Nowhere Prophet Thumbnail

Nowhere Prophet similar games & best alternatives

Nowhere Prophet

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2019

Related articles

Quick resume

Prepare your decks and go on a pilgrimage through the wasteland! Nowhere Prophet is a unique single-player card game. Travel across randomly generated maps and lead your followers in deep tactical combat. Discover new cards and build your deck as you explore this strange, broken world.

Global score

71/100

Genres

Indie, Role-playing (RPG), Strategy, Adventure, Turn-based strategy (TBS), Arcade, Puzzle, Card & Board Game

Similar games

    Pros

    • Deep tactical combat and deckbuilding
    • Immersive post-apocalyptic setting and lore
    • High replayability with many unlocks
    • Well-designed ui and quality-of-life features
    • Active developer support and updates

    Cons

    • Ai can be inconsistent or make poor decisions
    • Some difficulty spikes and balance issues
    • Long runs may feel tedious to some players
    • Limited social or multiplayer features
    • Some randomness can be frustrating

    Motivations

    • Autonomy

      Game with the same Autonomy vibe

      4

      "Players have freedom to explore the map, choose battles and resources, and build decks with many options and strategies."

      Capsule for Deck of Ashes Deck of Ashes

      "Players have freedom to build and modify their decks, choose paths on the map, and make strategic decisions in combat and events."

    • Competence

      Game with the same Competence vibe

      4

      "The game offers challenging tactical combat and strategic deck management requiring skill and adaptation."

      Capsule for Abalon: Roguelike Tactics CCG Abalon: Roguelike Tactics CCG

      "The game is challenging with tactical combat and strategic deckbuilding requiring skill and learning."

    • Competition

      Game with the same Competition vibe

      -3

      "Focus is on single-player experience with no mention of competitive multiplayer or leaderboards; players set personal goals."

      Capsule for Resident Evil 2 Resident Evil 2

      "Single-player focused with no mention of multiplayer or leaderboards; players compete against AI and personal goals."

    • Continuation

      Game with the same Continuation vibe

      4

      "High replayability with unlockables, challenge modes, and progression encourages habitual and repeated play sessions."

      Capsule for The Consuming Shadow The Consuming Shadow

      "High replayability with many unlocks and long runs encourage habitual and extended play sessions."

    • Cooperation

      Game with the same Cooperation vibe

      -4

      "Gameplay centers on individual tasks, personal relationships, and solo combat support; no cooperative multiplayer or teamwork."

      Capsule for Love Esquire - RPG/Dating Sim/Visual Novel Love Esquire - RPG/Dating Sim/Visual Novel

      "Gameplay centers on individual play and decision-making; no cooperative multiplayer or teamwork."

    • Creativity

      Game with the same Creativity vibe

      4

      "Players create and customize decks from a pool of heroes and cards, experimenting with different combinations and strategies."

      Capsule for The Lord of the Rings: Adventure Card Game - Definitive Edition The Lord of the Rings: Adventure Card Game - Definitive Edition

      "Players create and customize decks from a large card pool and adapt strategies for different encounters."

    • Domination

      Game with the same Domination vibe

      -4

      "No evidence of exerting control over others; interactions are with AI warriors and enemies, no social dominance."

      Capsule for Jacksmith: Weapons and Warriors Jacksmith: Weapons and Warriors

      "No evidence of exerting control over others; interactions are with AI and narrative rather than social dominance."

    • Escapism

      Game with the same Escapism vibe

      4

      "Post-apocalyptic setting and immersive gameplay provide strong escape from real life."

      Capsule for Dustland Delivery Dustland Delivery

      "Immersive post-apocalyptic world and engaging gameplay provide strong escape from real life."

    • Expectation

      Game with the same Expectation vibe

      -4

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

      Capsule for Gnomoria Gnomoria

      "Players engage voluntarily out of interest and enjoyment, not obligation or external pressure."

    • Experimenting

      Game with the same Experimenting vibe

      4

      "Players experiment with different card combinations, strategies, and expansions to discover effective deck builds and tactics."

      Capsule for Mystic Vale Mystic Vale

      "Players experiment with different deck builds, strategies, and routes on the map."

    • Exploration

      Game with the same Exploration vibe

      3

      "Branching paths, random encounters, and multiple maps encourage discovery and curiosity."

      Capsule for Across the Obelisk Across the Obelisk

      "Node-based map with branching paths and events encourages discovery and curiosity-driven play."

    • Expression

      Game with the same Expression vibe

      3

      "Players express themselves through deck customization and choice of avatar portraits."

      Capsule for System Crash System Crash

      "Players express themselves through deck customization and strategic choices, though no avatar personalization."

