Cross Blitz similar games & best alternatives
Cross Blitz
2025
Related articles
Quick resume
Cross Blitz is a unique RPG deckbuilder featuring fast-paced tactical combat with loads of cards to collect and synergies to wield. Explore, level up, craft new cards and build the perfect decks as you carve your own path to victory!
Global score
75/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy, Card & Board Game
Similar games
Pros
- Extensive content and modes for early access
- Engaging deckbuilding and strategic gameplay
- Charming pixel art and music
- Strong progression and replayability
- Active and responsive developer support
Cons
- Balance issues and bugs typical of early access
- Roguelike mode can feel short and unbalanced
- Some ui and quality of life improvements needed
- No multiplayer or cooperative modes yet
- Animation speed and pacing could be improved
Motivations
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Autonomy
Game with the same Autonomy vibe
4"Players choose from multiple mercenaries before matches and can switch between them on respawn, allowing flexible playstyles and strategic decisions."
Dirty Bomb®
"Players can choose different mercenaries, build and customize decks, and select different archetypes and relics, showing strong control over their gameplay decisions."
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Competence
Game with the same Competence vibe
4"The game offers a challenging roguelike experience with skill-based progression, boss fights, and tactical decisions."
The Braves
"The game offers challenging roguelike and story modes requiring skillful deckbuilding, strategic play, and adapting to unique enemy mechanics."
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Competition
Game with the same Competition vibe
-3"Focus is on single-player experience with no multiplayer or ranked modes; players progress at their own pace without direct comparison to others."
King's Bounty: Armored Princess
"Focus is on single-player modes with no current multiplayer; players engage mostly at their own pace without direct comparison or ranked modes."
-
Continuation
Game with the same Continuation vibe
4"Players report long play sessions, extensive content, and habitual engagement with multiple modes and challenges."
Copy Kitty
"Players report long play sessions, extensive content, and habitual engagement with multiple modes and progression systems."
-
Cooperation
Game with the same Cooperation vibe
-5"The game is single-player focused with no cooperative multiplayer or teamwork elements."
Golden Krone Hotel
"The game is single-player focused with no cooperative multiplayer or teamwork elements."
-
Creativity
Game with the same Creativity vibe
4"Strong deckbuilding and card customization allow creative strategies and varied playstyles."
Floppy Knights
"Strong deckbuilding and relic customization allow players to create and modify decks and strategies extensively."
-
Domination
Game with the same Domination vibe
-5"No evidence of exerting control or superiority over others; interactions are single-player and balanced."
EVERSPACE™ 2
"No evidence of exerting control or superiority over others; interactions are single-player and balanced."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a fun distraction with immersive story and cinematic fights, providing escape from real life."
Injustice™ 2
"Players use the game as a fun distraction with charming story and immersive card battles, providing escape from real life."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure noted."
CrossCode
"Players engage voluntarily out of intrinsic interest and enjoyment, with no obligation or external pressure noted."
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Experimenting
Game with the same Experimenting vibe
4"Players experiment with different card decks, hero combinations, and strategies, exploring many gameplay possibilities."
Marvel's Midnight Suns
"Players experiment with different decks, archetypes, relics, and strategies, encouraged by varied modes and synergies."
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Exploration
Game with the same Exploration vibe
3"Story mode offers branching paths with impactful choices; adventure mode has randomized encounters."
Aces & Adventures
"Story mode involves map exploration and unlocking chapters; roguelike mode has node-based maps with choices."
-
Expression
Game with the same Expression vibe
3"Players can customize decks, avatars, card backs, and battlefields; cosmetic personalization available."
Infinity Wars: Animated Trading Card Game
"Players customize decks and relics, though no mention of avatar or environment personalization beyond card customization."
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Fantasy
Game with the same Fantasy vibe
4"Game features a fictional story with imaginative characters and settings, evoking fantasy themes."
DEEMO -Reborn-
"Game features imaginative fantasy themes, characters, and card abilities in a fictional world."
-
Fellowship
Game with the same Fellowship vibe
-4"Minimal social connection; primarily a single-player experience with little community interaction in gameplay."
Rogue Voltage
"Minimal social connection; primarily single-player experience with limited community interaction outside the game."
-
Growth
Game with the same Growth vibe
4"Players develop skills in deckbuilding, strategy, and character mastery with meta progression and unlocks."
FAIRY TAIL: DUNGEONS
"Players develop skills in deckbuilding and strategy; meta-progression unlocks new cards, characters, and relics."
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Health
Game with the same Health vibe
-4"Typical sedentary gameplay with no physical activity or health-related features."
CODE VEIN
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention during runs and combat; not designed for background or idle play."
Turnip Boy Robs a Bank
"Requires focused attention during battles and deck management; not designed for idle or background play."
-
Intimacy
Game with the same Intimacy vibe
-5"No close social relationships or emotional sharing; single-player focus."
Ion Fury
"No close social relationships or emotional sharing within the game; single-player focus."
-
Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual and self-directed."
Backpack Battles
"No leadership or group management roles; gameplay is individual and self-directed."
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Progression
Game with the same Progression vibe
5"Strong progression systems with character leveling, skill trees, weapon upgrades, and unlockable content."
Demeo x Dungeons & Dragons: Battlemarked
"Strong progression systems with unlocking cards, relics, characters, and upgrades through gameplay."
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Relaxation
Game with the same Relaxation vibe
2"Some players find the game fun and flow-inducing, though it can be challenging and tense at times."
Renfield: Bring Your Own Blood
"Some players find the game fun and engaging, but it also has challenging and tense moments requiring strategic thinking."
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Sensation
Game with the same Sensation vibe
3"Enjoyable pixel art, animations, and music provide sensory stimulation and emotional fun."
Dungeon Drafters
"Enjoyable pixel art, animations, and music provide sensory stimulation and emotional enjoyment."
-
Status
Game with the same Status vibe
-4"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
Aliens vs. Ghosts
"No social status or recognition systems; achievements and progress are personal and not publicly ranked."
-
Story
Game with the same Story vibe
4"Includes a narrative story mode with lore and character-driven chapters."
Labyrinthine
"Includes a story mode with narrative campaigns, character development, and lore."
-
Strategy
Game with the same Strategy vibe
5"High mental challenge with tactical combat, deckbuilding, and equipment optimization."
Dream Tactics
"High mental challenge with deckbuilding, tactical positioning, and adapting to enemy mechanics."
-
Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement from challenging battles and risk of defeat."
Monster Slayers
"Players experience suspense and excitement from challenging battles and roguelike runs."
-
Value
Game with the same Value vibe
4"Players perceive good value for money with extensive content and replayability even in early access."
Big Ambitions
"Players perceive good value for money with extensive content and replayability in early access."
-
Violence
Game with the same Violence vibe
2"Combat involves attacking enemies and destruction, but in a stylized, non-graphic manner."
SNKRX
"Combat involves attacking and destroying enemy minions, but presented in a stylized, non-graphic manner."
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Survival
Game with the same Survival vibe
3"Players must avoid death and manage resources to progress through challenging roguelike runs."
Neon Abyss
"Players must avoid defeat and manage resources to survive battles and progress in roguelike runs."
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Strategy, Story, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Last update: 30/04/2026