DEAD OR SCHOOL Thumbnail

DEAD OR SCHOOL similar games & best alternatives

DEAD OR SCHOOL

PC (Microsoft Windows), Nintendo Switch, PlayStation 4 • 2019

Related articles

Quick resume

Underground dwelling girl Hisako is aiming for the surface in a zombie infested Tokyo. Hack and slash RPG! Obtain weapons and gear from enemies, and customize your skill tree to create your own unique and powerful a character!

Global score

84/100

Genres

Action, Indie, Role-playing (RPG), Hack and slash/Beat 'em up

Similar games

    Pros

    • Engaging combat with weapon variety
    • Interesting skill and upgrade systems
    • Long playtime and exploration
    • Charming anime art style
    • Immersive post-apocalyptic story

    Cons

    • Some bugs and glitches reported
    • Camera zoom and platforming issues
    • Translation quality inconsistent
    • Combat can be janky at times
    • Story is predictable and corny

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      3

      "Players can customize weapons, skills, and abilities with some freedom, though the game is mostly linear in progression."

      Capsule for The Vagrant The Vagrant

      "Players can customize weapons, skill trees, and playstyles, but progression and map access are somewhat linear."

    • Competence

      Game with the same Competence vibe

      4

      "Combat requires skillful dodging, parrying, and resource management; bosses provide challenging tests of player ability."

      Capsule for Little Witch Nobeta Little Witch Nobeta

      "Combat requires skillful dodging and weapon management; bosses provide challenging tests of player ability."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience and personal progress without competitive multiplayer or leaderboards."

      Capsule for FINAL FANTASY VIII FINAL FANTASY VIII

      "Focus is on single-player progression and personal skill development without multiplayer or leaderboards."

    • Continuation

      Game with the same Continuation vibe

      3

      "Players report long play sessions, grinding for upgrades, and repeated playthroughs, indicating sustained engagement."

      Capsule for Dark Light Dark Light

      "Players report long playtime (~20-30 hours), grinding for upgrades, and replaying bosses, indicating sustained engagement."

    • Cooperation

      Game with the same Cooperation vibe

      -5

      "Entirely single-player experience with no cooperative multiplayer or team-based mechanics."

      Capsule for Zuma's Revenge! Zuma's Revenge!

      "Entirely single-player experience with no cooperative multiplayer or team-based mechanics."

    • Creativity

      Game with the same Creativity vibe

      3

      "Players can customize builds with multiple weapon skill trees, enchantments, and spells, supporting varied combat styles."

      Capsule for Vigil: The Longest Night Vigil: The Longest Night

      "Players can customize weapons with mods and skill trees, experimenting with different builds and loadouts."

    • Domination

      Game with the same Domination vibe

      -5

      "No evidence of exerting control over others; gameplay is solo and focused on personal challenge."

      Capsule for INCISION INCISION

      "No evidence of exerting control over others; gameplay is solo and focused on personal challenge."

    • Escapism

      Game with the same Escapism vibe

      4

      "The apocalyptic fantasy setting and immersive story provide strong escape from real life."

      Capsule for Darksiders™ Darksiders™

      "Post-apocalyptic setting and anime story provide immersive distraction and fantasy escape from reality."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure to play."

      Capsule for SCARLET NEXUS SCARLET NEXUS

      "Players engage voluntarily for enjoyment; no indication of obligation or external pressure to play."

    • Experimenting

      Game with the same Experimenting vibe

      3

      "Variety of classes, weapons, and skill trees encourage players to try new strategies and builds."

      Capsule for World War Z World War Z

      "Varied weapons, mods, and skill trees encourage players to try new combinations and strategies."

    • Exploration

      Game with the same Exploration vibe

      3

      "Metroidvania-style exploration with backtracking and discovering collectibles and secrets."

      Capsule for LostWinds 2: Winter of the Melodias LostWinds 2: Winter of the Melodias

      "Metroidvania-style maps with collectibles, puzzles, and secrets encourage discovery and backtracking."

    • Expression

      Game with the same Expression vibe

      2

      "Some character and weapon customization but limited cosmetic personalization."

      Capsule for ADACA ADACA

      "Some character and weapon customization, but limited cosmetic personalization beyond loadouts."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Strong anime and post-apocalyptic fantasy theme with exaggerated characters and scenarios."

      Capsule for The Last of Waifus The Last of Waifus

      "Anime-inspired post-apocalyptic fiction with exaggerated characters and improbable scenarios."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; gameplay is focused on solo play and individual objectives."

