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Leap of Fate similar games & best alternatives

Leap of Fate

PC (Microsoft Windows), PlayStation 4 • 2016

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Quick resume

Leap of Fate is a furiously-paced cyberpunk roguelite about overcoming your fears and achieving your fate. In a New York City where magic is real, you play as a technomage who must develop unspeakable powers to confront the Crucible of Fates. Can you survive the trials?

Global score

87/100

Genres

Action, Indie, Hack and slash/Beat 'em up

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    Pros

    • Addictive and replayable gameplay
    • Diverse characters with unique playstyles
    • Randomized skill trees and card-based levels
    • Strong cyberpunk occult atmosphere
    • Tight and responsive controls

    Cons

    • Limited content and levels
    • Lack of multiplayer or co-op
    • Some visual clarity issues in busy combat
    • Story is minimal and secondary
    • Difficulty can be punishing for new players

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players build their own decks and choose paths on the card board, directing their own adventure and decisions."

      Capsule for Hand of Fate Hand of Fate

      "Players choose their own path through card decks and customize skill trees each run, allowing significant control over playstyle and decisions."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers complex skill trees, challenging combat and crafting systems, and requires learning and mastery, providing strong feedback on player effectiveness."

      Capsule for Ryzom Ryzom

      "The game is skill-based with challenging combat and randomized skill trees requiring player mastery and adaptation."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

      Capsule for Quasimorph Quasimorph

      "Focus is on individual progression and personal challenge rather than direct competition or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      4

      "Many reviews mention addictive gameplay, long play sessions, and desire to keep playing due to progression and unlocks."

      Capsule for Greedland Greedland

      "Many reviews mention addictive gameplay and desire to keep playing to unlock characters and story endings."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Single-player only with no cooperative or multiplayer elements."

      Capsule for Hard Reset Extended Edition Hard Reset Extended Edition

      "Single-player only with no cooperative or multiplayer elements."

    • Creativity

      Game with the same Creativity vibe

      3

      "Skill trees and build variety allow players to experiment with different combinations and strategies."

      Capsule for Temtem: Swarm Temtem: Swarm

      "Randomized skill trees and ability combinations encourage experimentation and creative builds each run."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control or superiority over others; gameplay is solo and self-focused."

      Capsule for Meteorfall: Krumit's Tale Meteorfall: Krumit's Tale

      "No evidence of exerting control or superiority over others; gameplay is solo and self-focused."

    • Escapism

      Game with the same Escapism vibe

      4

      "Players use the game as a relaxing, immersive escape into a cyberpunk aesthetic world."

      Capsule for Dystopika Dystopika

      "Players use the game as a fast-paced, immersive escape into a cyberpunk occult world."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

      Capsule for MONSTER HUNTER RISE MONSTER HUNTER RISE

      "Engagement is driven by intrinsic interest and enjoyment rather than obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "High emphasis on trying new skill combos, adapting to random elements, and exploring varied strategies."

      Capsule for Alpha League HD Alpha League HD

      "High emphasis on trying new skill combinations and adapting to randomized elements each run."

    • Exploration

      Game with the same Exploration vibe

      3

      "Discovery of new story branches, character secrets, and endings encourages curiosity-driven exploration."

      Capsule for Killer Chat! - Original Edition Killer Chat! - Original Edition

      "Exploration of randomized card-based levels and discovery of new character stories and endings."

    • Expression

      Game with the same Expression vibe

      2

      "Some customization through unlockables and character choice, but limited cosmetic personalization."

      Capsule for Eternal Evil Eternal Evil

      "Some character customization and unlockable skins, but limited cosmetic personalization."

    • Fantasy

      Game with the same Fantasy vibe

      5

      "Strong cyberpunk fantasy setting with magic, spirits, and mythical elements blended with technology."

      Capsule for Shadowrun: Hong Kong - Extended Edition Shadowrun: Hong Kong - Extended Edition

      "Strong cyberpunk occult fantasy setting with magic, secret societies, and mystical storylines."

