Hand of Fate similar games & best alternatives
Hand of Fate
2015
Related articles
Quick resume
Deckbuilding comes to life in Hand of Fate! An infinitely replayable series of quests - earn new cards, build your deck, then try to defeat it! In a cabin at the end of the world, the game of life and death is played. Draw your cards, play your hand, and discover your fate.
Global score
89/100
Genres
Action, Indie, Role-playing (RPG), Adventure, Turn-based strategy (TBS), Hack and slash/Beat 'em up, Strategy, Card & Board Game
Similar games
Pros
- Unique blend of card game and action rpg
- High replayability with deck building and randomized encounters
- Immersive narrative and atmospheric voice acting
- Accessible yet skillful combat system
- Frequent updates and dlc content
Cons
- Combat can feel repetitive and clunky
- High reliance on rng can cause frustration
- Limited character customization
- No multiplayer or social features
- Some technical issues and fixed camera
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose their own paths via travel decks and make meaningful decisions on exploration and combat strategies."
Menace from the Deep
"Players build their own decks and choose paths on the card board, directing their own adventure and decisions."
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Competence
Game with the same Competence vibe
3"Combat requires skillful timing of attacks, blocks, dodges; character builds and progression impact effectiveness."
Tainted Grail: The Fall of Avalon
"Combat requires skillful timing of attacks, counters, and dodges; players improve through practice and equipment upgrades."
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Competition
Game with the same Competition vibe
-3"Focus is on individual progression and personal runs rather than direct competition or leaderboards."
Bunker Punks
"Focus is on individual progression and personal deck building rather than direct competition or leaderboards."
-
Continuation
Game with the same Continuation vibe
4"High replayability with many unlocks and long runs encourage habitual and extended play sessions."
Nowhere Prophet
"High replayability with randomized decks and unlockable cards encourages habitual play and long sessions."
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Cooperation
Game with the same Cooperation vibe
-5"Single player game with no multiplayer or cooperative elements."
DuckTales: Remastered
"Single player game with no multiplayer or cooperative elements."
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Creativity
Game with the same Creativity vibe
4"Players customize decks via equipment loadouts and experiment with many unique combinations and subclasses."
Card Quest
"Players customize their decks and equipment loadouts, influencing the game experience and strategy."
-
Domination
Game with the same Domination vibe
-5"No evidence of dominating others; interactions are single-player and narrative-driven."
Another Crab's Treasure
"No evidence of dominating or controlling others; interactions are solo and narrative-driven."
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Escapism
Game with the same Escapism vibe
4"Immersive fantasy setting and narrative provide escape from real life; players enjoy story and atmosphere."
Shadowveil: Legend of The Five Rings
"Immersive fantasy setting and narrative provide escape from real life through engaging storytelling and gameplay."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."
Gnomoria
"Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."
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Experimenting
Game with the same Experimenting vibe
4"Encouraged to try new deck builds, experiment with abilities, and explore different classes and strategies."
Aces & Adventures
"Strong encouragement to experiment with deck building and different card combinations to explore new strategies."
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Exploration
Game with the same Exploration vibe
3"Players discover new story events, character backgrounds, and game scenarios through repeated loops and varied conditions."
GNOSIA
"Players discover new cards, events, and storylines through repeated play and deck customization."
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Expression
Game with the same Expression vibe
2"Limited character customization but some self-expression through build and equipment choices."
Stoneshard
"Limited character customization, but equipment and deck choices allow some self-expression."
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Fantasy
Game with the same Fantasy vibe
5"Strong fantasy theme with magic, mythical creatures, and an epic storyline."
PuzzleQuest: Challenge of the Warlords
"Strong fantasy theme with mythical creatures, magic, and a mysterious dealer character."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community gameplay; experience is solitary."
Midnight Protocol
"No social or community gameplay; experience is solitary."
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Growth
Game with the same Growth vibe
3"Players learn game mechanics, improve skills, and unlock weapons and abilities over time."
West of Dead
"Players learn game mechanics, improve combat skills, and unlock new cards and equipment over time."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-3"Requires focused attention during combat and decision making; not designed for idle play."
City of Chains
"Requires focused attention during combat and decision making; not designed for idle play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social interactions or relationship-building; single-player narrative experience."
Castlevania: Lords of Shadow – Mirror of Fate HD
"No close social interactions or relationships; single player narrative experience."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management elements; player acts independently."
Duck Detective: The Ghost of Glamping
"No leadership or group management elements; player acts independently."
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Progression
Game with the same Progression vibe
4"Players accumulate cards, unlock new content, and progress through levels and challenges."
Cardboard Town
"Players accumulate cards, equipment, and unlock new content as they progress through the game."
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Relaxation
Game with the same Relaxation vibe
2"Atmospheric and immersive, but some puzzles and combat induce tension and frustration."
In Verbis Virtus
"Atmospheric and immersive, but combat and RNG can cause tension and frustration."
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Sensation
Game with the same Sensation vibe
3"Visual and auditory elements like animated art and voice acting provide sensory enjoyment."
Perfect Gold - Yuri Visual Novel
"Visual and auditory elements create engaging sensory experience, including voice acting and card animations."
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Status
Game with the same Status vibe
-5"No social recognition or status systems; focus is on personal achievement."
Castlevania: Lords of Shadow – Ultimate Edition
"No social recognition or status systems; focus is on personal achievement."
-
Story
Game with the same Story vibe
4"Narrative-driven game with unfolding plot, character backstory, and mystery elements."
Left Alone
"Narrative-driven with a mysterious dealer character and story arcs unlocked through cards."
-
Strategy
Game with the same Strategy vibe
4"Combat and deck-building require planning, resource management, and tactical decision-making."
Moonstone Island
"Deck building and combat require planning, resource management, and tactical decision making."
-
Thrill
Game with the same Thrill vibe
3"Excitement from random card pulls and market fluctuations provides suspense and thrill."
TCG Card Shop Simulator
"Randomness and risk in card draws create suspense and excitement during play."
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Value
Game with the same Value vibe
4"Players report excellent value for time and money due to high replayability and content."
Desktop Dungeons
"Players report good value for time and money with high replayability and content."
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Violence
Game with the same Violence vibe
3"Combat involves attacking and defeating enemies with various skills and weapons."
Persona 5 Tactica
"Combat involves fighting and defeating enemies with weapons and abilities."
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Survival
Game with the same Survival vibe
3"Players must manage health and resources to avoid death and progress."
NO-SKIN
"Resource management of food and health is critical to avoid death and continue playing."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Story, Violence, Fantasy.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026