Heart&Slash similar games & best alternatives
Heart&Slash
2016
Related articles
Quick resume
Fight as Heart, an innocent robot fighting to escape the grip of mindless machines in a future where humans are no more. A fast-paced 3D brawler with roguelike elements set in a colorful yet desolated world.
Global score
81/100
Genres
Action, Adventure, Indie, Hack and slash/Beat 'em up, Role-playing (RPG), Arcade, Fighting
Similar games
Pros
- Varied and upgradeable weapons and armor
- Fast-paced and skillful combat
- Engaging soundtrack and art style
- High replay value with unlockables
- Active developer support and updates
Cons
- Camera and control quirks
- Some bugs and glitches
- Limited number of levels
- Repetitive procedural generation
- Lack of multiplayer or social features
Motivations
-
Autonomy
Game with the same Autonomy vibe
4"Players have freedom to choose weapons, upgrade paths, and playstyle with procedural generation encouraging varied decisions."
Ancient Dungeon
"Players have freedom to choose weapons, armor, upgrade paths, and playstyle; runs are procedurally generated with many options"
-
Competence
Game with the same Competence vibe
4"The game is challenging with skill-based combat, requiring learning enemy patterns and precise dodging, providing feedback and opportunities for skill improvement."
Abandoned Archive
"Challenging combat requiring skillful dodging and timing; players improve through learning enemy patterns and upgrading gear"
-
Competition
Game with the same Competition vibe
-3"Focus is on personal progression and self-improvement rather than direct competition or leaderboards."
Rogue Legacy 2
"Focus is on individual progression and self-improvement rather than direct competition or leaderboards"
-
Continuation
Game with the same Continuation vibe
4"High replay value with many runs, mutations, and unlocks encouraging habitual play and long sessions"
RAD
"High replay value with many unlockables and randomized runs encourage habitual play and repeated sessions"
-
Cooperation
Game with the same Cooperation vibe
-5"Single-player experience with no multiplayer or cooperative gameplay"
Dex
"Single-player experience with no multiplayer or cooperative gameplay elements"
-
Creativity
Game with the same Creativity vibe
4"Extensive weapon and armor customization, build variety, and tactical options allow creative approaches."
DARK SOULS™ III
"Wide variety of weapons and armor with unique movesets and upgrade paths allow creative combat styles"
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; gameplay is solo and personal."
CONVERGENCE: A League of Legends Story™
"No evidence of exerting control or superiority over others; gameplay is solo and personal"
-
Escapism
Game with the same Escapism vibe
4"Players enjoy immersive sci-fi action and distraction from real life through fast-paced combat and story."
SiN Episodes: Emergence
"Players enjoy immersive fast-paced combat and exploration in a fictional robot world, escaping real life"
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and challenge, not out of obligation or external pressure"
Space Run
"Players engage voluntarily for fun and challenge; no indication of obligation or external pressure"
-
Experimenting
Game with the same Experimenting vibe
4"Randomized levels and weapon/perk combinations encourage trying new strategies and exploring game mechanics."
Tower of Guns
"Encouraged to try new weapons, combos, and upgrade paths; randomized levels promote exploration of new strategies"
-
Exploration
Game with the same Exploration vibe
3"Procedurally generated levels with alternate maps and secrets encourage discovery and curiosity-driven play."
Deathstate: Abyssal Edition
"Procedurally generated levels and hidden quests encourage discovery, though maps can feel repetitive"
-
Expression
Game with the same Expression vibe
3"Customization of weapons and armor with upgrades, some character personalization."
Ratchet & Clank: Rift Apart
"Customization through weapon and armor choices, including cosmetic and functional variations"
-
Fantasy
Game with the same Fantasy vibe
4"Set in a post-apocalyptic robot world with imaginative characters and narrative."
RAM: Random Access Mayhem
"Set in a fictional robot apocalypse world with imaginative weapons and characters"
-
Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary"
Space Run
"No social or community features; gameplay is solitary"
-
Growth
Game with the same Growth vibe
4"Players develop skills, learn enemy patterns, and improve gear and abilities over time."
Tails of Iron 2: Whiskers of Winter
"Players develop skills, learn enemy patterns, and improve gear and character stats over time"
-
Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features"
Epic Battle Fantasy 5
"Typical sedentary gameplay with no physical activity or health-related mechanics"
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and continuous engagement during combat and exploration"
Supplice
"Requires focused attention and continuous engagement during combat and exploration"
-
Intimacy
Game with the same Intimacy vibe
-5"No evidence of forming close relationships or emotional sharing; focus is on solo play."
Blasphemous 2
"No evidence of forming close relationships or emotional sharing; solo play only"
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; purely individual gameplay"
Space Run
"No leadership or group management roles; purely individual gameplay"
-
Progression
Game with the same Progression vibe
5"Strong emphasis on collecting, upgrading weapons, armor, implants, and leveling characters."
Dead Effect 2
"Strong emphasis on collecting, upgrading weapons and armor, unlocking characters and achievements"
-
Relaxation
Game with the same Relaxation vibe
-2"Gameplay is challenging and fast-paced, creating tension rather than relaxation."
Fortified
"Gameplay is fast-paced and challenging, creating tension rather than relaxation"
-
Sensation
Game with the same Sensation vibe
4"Vibrant visuals, energetic soundtrack, and satisfying combat provide strong sensory stimulation."
Gori: Cuddly Carnage
"Vibrant visuals, fast combat, and energetic soundtrack provide strong sensory stimulation"
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal achievement"
Tyto Ecology
"No social recognition or status systems; focus is on personal achievement"
-
Story
Game with the same Story vibe
2"Simple but charming narrative with character dialogue and a plot that adds context to gameplay."
Leo’s Fortune - HD Edition
"Simple narrative framing the gameplay with some character interactions and multiple endings"
-
Strategy
Game with the same Strategy vibe
3"Requires tactical planning of enemy approach and weapon use, especially in challenges."
RED HOT VENGEANCE
"Requires tactical weapon choice, timing, and adapting to enemy weaknesses; some planning involved"
-
Thrill
Game with the same Thrill vibe
3"Combat and boss fights provide suspense and excitement through challenge and risk."
Dark Light
"Combat and boss fights provide suspense and excitement through risk and challenge"
-
Value
Game with the same Value vibe
3"Good perceived value due to replayability, multiple endings, and content despite some bugs."
White Day: A Labyrinth Named School
"Good perceived value due to replayability, content variety, and developer support"
-
Violence
Game with the same Violence vibe
4"Combat centers on melee and ranged attacks with satisfying hit effects and destruction."
Touhou Dystopian
"Combat centers on defeating robotic enemies with melee and ranged weapons"
-
Survival
Game with the same Survival vibe
3"Players must manage health and resources to survive challenging enemies and bosses."
Bloodstained: Ritual of the Night
"Players must manage health and resources to survive challenging enemies and bosses"
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Creativity. It leans lower than usual among comparable games on Status.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026