cons
- Grind-heavy progression can be tedious
- Some balance issues and rng reliance
- Lack of multiplayer or cooperative modes
- Minimal narrative depth
- Performance issues on lower-end hardware
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose different characters with unique weapons and abilities, select branching paths, and make gameplay decisions, indicating high player control and freedom."
Weapon of Choice DX
"Players can choose from many characters with unique weapons and abilities, try different builds, and engage in various activities like farming, fishing, and mini-games, showing high player control and freedom."
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Competence
Game with the same Competence vibe
4"The game offers challenging bullet hell mechanics requiring skillful dodging and aiming, with meaningful progression and feedback."
Starward Rogue
"The game offers challenging bullet-hell gameplay with skill-based dodging, unique character mechanics, and meta progression, providing satisfying feedback and skill mastery."
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Competition
Game with the same Competition vibe
-2"Focus is primarily on solo play and personal progression; leaderboards exist but are not a core feature."
Battle Shapers
"Focus is primarily on personal progression and self-set goals; leaderboards exist but are optional and not a core focus."
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Continuation
Game with the same Continuation vibe
5"Highly addictive gameplay loop with long play sessions, multiple unlocks, and frequent updates encouraging habitual play."
Dead Estate
"Highly addictive gameplay loop with many unlockables, meta progression, and side activities encourages long sessions and habitual play."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay is primarily single-player with no mention of cooperative multiplayer; focus is on individual play and level creation."
Animal Super Squad
"Gameplay is single-player focused with no mention of cooperative multiplayer; activities are individual."
-
Creativity
Game with the same Creativity vibe
3"Players experiment with different character builds, item synergies, and modifiers, allowing creative play approaches."
Goobies
"Players experiment with unique character builds, item combinations, and side activities like house customization and farming, supporting creative expression."
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Domination
Game with the same Domination vibe
-4"Interactions are friendly and balanced; no evidence of exerting control or superiority over others."
Quilts and Cats of Calico
"Interactions are friendly and balanced; no evidence of exerting control or superiority over others."
-
Escapism
Game with the same Escapism vibe
5"Players use the game as a relaxing distraction and stress relief, often playing to escape real-life boredom or stress."
The Final Earth 2
"Players use the game as a relaxing distraction and stress relief, with many noting it helps them zone out and pass time."
-
Expectation
Game with the same Expectation vibe
-4"Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or pressure."
Vampire Survivors
"Engagement is voluntary and driven by intrinsic interest and enjoyment rather than obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
4"Players try different characters, builds, combos, and explore new areas and mechanics regularly."
Wuthering Waves
"Players try new characters, builds, and side activities, exploring different mechanics and strategies."
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Exploration
Game with the same Exploration vibe
2"Some exploration in discovering new maps and community levels, though core gameplay is on known stages."
Ultimate Chicken Horse
"Some exploration of new stages and hidden content exists, but the game is mostly structured around known maps and progression."
-
Expression
Game with the same Expression vibe
3"Customization of character outfits allows personal expression within the game."
Ghost of a Tale
"Customization of the house and character outfits allows for personal expression beyond core gameplay."
-
Fantasy
Game with the same Fantasy vibe
4"The game features imaginative characters, anime-inspired designs, and fantastical moves, immersing players in a fictional fighting universe."
GUILTY GEAR
"The game features anime-style vtuber characters with unique fantastical abilities and a fictional setting."
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Fellowship
Game with the same Fellowship vibe
-3"Minimal social connection; primarily a solo experience with limited community interaction."
Five Nights at Freddy's: Security Breach
"Minimal social connection; primarily a solo experience with limited community interaction."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn builds, and progress through meta upgrades and unlocks, supporting personal development."
Entropy Survivors
"Players develop skills, unlock characters, and progress through meta upgrades, supporting learning and personal development."
-
Health
Game with the same Health vibe
-4"Primarily a sedentary gaming experience with no physical activity components."
Forza Horizon 5
"Primarily a sedentary gaming experience with no physical activity components."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention and continuous engagement during runs; not suited for background or idle play."
Ravenswatch
"Requires focused attention during runs; side activities can be more relaxed but still need player input."
-
Intimacy
Game with the same Intimacy vibe
-4"No evidence of close social relationships forming; interactions are minimal and surface-level."
Countryball: Europe 1890
"No evidence of forming close relationships; social interactions are minimal and surface-level."
-
Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; gameplay is individual and self-directed."
Dyson Sphere Program
"No leadership or group management roles; gameplay is individual and self-directed."
-
Progression
Game with the same Progression vibe
5"Strong emphasis on accumulating items, leveling characters, and unlocking upgrades throughout extensive gameplay."
Disgaea 4 Complete+
"Strong emphasis on accumulating characters, upgrades, and meta progression through gameplay and side activities."
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Relaxation
Game with the same Relaxation vibe
4"Many players find the game relaxing and enjoyable, balancing challenge with flow."
TasteMaker
"Many players find the game relaxing and enjoyable, balancing challenge with flow and catharsis."
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Sensation
Game with the same Sensation vibe
3"Colorful pixel art, upbeat music, and satisfying combat provide sensory enjoyment."
Secrets of Grindea
"Colorful pixel art, energetic music, and satisfying combat provide sensory stimulation and emotional fun."
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Status
Game with the same Status vibe
-3"Achievements and leaderboards exist but social recognition is not a major motivator."
Starr Mazer: DSP
"Achievements and leaderboards exist but social recognition is not a core motivator."
-
Story
Game with the same Story vibe
1"Simple narrative backdrop with minimal story elements; mostly context for gameplay."
Super Mustache
"Minimal narrative context; mostly gameplay-focused with some references and light story elements."
-
Strategy
Game with the same Strategy vibe
4"Players plan builds, elemental affinities, and combat tactics, requiring analytical thinking and problem solving."
Arboria
"Players plan item builds, character choices, and meta progression, engaging in problem solving and tactical thinking."
-
Thrill
Game with the same Thrill vibe
3"Gameplay includes suspense and challenge from enemy waves and boss fights, providing excitement."
Beautiful Mystic Survivors
"Gameplay includes suspense and challenge from waves of enemies and boss fights, providing excitement."
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Value
Game with the same Value vibe
5"Players perceive high value due to the quality of writing, art, music, and emotional impact despite the game being free."
Z.A.T.O. // I Love the World and Everything In It
"Players perceive high value due to the game's quality, depth, and being free with no microtransactions."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies with various attacks and abilities, including some destruction."
Crafty Survivors
"Combat involves defeating waves of enemies with various weapons and abilities, emphasizing destruction."
-
Survival
Game with the same Survival vibe
4"Core gameplay centers on surviving waves of enemies, managing resources, and overcoming threats."
Nordic Ashes: Survivors of Ragnarok
"Core gameplay centers on surviving waves of enemies and overcoming threats with resource and skill management."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Survival, Relaxation. It leans lower than usual among comparable games on Story.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026