Roguebook similar games & best alternatives
Roguebook
2021
Related articles
Quick resume
Embrace the challenge of a roguelike deckbuilder with unique mechanics from the developers of Faeria and Richard Garfield, creator of Magic: The Gathering™. Build a team of two heroes, unleash powerful combos and defeat the legends of the Roguebook!
Global score
84/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Turn-based strategy (TBS), Puzzle, Tactical, Card & Board Game
Similar games
Pros
- Innovative map exploration mechanic
- Deep deckbuilding with gem customization
- Two-hero synergy and positioning system
- Strong meta progression and replayability
- Beautiful art and immersive fantasy setting
Cons
- Long run times and slow animations
- Some bugs and occasional crashes reported
- Limited content variety and few heroes
- High rng impact can frustrate players
- Minimal social or multiplayer features
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over deck building, tile placement, and strategic decisions during runs, with freedom to experiment and choose different factions and play styles."
Drop Duchy
"Players have significant control over deck building, character pairing, map exploration, and strategic choices during runs."
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Competence
Game with the same Competence vibe
3"Game involves strategic deck building, skillful combat, and resource management with feedback on performance; some grind and RNG elements present."
Deep Sky Derelicts
"Game offers skill-based deckbuilding and tactical combat with meaningful feedback, though some runs can be easier or rely on RNG."
-
Competition
Game with the same Competition vibe
1"Includes daily challenges and leaderboards for some player comparison, but main gameplay is largely solo and self-paced."
Isle of Arrows
"Includes daily challenges and tournaments with leaderboards, but main gameplay is mostly solo and self-paced."
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Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, habitual runs, and high replayability with meta progression encouraging continued play."
Sephiria
"Many players report long sessions, habitual play, and high replayability with meta progression and multiple runs."
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Cooperation
Game with the same Cooperation vibe
-4"Gameplay centers on solo play with a party of heroes controlled by the player; no multiplayer or cooperative modes mentioned."
Words for Evil
"Gameplay is focused on solo play controlling two heroes; no multiplayer or cooperative modes mentioned."
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Creativity
Game with the same Creativity vibe
4"Players creatively build the map and deck, experimenting with tile placement and combinations to influence gameplay."
Loop Hero
"Players customize decks, socket gems, choose talents, and explore maps in unique ways, enabling creative strategies."
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Domination
Game with the same Domination vibe
-4"Interactions are mostly solo; no evidence of exerting control or superiority over others."
Killer is Dead - Nightmare Edition
"Interactions are primarily solo and strategic; no evidence of exerting control or superiority over others."
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Escapism
Game with the same Escapism vibe
4"Players use the game for immersive fantasy experience and stress relief, enjoying the story and art."
The Vagrant
"Players use the game for stress relief and immersive fantasy experiences with engaging mechanics and art."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."
Cave Crawlers
"Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or pressure."
-
Experimenting
Game with the same Experimenting vibe
4"Game encourages trying new abilities, exploring mechanics, and using upgrades creatively."
Shovel Knight: Specter of Torment
"Game encourages trying new hero combos, deck builds, map exploration strategies, and gem upgrades."
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Exploration
Game with the same Exploration vibe
4"Exploration of large maps with fog of war and discovery of resources and enemies is core gameplay."
Heroes of Might & Magic V
"Map exploration with fog of war and resource-limited revealing is a core and praised mechanic."
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Expression
Game with the same Expression vibe
3"Players customize decks and heroes; some cosmetic customization is available through achievements and rewards."
The Lord of the Rings: Adventure Card Game - Definitive Edition
"Players customize decks and cards with gems; some cosmetic hero upgrades and character personalization."
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Fantasy
Game with the same Fantasy vibe
4"Set in a fantasy world with heroes, magic, and monsters, providing an imaginative experience."
Guards
"Set in a fantasy universe with heroes, monsters, and magical cards; immersive fictional setting."
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Fellowship
Game with the same Fellowship vibe
-3"Minimal social interaction; primarily single-player experience with limited community engagement."
ISEKAI FRONTLINE
"Minimal social interaction; primarily single-player experience with limited community engagement."
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and improve build strategies; meta-progression supports personal development."
Astral Ascent
"Players learn deck synergies, character combos, and strategic map use; meta progression supports development."
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay; no physical activity or health-related features."
Soulstone Survivors
"Typical sedentary gameplay; no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-3"Requires active attention and continuous engagement during runs and combat."
Cinderwake
"Requires focused attention during runs; animations and combat require active engagement."
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Intimacy
Game with the same Intimacy vibe
-4"No evidence of forming close relationships; social features are minimal and superficial."
Small Spaces
"No evidence of forming close relationships; social features are minimal or absent."
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Leadership
Game with the same Leadership vibe
-4"No leadership or group management roles; gameplay is individual and self-directed."
ULTRAKILL
"No leadership or group management roles; gameplay is individual and self-directed."
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Progression
Game with the same Progression vibe
4"Strong meta-progression with unlockable talents, items, and character upgrades accumulating over runs."
Endless Alice
"Strong meta progression with unlocking cards, talents, and difficulty tiers; accumulating upgrades is key."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game relaxing and nostalgic, though slow animations and puzzles can cause frustration."
Coromon
"Some players find the game relaxing and enjoyable, though others note slow animations and occasional frustration."
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Sensation
Game with the same Sensation vibe
3"Enjoyable art, animations, and sound design provide sensory stimulation and emotional fun."
Arcanium: Rise of Akhan
"Enjoyable art, animations, and sound design provide sensory stimulation and emotional engagement."
-
Status
Game with the same Status vibe
1"Some social recognition possible through leaderboards and achievements, but mostly individual focus."
Freedom Planet 2
"Some social recognition possible via leaderboards and tournaments, but mostly individual focus."
-
Story
Game with the same Story vibe
2"Contains lore and narrative elements that enhance immersion but story is not the main focus."
DEVOUR
"Light narrative and lore elements enhance immersion, but story is not a major focus."
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Strategy
Game with the same Strategy vibe
4"High strategic depth in deck building, resource management, and in-game tactical decisions."
Shadowverse CCG
"High strategic depth in deckbuilding, positioning, map exploration, and combat tactics."
-
Thrill
Game with the same Thrill vibe
2"Some tension from survival and RNG, but overall gameplay is moderate in suspense."
Heretic's Fork
"Some suspense from RNG and difficulty, but overall gameplay is more strategic than adrenaline-driven."
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Value
Game with the same Value vibe
4"Players report good value especially on sale, with many hours of gameplay and replayability."
Battlevoid: Harbinger
"Players report many hours of gameplay and replayability, making it a good value especially on sale."
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Violence
Game with the same Violence vibe
3"Combat involves fighting monsters and enemies with swords and magic; violence is a gameplay core but within a fantasy context."
The Witcher 3: Wild Hunt
"Combat involves attacking enemies and bosses; fantasy violence is a core gameplay element."
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Survival
Game with the same Survival vibe
3"Players must manage health and resources to avoid death; permadeath adds tension and survival challenge."
Road Redemption
"Players manage health, resources, and threats to survive runs; permadeath adds challenge."
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Status, Competition, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026