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RAD similar games & best alternatives

RAD

PC (Microsoft Windows), Xbox One, Nintendo Switch, PlayStation 4 • 2019

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Quick resume

RAD is a 3D action rogue-like set in a post-post-apocalyptic world, where humanity has faced armageddon not once, but twice.

Global score

74/100

Genres

Action, Adventure, Hack and slash/Beat 'em up, Role-playing (RPG), Arcade, Indie

Similar games

    Pros

    • Engaging mutation system with varied combos
    • Stylish 80s neon art and synthwave soundtrack
    • Challenging and skill-based combat
    • High replay value with unlocks and secrets
    • Tight controls and immersive atmosphere

    Cons

    • Some rng can lead to frustrating runs
    • Limited enemy variety and content depth
    • No multiplayer or cooperative modes
    • Performance issues on some hardware
    • Story and npc interactions are minimal

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players choose characters, builds, and item picks freely, but runs are influenced by RNG limiting full control."

      Capsule for Spin Hero Spin Hero

      "Players have some control over mutations and builds but are limited by RNG and random mutation drops"

    • Competence

      Game with the same Competence vibe

      4

      "Challenging gameplay with skill-based combat and progression; players improve through repeated runs and learning enemy patterns."

      Capsule for Legend of Dungeon Legend of Dungeon

      "Challenging combat requiring skill and learning enemy patterns; players feel effective as they master mutations and combos"

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is primarily on individual runs and personal mastery rather than direct competition; some leaderboards or daily challenges exist but are not core."

      Capsule for Curse of the Dead Gods Curse of the Dead Gods

      "Focus is on individual runs and personal progression; leaderboards and daily challenges exist but are not core"

    • Continuation

      Game with the same Continuation vibe

      4

      "High replay value with many unlockables and randomized runs encourage habitual play and repeated sessions"

      Capsule for Heart&Slash Heart&Slash

      "High replay value with many runs, mutations, and unlocks encouraging habitual play and long sessions"

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Single-player experience with no multiplayer or cooperative modes currently available."

      Capsule for Metal Bringer Metal Bringer

      "Single player experience with no multiplayer or cooperative modes"

    • Creativity

      Game with the same Creativity vibe

      4

      "Players experiment with numerous item combinations and character builds, creating unique playstyles each run."

      Capsule for The Binding of Isaac The Binding of Isaac

      "Players experiment with mutation combinations and builds, creating unique playstyles each run"

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control or superiority over others; interactions are individual and balanced."

      Capsule for Crafty Survivors Crafty Survivors

      "No evidence of exerting control or superiority over others; interactions are individual and balanced"

    • Escapism

      Game with the same Escapism vibe

      4

      "Post-apocalyptic setting and immersive story provide strong escapism and distraction from real life."

      Capsule for The Uncertain: Last Quiet Day The Uncertain: Last Quiet Day

      "Colorful, immersive 80s post-apocalyptic world provides strong distraction and escapism"

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment of the roguelike mechanics."

      Capsule for Crown Trick Crown Trick

      "Players engage voluntarily out of intrinsic interest and enjoyment of rogue-like gameplay"

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Strong emphasis on trying new builds, mutations, and strategies to overcome challenges."

      Capsule for Despot's Game: Dystopian Battle Simulator Despot's Game: Dystopian Battle Simulator

      "Strong emphasis on trying new mutation combos and adapting to RNG-driven builds"

    • Exploration

      Game with the same Exploration vibe

      3

      "Procedurally generated levels with secrets and varied environments encourage discovery, though some repetition noted."

      Capsule for Nightmare Reaper Nightmare Reaper

      "Procedurally generated levels with secrets and hidden areas encourage discovery"

    • Expression

      Game with the same Expression vibe

      2

      "Some character customization with skins and equipment; limited but present self-expression."

      Capsule for Looterkings Looterkings

      "Character customization limited to skins and visual mutation changes; some self-expression possible"

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Imaginative post-apocalyptic mutant world with unique characters and story elements."