      Capsule for Shortest Trip to Earth Shortest Trip to Earth

      "Minimal social interaction; game is focused on solo play and individual objectives."

    • Growth

      Game with the same Growth vibe

      4

      "Skill trees, weapon upgrades, and character leveling provide ongoing learning and personal development opportunities."

      Capsule for SAMURAI WARRIORS 4-II SAMURAI WARRIORS 4-II

      "Skill trees, weapon upgrades, and character progression provide learning and development opportunities."

    • Health

      Game with the same Health vibe

      -4

      "Sedentary gameplay with no physical activity or health-related mechanics."

      Capsule for BPM: BULLETS PER MINUTE BPM: BULLETS PER MINUTE

      "Sedentary gameplay with no physical activity or health-related mechanics."

    • Idle

      Game with the same Idle vibe

      -3

      "Requires focused attention during combat and platforming; not designed for casual or background play."

      Capsule for STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition STAR WARS™ - The Force Unleashed™ Ultimate Sith Edition

      "Requires focused attention during combat and platforming; not designed for casual or background play."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No close social relationships or emotional sharing; interactions are limited to NPC dialogue."

      Capsule for Jesus Christ RPG Trilogy Jesus Christ RPG Trilogy

      "No close social relationships or emotional sharing; interactions limited to NPC dialogue."

    • Leadership

      Game with the same Leadership vibe

      -5

      "No leadership or group management roles; gameplay is individual and self-directed."

      Capsule for Devil May Cry 5 Devil May Cry 5

      "No leadership or group management roles; gameplay is individual and self-directed."

    • Progression

      Game with the same Progression vibe

      4

      "Strong emphasis on accumulating weapons, upgrades, mastery points, and crafting materials to enhance power."

      Capsule for Metal Unit Metal Unit

      "Strong emphasis on accumulating weapons, upgrades, and skill points to enhance power."

    • Relaxation

      Game with the same Relaxation vibe

      1

      "Game is chaotic and intense but also fun and cathartic; some players find it relaxing after mastering controls."

      Capsule for Superfighters Deluxe Superfighters Deluxe

      "Gameplay can be tense and challenging but also rewarding; some players find it relaxing after mastering controls."

    • Sensation

      Game with the same Sensation vibe

      3

      "Visual and auditory stimuli through anime art and music provide sensory enjoyment."

      Capsule for Sakura Spirit Sakura Spirit

      "Visual and auditory stimuli from anime art style, music, and combat effects provide sensory engagement."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; achievements are personal and not publicly ranked."

      Capsule for DRAGON QUEST III HD-2D Remake DRAGON QUEST III HD-2D Remake

      "No social status or recognition systems; achievements are personal and not publicly ranked."

    • Story

      Game with the same Story vibe

      3

      "Narrative with characters, plot, and lore that engages players beyond isolated gameplay."

      Capsule for Cookie Cutter: Overkill Edition Cookie Cutter: Overkill Edition

      "Narrative with characters and plot provides engagement beyond isolated gameplay actions."

    • Strategy

      Game with the same Strategy vibe

      3

      "Players plan builds and routes, and use tactical movement and weapon choices to overcome challenges."

      Capsule for Alien Hominid Invasion Alien Hominid Invasion

      "Players plan skill builds, weapon loadouts, and combat tactics to overcome challenges."

    • Thrill

      Game with the same Thrill vibe

      3

      "Combat encounters and boss fights provide suspense and excitement; some frustration from difficulty spikes."

      Capsule for STAR WARS Jedi: Fallen Order™ STAR WARS Jedi: Fallen Order™

      "Boss fights and combat encounters provide suspense and excitement through difficulty spikes."

    • Value

      Game with the same Value vibe

      3

      "Players report good value especially on sale, with many hours of content and replayability."

      Capsule for CODE VEIN CODE VEIN

      "Players report good value especially on sale, with long playtime and content for price."

    • Violence

      Game with the same Violence vibe

      4

      "Combat involves killing zombies and mutants with weapons and explosives."

      Capsule for Decision: Red Daze Decision: Red Daze

      "Combat involves fighting and destroying mutant enemies with various weapons."

    • Survival

      Game with the same Survival vibe

      3

      "Players manage resources like ammo, weapon durability, and health to survive challenging encounters."

      Capsule for Beyond Citadel Beyond Citadel

      "Players manage resources like ammo and weapon durability, and avoid death to progress."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Autonomy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026