    • Fellowship

      Game with the same Fellowship vibe

      -5

      "No social or community play; entirely single player experience."

      Capsule for Death's Gambit: Afterlife Death's Gambit: Afterlife

      "No social or community play; strictly single-player experience."

    • Growth

      Game with the same Growth vibe

      4

      "Players develop skills, unlock knowledge, and improve abilities and equipment over time."

      Capsule for Outbreak Island Outbreak Island

      "Players develop skills over time, unlocking permanent upgrades and mastering mechanics."

    • Health

      Game with the same Health vibe

      -5

      "No physical activity or health-related gameplay elements."

      Capsule for Insecticide Part 1 Insecticide Part 1

      "No physical activity or health-related gameplay elements."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires constant attention and active engagement; fast-paced combat demands focus."

      Capsule for Blade Assault Blade Assault

      "Requires focused attention and active engagement; fast-paced combat demands concentration."

    • Intimacy

      Game with the same Intimacy vibe

      -5

      "No evidence of close social relationships or emotional sharing in gameplay."

      Capsule for Jurassic World Evolution 2 Jurassic World Evolution 2

      "No evidence of close social relationships or emotional sharing in gameplay."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; solo play only."

      Capsule for Soulstone Survivors Soulstone Survivors

      "No leadership or group management roles; solo play only."

    • Progression

      Game with the same Progression vibe

      4

      "Character leveling, skill trees, and item upgrades provide a strong sense of progression."

      Capsule for Yakuza 4 Remastered Yakuza 4 Remastered

      "Permanent upgrades, unlockable characters, and skill trees provide strong sense of progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "Fast-paced and challenging gameplay creates tension rather than relaxation or flow."

      Capsule for Starward Rogue Starward Rogue

      "Fast-paced and challenging gameplay creates tension rather than relaxation or flow."

    • Sensation

      Game with the same Sensation vibe

      3

      "Vibrant visuals, energetic soundtrack, and colorful effects provide stimulating sensory experience."

      Capsule for Double Dragon: Neon Double Dragon: Neon

      "Colorful visuals, effects, and soundtrack provide stimulating sensory experience."

    • Status

      Game with the same Status vibe

      -5

      "No social recognition or ranking systems present."

      Capsule for Gray Dawn Gray Dawn

      "No social recognition or ranking systems present."

    • Story

      Game with the same Story vibe

      3

      "Narrative immersion through character development, lore, and environmental storytelling, though story is secondary to gameplay."

      Capsule for Warhammer: Vermintide 2 Warhammer: Vermintide 2

      "Narrative elements and character stories add immersion but are secondary to gameplay."

    • Strategy

      Game with the same Strategy vibe

      4

      "Requires planning spell upgrades, dodging patterns, and resource management; players must devise strategies to succeed."

      Capsule for Abandoned Archive Abandoned Archive

      "Players must plan skill builds and navigate card decks strategically to succeed."

    • Thrill

      Game with the same Thrill vibe

      4

      "Risk/reward mechanics and challenging combat create suspense and excitement."

      Capsule for Revita Revita

      "Challenging combat and risk-reward mechanics create suspense and excitement."

    • Value

      Game with the same Value vibe

      3

      "Generally considered good value for price, especially on sale, with replayability."

      Capsule for Pile Up! Pile Up!

      "Generally regarded as good value especially on sale, with high replayability."

    • Violence

      Game with the same Violence vibe

      4

      "Combat-focused gameplay with shooting, spells, and enemy destruction."

      Capsule for Witchfire Witchfire

      "Combat-focused gameplay with shooting and magical attacks against enemies."

    • Survival

      Game with the same Survival vibe

      4

      "Players must avoid death and manage resources carefully to progress through difficult levels."

      Capsule for Lost Castle / 失落城堡 Lost Castle / 失落城堡

      "Players must manage resources and avoid death to progress through levels."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Relaxation, Survival, Violence, Fellowship. Here, the score leans higher than usual among comparable games on Expression, Fantasy. It leans lower than usual among comparable games on Status.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026