      Capsule for Mutant Year Zero: Road to Eden Mutant Year Zero: Road to Eden

      "Imaginative post-apocalyptic mutant world with exaggerated mutations and powers"

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Solo play with minimal social interaction or community features."

      Capsule for Cave Story+ Cave Story+

      "Primarily solo play with minimal social interaction or community features"

    • Growth

      Game with the same Growth vibe

      3

      "Players learn enemy patterns, master combat mechanics, and develop skills over time."

      Capsule for Narita Boy Narita Boy

      "Players learn combat mechanics, enemy patterns, and mutation synergies over time"

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or health-related features"

      Capsule for Sonic Frontiers Sonic Frontiers

      "Sedentary gameplay with no physical activity or health-related features"

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention and continuous engagement during runs."

      Capsule for Dungreed Dungreed

      "Requires focused attention and continuous engagement during runs"

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing in gameplay"

      Capsule for Sonic Frontiers Sonic Frontiers

      "No evidence of close social relationships or emotional sharing in gameplay"

    • Leadership

      Game with the same Leadership vibe

      -4

      "No leadership or group management roles; purely individual gameplay."

      Capsule for Sonic Generations Collection Sonic Generations Collection

      "No leadership or group management roles; purely individual gameplay"

    • Progression

      Game with the same Progression vibe

      4

      "Strong progression through leveling, mutations, and unlocking new abilities."

      Capsule for Maneater Maneater

      "Strong progression through unlocking mutations, items, and characters across runs"

    • Relaxation

      Game with the same Relaxation vibe

      2

      "Some players find flow and enjoyment, though the game is challenging and can be tense."

      Capsule for The Great Rebellion The Great Rebellion

      "Some players find flow and enjoyment, but game can be frustrating and tense due to difficulty"

    • Sensation

      Game with the same Sensation vibe

      4

      "Vibrant neon visuals, synthwave soundtrack, and satisfying combat provide strong sensory stimulation."

      Capsule for Hyper Jam Hyper Jam

      "Bright neon visuals, synthwave soundtrack, and energetic combat provide strong sensory stimulation"

    • Status

      Game with the same Status vibe

      -3

      "Limited social recognition; achievements exist but social status is not a core motivator."

      Capsule for Super Time Force Ultra Super Time Force Ultra

      "Limited social recognition; achievements exist but social status is not a core motivator"

    • Story

      Game with the same Story vibe

      2

      "Light narrative and lore elements enhance immersion, but story is not a major focus."

      Capsule for Roguebook Roguebook

      "Light narrative and lore provide some immersion but story is minimal and not central"

    • Strategy

      Game with the same Strategy vibe

      3

      "Requires tactical decision-making in combat, character builds, and resource management."

      Capsule for Kingsway Kingsway

      "Requires tactical combat decisions, mutation synergies, and resource management"

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat includes suspense from RNG elements and challenging encounters, creating tension and excitement."

      Capsule for The Dungeon Of Naheulbeuk: The Amulet Of Chaos The Dungeon Of Naheulbeuk: The Amulet Of Chaos

      "Suspense from RNG and challenging combat creates tension and excitement"

    • Value

      Game with the same Value vibe

      4

      "Good perceived value for price with many hours of gameplay and replayability."

      Capsule for Runestone Keeper Runestone Keeper

      "Good perceived value for price with many hours of gameplay and replayability"

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting, melee attacks, and destruction of mutant enemies."

      Capsule for Gorky 17 Gorky 17

      "Combat involves melee and ranged attacks against mutants with destruction and gore"

    • Survival

      Game with the same Survival vibe

      3

      "Players must manage resources and avoid death in hostile environments."

      Capsule for Alan Wake Alan Wake

      "Players must avoid death and manage resources to progress through hostile environments"

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence, Status, Sensation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Where to buy

    Last update: 30/04/2026