Shadowhand: RPG Card Game similar games & best alternatives
Shadowhand: RPG Card Game
2017
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Quick resume
Shadowhand is a strategic RPG card game. Duel powerful enemies in 18th Century England with unique solitaire-style turn-based combat. Equip your character strategically to sneak, slice and blast through foes!
Global score
82/100
Genres
Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Engaging blend of solitaire and rpg mechanics
- Beautiful art and music
- Deep character customization and progression
- Addictive gameplay with strategic depth
- Immersive story and setting
Cons
- High reliance on rng can cause frustration
- No multiplayer or social features
- Some repetitiveness in solitaire mechanics
- Story can be simplistic or dragged out
- Limited animation and voice acting
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players can customize character stats, choose weapons, and build defenses strategically, showing high control over gameplay decisions."
VERSUS SQUAD
"Players can customize character stats, gear, and abilities, and choose strategies for duels and exploration, reflecting high control over actions."
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Competence
Game with the same Competence vibe
3"Game involves skill development in combat, resource management, and strategic planning with feedback on performance and progression."
Survivalist
"Game involves strategic planning, skillful card play, and character progression with feedback through combat outcomes and achievements."
-
Competition
Game with the same Competition vibe
-4"No multiplayer or AI opponents; gameplay focuses on personal drifting practice without competition."
Drift Of The Hill
"No multiplayer; competition is against AI opponents in turn-based duels, focusing on personal performance rather than social comparison."
-
Continuation
Game with the same Continuation vibe
4"Many players report long play sessions, replaying for achievements and exploring alternate paths, indicating strong attachment."
HIVESWAP: ACT 2
"Many players report long play sessions, replaying levels to improve scores and complete achievements, showing strong attachment."
-
Cooperation
Game with the same Cooperation vibe
-5"Entirely single-player experience with no cooperative gameplay or social collaboration."
Doors: Paradox
"Entirely single-player experience with no cooperative gameplay or social collaboration."
-
Creativity
Game with the same Creativity vibe
3"Players can customize characters, choose skills, and modify equipment, allowing creative approaches within the RPG framework."
Planet Alcatraz 2
"Players can customize character appearance, equipment, and skill builds, adding creative expression within the RPG elements."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control over others; interactions are with AI and self-challenge."
Aces & Adventures
"No evidence of exerting control over others; interactions are with AI and focus on balanced challenges."
-
Escapism
Game with the same Escapism vibe
4"Players use the game as an engaging distraction with immersive story and atmospheric setting, escaping real life."
Sector Six
"Players use the game as a relaxing distraction with immersive story and atmospheric setting, escaping real life."
-
Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily for fun and personal interest, with no obligation or external pressure noted."
MUSYNX
"Players engage voluntarily for fun and personal interest, with no obligation or external pressure noted."
-
Experimenting
Game with the same Experimenting vibe
3"Players experiment with different gear builds, skills, and strategies to optimize scores and tackle challenges."
Azure Striker Gunvolt
"Players experiment with different gear, skills, and strategies to optimize performance and overcome challenges."
-
Exploration
Game with the same Exploration vibe
2"Players discover new chapters and storylines, though environments are mostly static and limited in scope."
Adventure Escape Mysteries
"Game features multiple chapters and levels with new challenges and story progression, though environments are static and familiar."
-
Expression
Game with the same Expression vibe
3"Character customization with clothing and cosmetic items allows personal expression."
State of Decay 2: Juggernaut Edition
"Character customization through clothing and equipment allows for personal expression in appearance."
-
Fantasy
Game with the same Fantasy vibe
3"Set in a caricatured Victorian London with exaggerated characters and humorous fictional elements."
Adventures of Bertram Fiddle 1: A Dreadly Business
"Set in a fictionalized 18th century England with a highwaywoman protagonist and adventure story, blending historical and imaginative elements."
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Fellowship
Game with the same Fellowship vibe
-5"No social or community features; gameplay is solitary."
Switchcars
"No social or community features; gameplay is solitary."
-
Growth
Game with the same Growth vibe
4"Players develop skills, unlock characters, and improve stats through progression and learning game mechanics."
Beautiful Mystic Survivors
"Players develop character stats, acquire new gear and skills, and improve through learning game mechanics and strategies."
-
Health
Game with the same Health vibe
-5"Sedentary gameplay with no physical activity or health-related features."
THE ENIGMA MACHINE
"Sedentary gameplay with no physical activity or health-related features."
-
Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic thinking; not a background or idle game."
Dungeon Drafters
"Requires focused attention during card play and strategic decisions; not a background or idle game."
-
Intimacy
Game with the same Intimacy vibe
-5"No social or emotional relationship building; interactions are limited to AI opponent."
Hello Neighbor Alpha 1
"No social or emotional relationship building; interactions are limited to AI opponents."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; single-player experience."
Five Nights at Freddy's: Security Breach
"No leadership or group management roles; single-player experience."
-
Progression
Game with the same Progression vibe
4"Strong progression through leveling characters and weapons, unlocking skills and crafting better gear."
Edge Of Eternity
"Strong progression through leveling, acquiring new weapons, gear, and abilities that impact gameplay."
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Relaxation
Game with the same Relaxation vibe
3"Game provides a balance of challenge and flow, with many players finding it relaxing despite RNG frustrations."
Umamusume: Pretty Derby
"Many players find the game relaxing and enjoyable, balancing challenge and flow, though some frustration with RNG occurs."
-
Sensation
Game with the same Sensation vibe
2"Enjoyable visual and auditory presentation with stylistic art and music, but not intense sensory stimulation."
Without a Voice
"Pleasant visual and auditory presentation with detailed art and music, but sensory stimulation is moderate and consistent."
-
Status
Game with the same Status vibe
-5"No social recognition or status systems; achievements are personal and not publicly ranked."
Bad North: Jotunn Edition
"No social recognition or status systems; achievements are personal and not publicly ranked."
-
Story
Game with the same Story vibe
3"Engaging narrative and character development enhance immersion beyond pure gameplay."
Desperados III
"Engaging narrative with characters and plot integrated into gameplay, enhancing immersion."
-
Strategy
Game with the same Strategy vibe
4"Requires tactical planning, counter-picking, and strategic use of equipment and abilities."
Depth
"Requires planning, tactical decision-making in gear selection, skill use, and card play to succeed."
-
Thrill
Game with the same Thrill vibe
2"Some tension from dueling and RNG, but overall controlled and predictable gameplay."
Yu-Gi-Oh! EARLY DAYS COLLECTION
"Some tension and excitement from challenging duels and RNG elements, but overall controlled and predictable gameplay."
-
Value
Game with the same Value vibe
4"Players report good value for time and money, with many hours of gameplay and replayability."
Prime World: Defenders
"Players report good value for time spent, with many hours of gameplay and replayability."
-
Violence
Game with the same Violence vibe
2"Combat is abstract and card-based; some thematic violence but mostly constructive gameplay."
Star Crusade CCG
"Combat is abstracted through card play and weapon stats; some thematic violence but not graphic or central."
-
Survival
Game with the same Survival vibe
3"Players must avoid losing by managing resources and countering opponent combos, simulating survival in duels."
Yu-Gi-Oh! Master Duel
"Duels involve managing health and resources to avoid defeat; survival is a gameplay element."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Intimacy, Sensation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026