    • Fantasy

      Game with the same Fantasy vibe

      4

      "Set in a post-apocalyptic cyberpunk world with exaggerated characters and story, evoking imaginative fiction."

      Capsule for Oniken: Unstoppable Edition Oniken: Unstoppable Edition

      "Set in a post-apocalyptic, cyberpunk-inspired fictional world with narrative and lore."

    • Fellowship

      Game with the same Fellowship vibe

      -4

      "Minimal social interaction; primarily solo play with limited community engagement."

      Capsule for Motel Manager Simulator Motel Manager Simulator

      "Minimal social interaction; primarily solo play with limited community engagement."

    • Growth

      Game with the same Growth vibe

      4

      "Players learn mechanics, improve skills, and unlock new content over time."

      Capsule for Black Future '88 Black Future '88

      "Players learn game mechanics, improve strategies, and unlock new content over time."

    • Health

      Game with the same Health vibe

      -4

      "Typical sedentary gameplay with no physical activity or health-related features."

      Capsule for CODE VEIN CODE VEIN

      "Typical sedentary gameplay with no physical activity or health-related features."

    • Idle

      Game with the same Idle vibe

      -4

      "Requires focused attention during runs; not a casual or background game."

      Capsule for Demon Hunt Demon Hunt

      "Requires focused attention and strategic thinking during runs; not a casual or background game."

    • Intimacy

      Game with the same Intimacy vibe

      -4

      "No evidence of close social relationships or emotional sharing; primarily individual experience."

      Capsule for Crash Bandicoot™ N. Sane Trilogy Crash Bandicoot™ N. Sane Trilogy

      "No evidence of close social relationships or emotional sharing; mostly individual experience."

    • Leadership

      Game with the same Leadership vibe

      3

      "Players lead a convoy and make strategic decisions, directing units and using abilities to achieve objectives."

      Capsule for Anomaly 2 Anomaly 2

      "Players lead their convoy and make strategic decisions guiding their followers."

    • Progression

      Game with the same Progression vibe

      4

      "Unlocking new leaders, units, and achievements provides clear progression and rewards."

      Capsule for Circle Empires Circle Empires

      "Unlocking new leaders, convoys, cards, and equipment provides meaningful progression."

    • Relaxation

      Game with the same Relaxation vibe

      -2

      "The game is challenging and sometimes frustrating, requiring concentration rather than relaxation."

      Capsule for Wasteland 1 - The Original Classic Wasteland 1 - The Original Classic

      "Game is challenging and can be frustrating; requires concentration rather than pure relaxation."

    • Sensation

      Game with the same Sensation vibe

      3

      "Enjoyable art style, music, and atmospheric presentation provide sensory stimulation."

      Capsule for PARANORMASIGHT: The Mermaid's Curse PARANORMASIGHT: The Mermaid's Curse

      "Enjoyable art, music, and thematic atmosphere provide sensory stimulation."

    • Status

      Game with the same Status vibe

      -4

      "No social status or recognition systems; focus is on personal achievement."

      Capsule for Resident Evil 2 Resident Evil 2

      "No social status or recognition systems; focus is on personal achievement."

    • Story

      Game with the same Story vibe

      4

      "Narrative and lore are integral, with engaging storytelling and a mysterious atmosphere."

      Capsule for Inkshade Inkshade

      "Narrative events, lore, and world-building are integral to the experience."

    • Strategy

      Game with the same Strategy vibe

      5

      "Heavy emphasis on strategic deckbuilding, resource management, and tactical combat decisions."

      Capsule for Breach Wanderers Breach Wanderers

      "Strong emphasis on tactical combat, deckbuilding, and resource management requiring planning."

    • Thrill

      Game with the same Thrill vibe

      3

      "Tension and suspense arise from permadeath and challenging encounters, providing thrill."

      Capsule for Shattered Pixel Dungeon Shattered Pixel Dungeon

      "Challenging encounters and permadeath mechanics create suspense and tension."

    • Value

      Game with the same Value vibe

      4

      "High replay value and content justify the price; players feel rewarded for time invested."

      Capsule for Princess Maker 2 Refine Princess Maker 2 Refine

      "High replayability and content justify the price; players feel rewarded for time invested."

    • Violence

      Game with the same Violence vibe

      3

      "Combat involves shooting down enemies and destruction of hostile units."

      Capsule for Battle Group 2 Battle Group 2

      "Combat involves attacking and destroying enemy units; thematic violence present."

    • Survival

      Game with the same Survival vibe

      4

      "Resource management, threat avoidance, and strategic defense are core gameplay elements."

      Capsule for Tunguska: The Visitation - Final Cut Tunguska: The Visitation - Final Cut

      "Resource management, permadeath, and strategic defense are core gameplay elements."

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Relaxation, Cooperation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Last update: 30/04/2026